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How sparsification and quantization build leaner AI

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Artificial Intelligence (AI) and Machine Learning (ML) are rarely out of the news. Technology vendors are busy jostling for position in the AI-ML marketplace, all keen to explain how their approach to automation can speed everything from predictive maintenance for industrial machinery to knowing what day consumers are most likely to order vegan sausages in their online shopping orders. Much of the debate around AI itself concerns the resultant software tooling that tech vendors bring to market. We want to know more about how so-called'explainable' AI functions function and what those advancements can do for us. A key part of that explainability concentrates on AI bias and the need to ensure human unconscious (or perhaps semiconscious) thinking is not programmed into the systems we are creating.


DeepCube's suite of products drives enterprise adoption of deep learning

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DeepCube announced the launch of a new suite of products and services to help drive enterprise adoption of deep learning, at scale, on intelligent edge devices and in data centers. The offerings build on DeepCube's patented platform, which is the industry's first software-based deep learning accelerator that drastically improves performance on any existing hardware. Now, DeepCube will offer solutions for neural network training and inference, allowing users to leverage DeepCube's technology to address challenges in … More The post DeepCube's suite of products drives enterprise adoption of deep learning appeared first on Help Net Security. Become a supporter of IT Security News and help us remove the ads.


DeepCube's Deep Learning Acceleration Platform Wins Seven Industry Awa

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DeepCube, the award-winning deep learning pioneer, today announced that its software-based deep learning acceleration platform has been recognized as a winner in several recent, prominent AI awards programs. These awards celebrate the top AI innovations and leaders across the globe. DeepCube's inclusion validates the immense potential of its patented deep learning acceleration platform that dramatically improves performance, latency and usability of deep learning on intelligent edge devices and in data centers. "Enterprises across industries are enticed by the potential for AI to unlock business impact and efficiencies; however, real-world, edge and data center deployments of deep learning remain out of reach, due to the immense size, processing power and memory requirements of these models," said Dr. Eli David, Co-Founder and Chief Technology Officer, DeepCube. "It's a difficult technical challenge, but it's one we're committed to solving at DeepCube. In 2020, we've made significant strides – both for our business and for the industry as a whole."


Branding in the AI age - a guide to machine learning marketing

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Branding for the AI field doesn't need to use the same old science - learn how top studios have bucked the trend in marketing machine learning to the masses. "We didn't want the brand to feel cold or technocratic, and didn't want to rehash common visual tropes, like amorphous networks of dots and lines or weird Jude Law-ian robots." Ritik Dholakia is talking to Digital Arts about the common visuals associated with the branding of companies in the artificial intelligence and machine learning field. Managing partner and founder of New York's Studio Rodrigo, Ritik had a chance to buck the trend with a recent branding project for Spell, a cloud-based platform offering individuals and organisations access to the AI and deep learning capabilities usually reserved for big corporations. Working with Spell CEO Serkan Piantino, Ritik and team wanted to create a visual system that balanced technical and trustworthy qualities with approachability, all the while communicating the potential of machine learning to the uninitiated.


An AI System Taught Itself How to Solve the Rubik's Cube in Just 44 Hours

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A self-taught artificial intelligence (AI) system called DeepCube has mastered solving the Rubik's Cube puzzle in just 44 hours without human intervention. The system's inventors have detailed their design in a paper titled'Solving the Rubik's Cube Without Human Knowledge'. "A generally intelligent agent must be able to teach itself how to solve problems in complex domains with minimal human supervision," write the paper's authors. "Indeed, if we're ever going to achieve a general, human-like machine intelligence, we'll have to develop systems that can learn and then apply those learnings to real-world applications." While many AI systems have been taught to play games, mastering the complexity of a Rubik's Cube posed a unique set of challenges.


Self-Taught AI Masters Rubik's Cube in Just 44 Hours

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Incredibly, the system learned to dominate the classic 3D puzzle in just 44 hours and without any human intervention. "A generally intelligent agent must be able to teach itself how to solve problems in complex domains with minimal human supervision," write the authors of the new paper, published online at the arXiv preprint server. Indeed, if we're ever going to achieve a general, human-like machine intelligence, we'll have to develop systems that can learn and then apply those learnings to real-world applications. Recent breakthroughs in machine learning have produced systems that, without any prior knowledge, have learned to master games like chess and Go. But these approaches haven't translated very well to the Rubik's Cube.


Machine Learning Can Solve Rubik's Cubes Now

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Deep-learning machines have figured out how to master games like chess or Mortal Kombat. Now, computer scientists at the University of California, Irvine taken things to the third dimension by creating an algorithm that can figure out how to solve a Rubik's Cube, a surprisingly difficult change. "Our algorithm is able to solve 100 percent of randomly scrambled cubes while achieving a median solve length of 30 moves - less than or equal to solvers that employ human domain knowledge," say the scientists in the abstract to their paper, up on Arvix. The algorithm, called DeepCube, uses what's known as "autodidactic iteration," a form of machine learning developed by the authors of the paper. The big challenge of autodidactic iteration was to allow machines to find their own rewards in solving a puzzle, a goal they can reach.


A machine has figured out Rubik's Cube all by itself

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The Rubik's Cube is a three-dimensional puzzle developed in 1974 by the Hungarian inventor Erno Rubik, the object being to align all squares of the same color on the same face of the cube. It became an international best-selling toy and sold over 350 million units. The puzzle has also attracted considerable interest from computer scientists and mathematicians. One question that has intrigued them is the smallest number of moves needed to solve it from any position. The answer, proved in 2014, turns out to be 26.


A machine has figured out Rubik's Cube all by itself

#artificialintelligence

The Rubik's Cube is a three-dimensional puzzle developed in 1974 by the Hungarian inventor Erno Rubik, the object being to align all squares of the same color on the same face of the cube. It became an international best-selling toy and sold over 350 million units. The puzzle has also attracted considerable interest from computer scientists and mathematicians. One question that has intrigued them is the smallest number of moves needed to solve it from any position. The answer, proved in 2014, turns out to be 26.


Machine Learning Finally Tackles the Rubik's Cube

#artificialintelligence

Deep-learning machines have figured out how to master games like chess or Mortal Kombat. Now, computer scientists at the University of California, Irvine taken things to the third dimension by creating an algorithm that can figure out how to solve a Rubik's Cube, a surprisingly difficult change. "Our algorithm is able to solve 100 percent of randomly scrambled cubes while achieving a median solve length of 30 moves -- less than or equal to solvers that employ human domain knowledge," say the scientists in the abstract to their paper, up on Arvix. The algorithm, called DeepCube, uses what's known as "autodidactic iteration," a form of machine learning developed by the authors of the paper. The big challenge of autodidactic iteration was to allow machines to find their own rewards in solving a puzzle, a goal they can reach.