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Volvo EX60 Electric SUV: Range, Specs, Availability, and Price

WIRED

Volvo's Electric EX60 SUV Has a 400-Mile Range--and Rethinks the Humble Seat Belt The Swedish brand's latest computer-packed EV hopes to take on and beat the BMW iX3. Alongside the chosen few in WIRED's breakdown of the most anticipated EVs coming this year, the arrival of the Volvo EX60 has also been eagerly awaited. This is mainly because of the impressive stats surrounding the car; the headline claim is a range of more than 400 miles. Sitting between the EX40 and EX90, the new EV looks more like a sibling of the entry-level EX30, which is a good car but too fast for its own good . Plus, the reveal images here from Volvo initially seem to show that the design team has figured out a way to remove the unsightly lidar roofline bulges that in some eyes ruined the finished aesthetic of the EX90.


Behavior Alignment via Reward Function Optimization

Neural Information Processing Systems

Designing reward functions for efficiently guiding reinforcement learning (RL) agents toward specific behaviors is a complex task.This is challenging since it requires the identification of reward structures that are not sparse and that avoid inadvertently inducing undesirable behaviors. Naively modifying the reward structure to offer denser and more frequent feedback can lead to unintended outcomes and promote behaviors that are not aligned with the designer's intended goal. Although potential-based reward shaping is often suggested as a remedy, we systematically investigate settings where deploying it often significantly impairs performance. To address these issues, we introduce a new framework that uses a bi-level objective to learn \emph{behavior alignment reward functions}. These functions integrate auxiliary rewards reflecting a designer's heuristics and domain knowledge with the environment's primary rewards.


Inducing Equilibria via Incentives: Simultaneous Design-and-Play Ensures Global Convergence

Neural Information Processing Systems

To regulate a social system comprised of self-interested agents, economic incentives are often required to induce a desirable outcome. This incentive design problem naturally possesses a bilevel structure, in which a designer modifies the payoffs of the agents with incentives while anticipating the response of the agents, who play a non-cooperative game that converges to an equilibrium. The existing bilevel optimization algorithms raise a dilemma when applied to this problem: anticipating how incentives affect the agents at equilibrium requires solving the equilibrium problem repeatedly, which is computationally inefficient; bypassing the time-consuming step of equilibrium-finding can reduce the computational cost, but may lead the designer to a sub-optimal solution. To address such a dilemma, we propose a method that tackles the designer's and agents' problems simultaneously in a single loop. Specifically, at each iteration, both the designer and the agents only move one step. Nevertheless, we allow the designer to gradually learn the overall influence of the incentives on the agents, which guarantees optimality after convergence. The convergence rate of the proposed scheme is also established for a broad class of games.


End-to-End Learning and Intervention in Games

Neural Information Processing Systems

In a social system, the self-interest of agents can be detrimental to the collective good, sometimes leading to social dilemmas. To resolve such a conflict, a central designer may intervene by either redesigning the system or incentivizing the agents to change their behaviors. To be effective, the designer must anticipate how the agents react to the intervention, which is dictated by their often unknown payoff functions. Therefore, learning about the agents is a prerequisite for intervention. In this paper, we provide a unified framework for learning and intervention in games. We cast the equilibria of games as individual layers and integrate them into an end-to-end optimization framework.


The Value of Information When Deciding What to Learn

Neural Information Processing Systems

All sequential decision-making agents explore so as to acquire knowledge about a particular target. It is often the responsibility of the agent designer to construct this target which, in rich and complex environments, constitutes a onerous burden; without full knowledge of the environment itself, a designer may forge a sub-optimal learning target that poorly balances the amount of information an agent must acquire to identify the target against the target's associated performance shortfall. While recent work has developed a connection between learning targets and rate-distortion theory to address this challenge and empower agents that decide what to learn in an automated fashion, the proposed algorithm does not optimally tackle the equally important challenge of efficient information acquisition. In this work, building upon the seminal design principle of information-directed sampling (Russo & Van Roy, 2014), we address this shortcoming directly to couple optimal information acquisition with the optimal design of learning targets. Along the way, we offer new insights into learning targets from the literature on rate-distortion theory before turning to empirical results that confirm the value of information when deciding what to learn.


Cursor Launches an AI Coding Tool For Designers

WIRED

The 300-person startup hopes bringing designers aboard will give it an edge in an increasingly competitive AI software market. Cursor, the wildly popular AI coding startup, is launching a new feature that lets people design the look and feel of web applications with AI. The tool, Visual Editor, is essentially a vibe-coding product for designers, giving them access to the same fine-grained controls they'd expect from professional design software. But in addition to making changes manually, the tool lets them request edits from Cursor's AI agent using natural language. Cursor is best known for its AI coding platform, but with Visual Editor, the startup wants to capture other parts of the software creation process.


Designing LLM-based Multi-Agent Systems for Software Engineering Tasks: Quality Attributes, Design Patterns and Rationale

Cai, Yangxiao, Li, Ruiyin, Liang, Peng, Shahin, Mojtaba, Li, Zengyang

arXiv.org Artificial Intelligence

As the complexity of Software Engineering (SE) tasks continues to escalate, Multi-Agent Systems (MASs) have emerged as a focal point of research and practice due to their autonomy and scalability. Furthermore, through leveraging the reasoning and planning capabilities of Large Language Models (LLMs), the application of LLM-based MASs in the field of SE is garnering increasing attention. However, there is no dedicated study that systematically explores the design of LLM-based MASs, including the Quality Attributes (QAs) on which designers mainly focus, the design patterns used by designers, and the rationale guiding the design of LLM-based MASs for SE tasks. To this end, we conducted a study to identify the QAs that LLM-based MASs for SE tasks focus on, the design patterns used in the MASs, and the design rationale for the MASs. We collected 94 papers on LLM-based MASs for SE tasks as the source. Our study shows that: (1) Code Generation is the most common SE task solved by LLM-based MASs among ten identified SE tasks, (2) Functional Suitability is the QA on which designers of LLM-based MASs pay the most attention, (3) Role-Based Cooperation is the design pattern most frequently employed among 16 patterns used to construct LLM-based MASs, and (4) Improving the Quality of Generated Code is the most common rationale behind the design of LLM-based MASs. Based on the study results, we presented the implications for the design of LLM-based MASs to support SE tasks.


As Key Talent Abandons Apple, Meet the New Generation of Leaders Taking On the Old Guard

WIRED

Players walk clockwise in a circle. When the music stops, everyone sits in a chair. Big Tech is setting in motion its plans for the next gen of lead designers, engineers, AI chiefs, and even CEOs. In Cupertino, Apple execs with familiar faces are retiring or reducing responsibilities. Well, chief operating officer Jeff Williams retired in November, and the speculation is that CEO Tim Cook could follow in the near term. Lisa Jackson, who has led Apple's sustainability efforts since 2013, is now set to retire in January too.


Harmful Traits of AI Companions

Knox, W. Bradley, Bradford, Katie, Castro, Samanta Varela, Ong, Desmond C., Williams, Sean, Romanow, Jacob, Nations, Carly, Stone, Peter, Baker, Samuel

arXiv.org Artificial Intelligence

Amid the growing prevalence of human-AI interaction, large language models and other AI-based entities increasingly provide forms of companionship to human users. Such AI companionship -- i.e., bonded relationships between humans and AI systems that resemble the relationships people have with family members, friends, and romantic partners -- might substantially benefit humans. Yet such relationships can also do profound harm. We propose a framework for analyzing potential negative impacts of AI companionship by identifying specific harmful traits of AI companions and speculatively mapping causal pathways back from these traits to possible causes and forward to potential harmful effects. We provide detailed, structured analysis of four potentially harmful traits -- the absence of natural endpoints for relationships, vulnerability to product sunsetting, high attachment anxiety, and propensity to engender protectiveness -- and briefly discuss fourteen others. For each trait, we propose hypotheses connecting causes -- such as misaligned optimization objectives and the digital nature of AI companions -- to fundamental harms -- including reduced autonomy, diminished quality of human relationships, and deception. Each hypothesized causal connection identifies a target for potential empirical evaluation. Our analysis examines harms at three levels: to human partners directly, to their relationships with other humans, and to society broadly. We examine how existing law struggles to address these emerging harms, discuss potential benefits of AI companions, and conclude with design recommendations for mitigating risks. This analysis offers immediate suggestions for reducing risks while laying a foundation for deeper investigation of this critical but understudied topic.