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Modeling Noisy Annotations for Crowd Counting

Neural Information Processing Systems

The annotation noise in crowd counting is not modeled in traditional crowd counting algorithms based on crowd density maps. In this paper, we first model the annotation noise using a random variable with Gaussian distribution, and derive the pdf of the crowd density value for each spatial location in the image. We then approximate the joint distribution of the density values (i.e., the distribution of density maps) with a full covariance multivariate Gaussian density, and derive a low-rank approximate for tractable implementation. We use our loss function to train a crowd density map estimator and achieve state-of-the-art performance on three large-scale crowd counting datasets, which confirms its effectiveness. Examination of the predictions of the trained model shows that it can correctly predict the locations of people in spite of the noisy training data, which demonstrates the robustness of our loss function to annotation noise.


Distribution Matching for Crowd Counting

Neural Information Processing Systems

In crowd counting, each training image contains multiple people, where each person is annotated by a dot. Existing crowd counting methods need to use a Gaussian to smooth each annotated dot or to estimate the likelihood of every pixel given the annotated point. In this paper, we show that imposing Gaussians to annotations hurts generalization performance. Instead, we propose to use Distribution Matching for crowd COUNTing (DM-Count). In DM-Count, we use Optimal Transport (OT) to measure the similarity between the normalized predicted density map and the normalized ground truth density map. To stabilize OT computation, we include a Total Variation loss in our model. We show that the generalization error bound of DM-Count is tighter than that of the Gaussian smoothed methods. In terms of Mean Absolute Error, DM-Count outperforms the previous state-of-the-art methods by a large margin on two large-scale counting datasets, UCF-QNRF and NWPU, and achieves the state-of-the-art results on the ShanghaiTech and UCF-CC50 datasets. DM-Count reduced the error of the state-of-the-art published result by approximately 16%.


MixEval: Deriving Wisdom of the Crowd from LLM Benchmark Mixtures

Neural Information Processing Systems

Evaluating large language models (LLMs) is challenging. Traditional ground-truth- based benchmarks fail to capture the comprehensiveness and nuance of real-world queries, while LLM-as-judge benchmarks suffer from grading biases and limited query quantity. Both of them may also become contaminated over time. User- facing evaluation, such as Chatbot Arena, provides reliable signals but is costly and slow. In this work, we propose MixEval, a new paradigm for establishing efficient, gold-standard LLM evaluation by strategically mixing off-the-shelf bench- marks.


Multi-Robot Cooperative Navigation in Crowds: A Game-Theoretic Learning-Based Model Predictive Control Approach

arXiv.org Artificial Intelligence

In this paper, we develop a control framework for the coordination of multiple robots as they navigate through crowded environments. Our framework comprises of a local model predictive control (MPC) for each robot and a social long short-term memory model that forecasts pedestrians' trajectories. We formulate the local MPC formulation for each individual robot that includes both individual and shared objectives, in which the latter encourages the emergence of coordination among robots. Next, we consider the multi-robot navigation and human-robot interaction, respectively, as a potential game and a two-player game, then employ an iterative best response approach to solve the resulting optimization problems in a centralized and distributed fashion. Finally, we demonstrate the effectiveness of coordination among robots in simulated crowd navigation.


Backdoor Attacks on Crowd Counting

arXiv.org Artificial Intelligence

Crowd counting is a regression task that estimates the number of people in a scene image, which plays a vital role in a range of safety-critical applications, such as video surveillance, traffic monitoring and flow control. In this paper, we investigate the vulnerability of deep learning based crowd counting models to backdoor attacks, a major security threat to deep learning. A backdoor attack implants a backdoor trigger into a target model via data poisoning so as to control the model's predictions at test time. Different from image classification models on which most of existing backdoor attacks have been developed and tested, crowd counting models are regression models that output multi-dimensional density maps, thus requiring different techniques to manipulate. In this paper, we propose two novel Density Manipulation Backdoor Attacks (DMBA$^{-}$ and DMBA$^{+}$) to attack the model to produce arbitrarily large or small density estimations. Experimental results demonstrate the effectiveness of our DMBA attacks on five classic crowd counting models and four types of datasets. We also provide an in-depth analysis of the unique challenges of backdooring crowd counting models and reveal two key elements of effective attacks: 1) full and dense triggers and 2) manipulation of the ground truth counts or density maps. Our work could help evaluate the vulnerability of crowd counting models to potential backdoor attacks.


The " Hors d'Oeuvres, Anyone? " Event

AI Magazine

Five teams entered their robotic waiters into the contest. After a preliminary round to judge the safety of the robots, the robots served conference attendees at the opening reception of the Fourteenth National Conference on Artificial Intelligence. Robots from five teams acted as waiters, serving snacks to the AAAI conference attendees at the opening reception. The robots served a variety of food items, including sandwiches, pretzels, peanuts, and candy. The primary criterion for food selection was that no item could be messy, preventing potential damage to the robotic hardware.


Truth Is a Lie: Crowd Truth and the Seven Myths of Human Annotation

AI Magazine

Human annotation of semantic interpretation tasks is a critical part of big data semantics, but it is based on an antiquated ideal of a single correct truth that needs to be similarly disrupted. We expose seven myths about human annotation, most of which derive from that antiquated ideal of truth, and dispel these myths with examples from our research. We propose a new theory of truth, crowd truth, that is based on the intuition that human interpretation is subjective, and that measuring annotations on the same objects of interpretation (in our examples, sentences) across a crowd will provide a useful representation of their subjectivity and the range of reasonable interpretations. In the past decade the amount of data and the scale of computation available has increased by a previously inconceivable amount. Computer science, and AI along with it, has moved solidly out of the realm of thought problems and into an empirical science.


Expert: The dark side of AI for brands - Internet - BizReport

#artificialintelligence

Kristina: While most of us are focused on the positives of AI - better targeting, more personalized experiences - there is a darker side to the use of AI. Michael Fauscette, Chief Research Officer, G2 Crowd: The simplest and one of the most dangerous dark sides relates to security and hacking. With the increasing growth of hacking / criminal activity including government sponsored efforts, the probability that AI will be used to create anything from adaptive or situational malware that learns and changes as you try to detect and fight it; to malware that invades a network or system and sits in the background learning the best time to deliver its payload. Intelligent security is the white hat version of AI and its opposite or black hat, adversarial machine learning will surely kick off an arms race. Kristina: But the deep learning opportunities through AI are supposed to be a help.


Poetry of the Crowd: A Human Computation Algorithm to Convert Prose into Rhyming Verse

AAAI Conferences

Poetry composition is a very complex task that requires a poet to satisfy multiple constraints concurrently. We believe that the task can be augmented by combining the creative abilities of humans with computational algorithms that efficiently constrain and permute available choices. We present a hybrid method for generating poetry from prose that combines crowdsourcing with natural language processing (NLP) machinery. We test the ability of crowd workers to accomplish the technically challenging and creative task of composing poems.


Toward Generating 3D Games with the Help of Commonsense Knowledge and the Crowd

AAAI Conferences

Procedural game generation is the automatic creation of all aspects of a playable computer game. Procedural game generation systems require specialized knowledge, virtual worlds, and art assets. In this paper, we show how 3D graphical scenes for interactive fictions can be automatically generated with only knowledge that is readily available in existing knowledge bases or can be acquired via crowdsourcing. The key to 3D scene generation is commonly accepted spatial relationships between different types of objects in different types of scenes. We use a crowdsourcing game to automatically and rapidly acquire spatial relations. The spatial relations are used by an intelligent scene generation system that selects and configures 3D assets within a virtual geometric space.