digraph
cffb6e2288a630c2a787a64ccc67097c-Paper.pdf
Inthis paper,we theoretically extend spectral-based graph convolution todigraphs and deriveasimplified form usingpersonalizedPageRank. Specifically,we present theDigraph Inception Convolutional Networks(DiGCN) whichutilizes digraph convolution andkth-order proximity to achievelarger receptivefields and learn multi-scale features in digraphs.
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Learning Representations for Hierarchies with Minimal Support
When training node embedding models to represent large directed graphs (digraphs), it is impossible to observe all entries of the adjacency matrix during training. As a consequence most methods employ sampling. For very large digraphs, however, this means many (most) entries may be unobserved during training. In general, observing every entry would be necessary to uniquely identify a graph, however if we know the graph has a certain property some entries can be omitted - for example, only half the entries would be required for a symmetric graph. In this work, we develop a novel framework to identify a subset of entries required to uniquely distinguish a graph among all transitively-closed DAGs. We give an explicit algorithm to compute the provably minimal set of entries, and demonstrate empirically that one can train node embedding models with greater efficiency and performance, provided the energy function has an appropriate inductive bias. We achieve robust performance on synthetic hierarchies and a larger real-world taxonomy, observing improved convergence rates in a resource-constrained setting while reducing the set of training examples by as much as 99%.
Higher-Order Spectral Clustering of Directed Graphs
Clustering is an important topic in algorithms, and has a number of applications in machine learning, computer vision, statistics, and several other research disciplines. Traditional objectives of graph clustering are to find clusters with low conductance. Not only are these objectives just applicable for undirected graphs, they are also incapable to take the relationships between clusters into account, which could be crucial for many applications. To overcome these downsides, we study directed graphs (digraphs) whose clusters exhibit further "structural" information amongst each other. Based on the Hermitian matrix representation of digraphs, we present a nearly-linear time algorithm for digraph clustering, and further show that our proposed algorithm can be implemented in sublinear time under reasonable assumptions. The significance of our theoretical work is demonstrated by extensive experimental results on the UN Comtrade Dataset: the output clustering of our algorithm exhibits not only how the clusters (sets of countries) relate to each other with respect to their import and export records, but also how these clusters evolve over time, in accordance with known facts in international trade.
An Improved and Generalised Analysis for Spectral Clustering
We revisit the theoretical performances of Spectral Clustering, a classical algorithm for graph partitioning that relies on the eigenvectors of a matrix representation of the graph. Informally, we show that Spectral Clustering works well as long as the smallest eigenvalues appear in groups well separated from the rest of the matrix representation's spectrum. This arises, for example, whenever there exists a hierarchy of clusters at different scales, a regime not captured by previous analyses. Our results are very general and can be applied beyond the traditional graph Laplacian. In particular, we study Hermitian representations of digraphs and show Spectral Clustering can recover partitions where edges between clusters are oriented mostly in the same direction. This has applications in, for example, the analysis of trophic levels in ecological networks. We demonstrate that our results accurately predict the performances of Spectral Clustering on synthetic and real-world data sets.
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Local Aggregative Games
Aggregative games provide a rich abstraction to model strategic multi-agent interactions. We focus on learning local aggregative games, where the payoff of each player is a function of its own action and the aggregate behavior of its neighbors in a connected digraph. We show the existence of a pure strategy epsilon-Nash equilibrium in such games when the payoff functions are convex or sub-modular. We prove an information theoretic lower bound, in a value oracle model, on approximating the structure of the digraph with non-negative monotone sub-modular cost functions on the edge set cardinality. We also introduce gamma-aggregative games that generalize local aggregative games, and admit epsilon-Nash equilibrium that are stable with respect to small changes in some specified graph property. Moreover, we provide estimation algorithms for the game theoretic model that can meaningfully recover the underlying structure and payoff functions from real voting data.
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