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 cycleik


Inverse Kinematics for Neuro-Robotic Grasping with Humanoid Embodied Agents

arXiv.org Artificial Intelligence

This paper introduces a novel zero-shot motion planning method that allows users to quickly design smooth robot motions in Cartesian space. A B\'ezier curve-based Cartesian plan is transformed into a joint space trajectory by our neuro-inspired inverse kinematics (IK) method CycleIK, for which we enable platform independence by scaling it to arbitrary robot designs. The motion planner is evaluated on the physical hardware of the two humanoid robots NICO and NICOL in a human-in-the-loop grasping scenario. Our method is deployed with an embodied agent that is a large language model (LLM) at its core. We generalize the embodied agent, that was introduced for NICOL, to also be embodied by NICO. The agent can execute a discrete set of physical actions and allows the user to verbally instruct various different robots. We contribute a grasping primitive to its action space that allows for precise manipulation of household objects. The new CycleIK method is compared to popular numerical IK solvers and state-of-the-art neural IK methods in simulation and is shown to be competitive with or outperform all evaluated methods when the algorithm runtime is very short. The grasping primitive is evaluated on both NICOL and NICO robots with a reported grasp success of 72% to 82% for each robot, respectively.


CycleIK: Neuro-inspired Inverse Kinematics

arXiv.org Artificial Intelligence

The paper introduces CycleIK, a neuro-robotic approach that wraps two novel neuro-inspired methods for the inverse kinematics (IK) task, a Generative Adversarial Network (GAN), and a Multi-Layer Perceptron architecture. These methods can be used in a standalone fashion, but we also show how embedding these into a hybrid neuro-genetic IK pipeline allows for further optimization via sequential least-squares programming (SLSQP) or a genetic algorithm (GA). The models are trained and tested on dense datasets that were collected from random robot configurations of the new Neuro-Inspired COLlaborator (NICOL), a semi-humanoid robot with two redundant 8-DoF manipulators. We utilize the weighted multi-objective function from the state-of-the-art BioIK method to support the training process and our hybrid neuro-genetic architecture. We show that the neural models can compete with state-of-the-art IK approaches, which allows for deployment directly to robotic hardware. Additionally, it is shown that the incorporation of the genetic algorithm improves the precision while simultaneously reducing the overall runtime.