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Phy-Tac: Toward Human-Like Grasping via Physics-Conditioned Tactile Goals

arXiv.org Artificial Intelligence

Abstract--Humans naturally grasp objects with minimal level required force for stability, whereas robots often rely on rigid, over-squeezing control. T o narrow this gap, we propose a human-inspired physics-conditioned tactile method (Phy-T ac) for force-optimal stable grasping (FOSG) that unifies pose selection, tactile prediction, and force regulation. A physics-based pose selector first identifies feasible contact regions with optimal force distribution based on surface geometry. Then, a physics-conditioned latent diffusion model (Phy-LDM) predicts the tactile imprint under FOSG target. Last, a latent-space LQR controller drives the gripper toward this tactile imprint with minimal actuation, preventing unnecessary compression. Trained on a physics-conditioned tactile dataset covering diverse objects and contact conditions, the proposed Phy-LDM achieves superior tactile prediction accuracy, while the Phy-T ac outperforms fixed-force and GraspNet-based baselines in grasp stability and force efficiency. Experiments on classical robotic platforms demonstrate force-efficient and adaptive manipulation that bridges the gap between robotic and human grasping.


Egocentric Instruction-oriented Affordance Prediction via Large Multimodal Model

arXiv.org Artificial Intelligence

Affordance is crucial for intelligent robots in the context of object manipulation. In this paper, we argue that affordance should be task-/instruction-dependent, which is overlooked by many previous works. That is, different instructions can lead to different manipulation regions and directions even for the same object. According to this observation, we present a new dataset comprising fifteen thousand object-instruction-affordance triplets. All scenes in the dataset are from an egocentric viewpoint, designed to approximate the perspective of a human-like robot. Furthermore, we investigate how to enable large multimodal models (LMMs) to serve as affordance predictors by implementing a ``search against verifiers'' pipeline. An LMM is asked to progressively predict affordances, with the output at each step being verified by itself during the iterative process, imitating a reasoning process. Experiments show that our method not only unlocks new instruction-oriented affordance prediction capabilities, but also achieves outstanding performance broadly.


What-Meets-Where: Unified Learning of Action and Contact Localization in a New Dataset

arXiv.org Artificial Intelligence

People control their bodies to establish contact with the environment. To comprehensively understand actions across diverse visual contexts, it is essential to simultaneously consider \textbf{what} action is occurring and \textbf{where} it is happening. Current methodologies, however, often inadequately capture this duality, typically failing to jointly model both action semantics and their spatial contextualization within scenes. To bridge this gap, we introduce a novel vision task that simultaneously predicts high-level action semantics and fine-grained body-part contact regions. Our proposed framework, PaIR-Net, comprises three key components: the Contact Prior Aware Module (CPAM) for identifying contact-relevant body parts, the Prior-Guided Concat Segmenter (PGCS) for pixel-wise contact segmentation, and the Interaction Inference Module (IIM) responsible for integrating global interaction relationships. To facilitate this task, we present PaIR (Part-aware Interaction Representation), a comprehensive dataset containing 13,979 images that encompass 654 actions, 80 object categories, and 17 body parts. Experimental evaluation demonstrates that PaIR-Net significantly outperforms baseline approaches, while ablation studies confirm the efficacy of each architectural component. The code and dataset will be released upon publication.


Fast Estimation of Globally Optimal Independent Contact Regions for Robust Grasping and Manipulation

arXiv.org Artificial Intelligence

-- This work presents a fast anytime algorithm for computing globally optimal independent contact regions (ICRs). ICRs are regions such that one contact within each region enables a valid grasp. Locations of ICRs can provide guidance for grasp and manipulation planning, learning, and policy transfer . However, ICRs for modern applications have been little explored, in part due to the expense of computing them, as they have a search space exponential in the number of contacts. We present a divide and conquer algorithm based on incremental n-dimensional Delaunay triangulation that produces results with bounded suboptimality in times sufficient for real-time planning. This paper presents the base algorithm for grasps where contacts lie within a plane. Our experiments show substantial benefits over competing grasp quality metrics and speedups of 100X and more for competing approaches to computing ICRs. We explore robustness of a policy guided by ICRs and outline a path to general 3D implementation. Code will be released on publication to facilitate further development and applications.


Whole-body Multi-contact Motion Control for Humanoid Robots Based on Distributed Tactile Sensors

arXiv.org Artificial Intelligence

--T o enable humanoid robots to work robustly in confined environments, multi-contact motion that makes contacts not only at extremities, such as hands and feet, but also at intermediate areas of the limbs, such as knees and elbows, is essential. We develop a method to realize such whole-body multi-contact motion involving contacts at intermediate areas by a humanoid robot. Deformable sheet-shaped distributed tactile sensors are mounted on the surface of the robot's limbs to measure the contact force without significantly changing the robot body shape. The multi-contact motion controller developed earlier, which is dedicated to contact at extremities, is extended to handle contact at intermediate areas, and the robot motion is stabilized by feedback control using not only force/torque sensors but also distributed tactile sensors. Through verification on dynamics simulations, we show that the developed tactile feedback improves the stability of whole-body multi-contact motion against disturbances and environmental errors. Furthermore, the life-sized humanoid RHP Kaleido demonstrates whole-body multi-contact motions, such as stepping forward while supporting the body with forearm contact and balancing in a sitting posture with thigh contacts. UMANOID robots are expected to realize various manipulation and locomotion tasks to support or replace humans.


Multi-Keypoint Affordance Representation for Functional Dexterous Grasping

arXiv.org Artificial Intelligence

Functional dexterous grasping requires precise hand-object interaction, going beyond simple gripping. Existing affordance-based methods primarily predict coarse interaction regions and cannot directly constrain the grasping posture, leading to a disconnection between visual perception and manipulation. To address this issue, we propose a multi-keypoint affordance representation for functional dexterous grasping, which directly encodes task-driven grasp configurations by localizing functional contact points. Our method introduces Contact-guided Multi-Keypoint Affordance (CMKA), leveraging human grasping experience images for weak supervision combined with Large Vision Models for fine affordance feature extraction, achieving generalization while avoiding manual keypoint annotations. Additionally, we present a Keypoint-based Grasp matrix Transformation (KGT) method, ensuring spatial consistency between hand keypoints and object contact points, thus providing a direct link between visual perception and dexterous grasping actions. Experiments on public real-world FAH datasets, IsaacGym simulation, and challenging robotic tasks demonstrate that our method significantly improves affordance localization accuracy, grasp consistency, and generalization to unseen tools and tasks, bridging the gap between visual affordance learning and dexterous robotic manipulation. The source code and demo videos will be publicly available at https://github.com/PopeyePxx/MKA.


NormalFlow: Fast, Robust, and Accurate Contact-based Object 6DoF Pose Tracking with Vision-based Tactile Sensors

arXiv.org Artificial Intelligence

Tactile sensing is crucial for robots aiming to achieve human-level dexterity. Among tactile-dependent skills, tactile-based object tracking serves as the cornerstone for many tasks, including manipulation, in-hand manipulation, and 3D reconstruction. In this work, we introduce NormalFlow, a fast, robust, and real-time tactile-based 6DoF tracking algorithm. Leveraging the precise surface normal estimation of vision-based tactile sensors, NormalFlow determines object movements by minimizing discrepancies between the tactile-derived surface normals. Our results show that NormalFlow consistently outperforms competitive baselines and can track low-texture objects like table surfaces. For long-horizon tracking, we demonstrate when rolling the sensor around a bead for 360 degrees, NormalFlow maintains a rotational tracking error of 2.5 degrees. Additionally, we present state-of-the-art tactile-based 3D reconstruction results, showcasing the high accuracy of NormalFlow. We believe NormalFlow unlocks new possibilities for high-precision perception and manipulation tasks that involve interacting with objects using hands. The video demo, code, and dataset are available on our website: https://joehjhuang.github.io/normalflow.


ChatHuman: Language-driven 3D Human Understanding with Retrieval-Augmented Tool Reasoning

arXiv.org Artificial Intelligence

Numerous methods have been proposed to detect, estimate, and analyze properties of people in images, including the estimation of 3D pose, shape, contact, human-object interaction, emotion, and more. Each of these methods works in isolation instead of synergistically. Here we address this problem and build a language-driven human understanding system -- ChatHuman, which combines and integrates the skills of many different methods. To do so, we finetune a Large Language Model (LLM) to select and use a wide variety of existing tools in response to user inputs. In doing so, ChatHuman is able to combine information from multiple tools to solve problems more accurately than the individual tools themselves and to leverage tool output to improve its ability to reason about humans. The novel features of ChatHuman include leveraging academic publications to guide the application of 3D human-related tools, employing a retrieval-augmented generation model to generate in-context-learning examples for handling new tools, and discriminating and integrating tool results to enhance 3D human understanding. Our experiments show that ChatHuman outperforms existing models in both tool selection accuracy and performance across multiple 3D human-related tasks. ChatHuman is a step towards consolidating diverse methods for human analysis into a single, powerful, system for 3D human reasoning.


Measuring Object Rotation via Visuo-Tactile Segmentation

arXiv.org Artificial Intelligence

When carrying out robotic manipulation tasks, objects occasionally fall as a result of the rotation caused by slippage. This can be prevented by obtaining tactile information that provides better knowledge on the physical properties of the grasping. In this paper, we estimate the rotation angle of a grasped object when slippage occurs. We implement a system made up of a neural network with which to segment the contact region and an algorithm with which to estimate the rotated angle of that region. This method is applied to DIGIT tactile sensors. Our system has additionally been trained and tested with our publicly available dataset which is, to the best of our knowledge, the first dataset related to tactile segmentation from non-synthetic images to appear in the literature, and with which we have attained results of 95% and 90% as regards Dice and IoU metrics in the worst scenario. Moreover, we have obtained a maximum error of 3 degrees when testing with objects not previously seen by our system in 45 different lifts. This, therefore, proved that our approach is able to detect the slippage movement, thus providing a possible reaction that will prevent the object from falling.


Implicit Modeling of Non-rigid Objects with Cross-Category Signals

arXiv.org Artificial Intelligence

Deep implicit functions (DIFs) have emerged as a potent and articulate means of representing 3D shapes. However, methods modeling object categories or non-rigid entities have mainly focused on single-object scenarios. In this work, we propose MODIF, a multi-object deep implicit function that jointly learns the deformation fields and instance-specific latent codes for multiple objects at once. Our emphasis is on non-rigid, non-interpenetrating entities such as organs. To effectively capture the interrelation between these entities and ensure precise, collision-free representations, our approach facilitates signaling between category-specific fields to adequately rectify shapes. We also introduce novel inter-object supervision: an attraction-repulsion loss is formulated to refine contact regions between objects. Our approach is demonstrated on various medical benchmarks, involving modeling different groups of intricate anatomical entities. Experimental results illustrate that our model can proficiently learn the shape representation of each organ and their relations to others, to the point that shapes missing from unseen instances can be consistently recovered by our method. Finally, MODIF can also propagate semantic information throughout the population via accurate point correspondences