colmap
PoolNet: Deep Learning for 2D to 3D Video Process Validation
Kaul, Sanchit, Luna, Joseph, Arora, Shray
Lifting Structure-from-Motion (SfM) information from sequential and non-sequential image data is a time-consuming and computationally expensive task. In addition to this, the majority of publicly available data is unfit for processing due to inadequate camera pose variation, obscuring scene elements, and noisy data. To solve this problem, we introduce PoolNet, a versatile deep learning framework for frame-level and scene-level validation of in-the-wild data. We demonstrate that our model successfully differentiates SfM ready scenes from those unfit for processing while significantly undercutting the amount of time state of the art algorithms take to obtain structure-from-motion data.
MP-SfM: Monocular Surface Priors for Robust Structure-from-Motion
Pataki, Zador, Sarlin, Paul-Edouard, Schönberger, Johannes L., Pollefeys, Marc
While Structure-from-Motion (SfM) has seen much progress over the years, state-of-the-art systems are prone to failure when facing extreme viewpoint changes in low-overlap, low-parallax or high-symmetry scenarios. Because capturing images that avoid these pitfalls is challenging, this severely limits the wider use of SfM, especially by non-expert users. We overcome these limitations by augmenting the classical SfM paradigm with monocular depth and normal priors inferred by deep neural networks. Thanks to a tight integration of monocular and multi-view constraints, our approach significantly outperforms existing ones under extreme viewpoint changes, while maintaining strong performance in standard conditions. We also show that monocular priors can help reject faulty associations due to symmetries, which is a long-standing problem for SfM. This makes our approach the first capable of reliably reconstructing challenging indoor environments from few images. Through principled uncertainty propagation, it is robust to errors in the priors, can handle priors inferred by different models with little tuning, and will thus easily benefit from future progress in monocular depth and normal estimation. Our code is publicly available at https://github.com/cvg/mpsfm.
MTReD: 3D Reconstruction Dataset for Fly-over Videos of Maritime Domain
Yong, Rui Yi, Picosson, Samuel, Wiliem, Arnold
This work tackles 3D scene reconstruction for a video fly-over perspective problem in the maritime domain, with a specific emphasis on geometrically and visually sound reconstructions. This will allow for downstream tasks such as segmentation, navigation, and localization. To our knowledge, there is no dataset available in this domain. As such, we propose a novel maritime 3D scene reconstruction benchmarking dataset, named as MTReD (Maritime Three-Dimensional Reconstruction Dataset). The MTReD comprises 19 fly-over videos curated from the Internet containing ships, islands, and coastlines. As the task is aimed towards geometrical consistency and visual completeness, the dataset uses two metrics: (1) Reprojection error; and (2) Perception based metrics. We find that existing perception-based metrics, such as Learned Perceptual Image Patch Similarity (LPIPS), do not appropriately measure the completeness of a reconstructed image. Thus, we propose a novel semantic similarity metric utilizing DINOv2 features coined DiFPS (DinoV2 Features Perception Similarity). We perform initial evaluation on two baselines: (1) Structured from Motion (SfM) through Colmap; and (2) the recent state-of-the-art MASt3R model. We find that the reconstructed scenes by MASt3R have higher reprojection errors, but superior perception based metric scores. To this end, some pre-processing methods are explored, and we find a pre-processing method which improves both the reprojection error and perception-based score. We envisage our proposed MTReD to stimulate further research in these directions. The dataset and all the code will be made available in https://github.com/RuiYiYong/MTReD.
Reviews: Visual Memory for Robust Path Following
This paper considers the problem of retrace the trajectory from noisy visual observations. The proposed approach firstly takes a sequence of images of the path and encode as sequential memories. In the online setting, a neural network is able to attend to the past memory and take actions accordingly. The algorithm has been verified over two interesting 3D indoor scene dataset. Pros: * The paper is very well-written.
Novel View Synthesis with Neural Radiance Fields for Industrial Robot Applications
Hillemann, Markus, Langendörfer, Robert, Heiken, Max, Mehltretter, Max, Schenk, Andreas, Weinmann, Martin, Hinz, Stefan, Heipke, Christian, Ulrich, Markus
Neural Radiance Fields (NeRFs) have become a rapidly growing research field with the potential to revolutionize typical photogrammetric workflows, such as those used for 3D scene reconstruction. As input, NeRFs require multi-view images with corresponding camera poses as well as the interior orientation. In the typical NeRF workflow, the camera poses and the interior orientation are estimated in advance with Structure from Motion (SfM). But the quality of the resulting novel views, which depends on different parameters such as the number and distribution of available images, as well as the accuracy of the related camera poses and interior orientation, is difficult to predict. In addition, SfM is a time-consuming pre-processing step, and its quality strongly depends on the image content. Furthermore, the undefined scaling factor of SfM hinders subsequent steps in which metric information is required. In this paper, we evaluate the potential of NeRFs for industrial robot applications. We propose an alternative to SfM pre-processing: we capture the input images with a calibrated camera that is attached to the end effector of an industrial robot and determine accurate camera poses with metric scale based on the robot kinematics. We then investigate the quality of the novel views by comparing them to ground truth, and by computing an internal quality measure based on ensemble methods. For evaluation purposes, we acquire multiple datasets that pose challenges for reconstruction typical of industrial applications, like reflective objects, poor texture, and fine structures. We show that the robot-based pose determination reaches similar accuracy as SfM in non-demanding cases, while having clear advantages in more challenging scenarios. Finally, we present first results of applying the ensemble method to estimate the quality of the synthetic novel view in the absence of a ground truth.
Unifying Scene Representation and Hand-Eye Calibration with 3D Foundation Models
Zhi, Weiming, Tang, Haozhan, Zhang, Tianyi, Johnson-Roberson, Matthew
Representing the environment is a central challenge in robotics, and is essential for effective decision-making. Traditionally, before capturing images with a manipulator-mounted camera, users need to calibrate the camera using a specific external marker, such as a checkerboard or AprilTag. However, recent advances in computer vision have led to the development of \emph{3D foundation models}. These are large, pre-trained neural networks that can establish fast and accurate multi-view correspondences with very few images, even in the absence of rich visual features. This paper advocates for the integration of 3D foundation models into scene representation approaches for robotic systems equipped with manipulator-mounted RGB cameras. Specifically, we propose the Joint Calibration and Representation (JCR) method. JCR uses RGB images, captured by a manipulator-mounted camera, to simultaneously construct an environmental representation and calibrate the camera relative to the robot's end-effector, in the absence of specific calibration markers. The resulting 3D environment representation is aligned with the robot's coordinate frame and maintains physically accurate scales. We demonstrate that JCR can build effective scene representations using a low-cost RGB camera attached to a manipulator, without prior calibration.
Cameras as Rays: Pose Estimation via Ray Diffusion
Zhang, Jason Y., Lin, Amy, Kumar, Moneish, Yang, Tzu-Hsuan, Ramanan, Deva, Tulsiani, Shubham
Estimating camera poses is a fundamental task for 3D reconstruction and remains challenging given sparsely sampled views (<10). In contrast to existing approaches that pursue top-down prediction of global parametrizations of camera extrinsics, we propose a distributed representation of camera pose that treats a camera as a bundle of rays. This representation allows for a tight coupling with spatial image features improving pose precision. We observe that this representation is naturally suited for set-level transformers and develop a regression-based approach that maps image patches to corresponding rays. To capture the inherent uncertainties in sparse-view pose inference, we adapt this approach to learn a denoising diffusion model which allows us to sample plausible modes while improving performance. Our proposed methods, both regression-and diffusion-based, demonstrate state-of-the-art performance on camera pose estimation on CO3D while generalizing to unseen object categories and in-the-wild captures. Top: Given sparsely sampled images, our approach learns to denoise camera rays (represented using Plücker coordinates). We then recover camera intrinsics and extrinsics from the positions of the rays.
The POLAR Traverse Dataset: A Dataset of Stereo Camera Images Simulating Traverses across Lunar Polar Terrain under Extreme Lighting Conditions
Hansen, Margaret, Wong, Uland, Fong, Terrence
Abstract-- We present the POLAR Traverse Dataset: a dataset of high-fidelity stereo pair images of lunar-like terrain under polar lighting conditions designed to simulate a straightline traverse. Images from individual traverses with different camera heights and pitches were recorded at 1 m intervals by moving a suspended stereo bar across a test bed filled with regolith simulant and shaped to mimic lunar south polar terrain. Ground truth geometry and camera position information was also recorded. This dataset is intended for developing and testing software algorithms that rely on stereo or monocular camera images, such as visual odometry, for use in the lunar polar environment, as well as to provide insight into the expected lighting conditions in lunar polar regions. The lunar south polar region is of particular interest to upcoming NASA missions such as the Volatiles Investigating Figure 1: Hardware setup extended over SSERVI test bed with Polar Exploration Rover (VIPER) due to the existence of lunar terrain and lighting.
SiLVR: Scalable Lidar-Visual Reconstruction with Neural Radiance Fields for Robotic Inspection
Tao, Yifu, Bhalgat, Yash, Fu, Lanke Frank Tarimo, Mattamala, Matias, Chebrolu, Nived, Fallon, Maurice
We present a neural-field-based large-scale reconstruction system that fuses lidar and vision data to generate high-quality reconstructions that are geometrically accurate and capture photo-realistic textures. This system adapts the state-of-the-art neural radiance field (NeRF) representation to also incorporate lidar data which adds strong geometric constraints on the depth and surface normals. We exploit the trajectory from a real-time lidar SLAM system to bootstrap a Structure-from-Motion (SfM) procedure to both significantly reduce the computation time and to provide metric scale which is crucial for lidar depth loss. We use submapping to scale the system to large-scale environments captured over long trajectories. We demonstrate the reconstruction system with data from a multi-camera, lidar sensor suite onboard a legged robot, hand-held while scanning building scenes for 600 metres, and onboard an aerial robot surveying a multi-storey mock disaster site-building. Website: https://ori-drs.github.io/projects/silvr/
Distributed Global Structure-from-Motion with a Deep Front-End
Baid, Ayush, Lambert, John, Driver, Travis, Krishnan, Akshay, Stepanyan, Hayk, Dellaert, Frank
While initial approaches to Structure-from-Motion (SfM) revolved around both global and incremental methods, most recent applications rely on incremental systems to estimate camera poses due to their superior robustness. Though there has been tremendous progress in SfM `front-ends' powered by deep models learned from data, the state-of-the-art (incremental) SfM pipelines still rely on classical SIFT features, developed in 2004. In this work, we investigate whether leveraging the developments in feature extraction and matching helps global SfM perform on par with the SOTA incremental SfM approach (COLMAP). To do so, we design a modular SfM framework that allows us to easily combine developments in different stages of the SfM pipeline. Our experiments show that while developments in deep-learning based two-view correspondence estimation do translate to improvements in point density for scenes reconstructed with global SfM, none of them outperform SIFT when comparing with incremental SfM results on a range of datasets. Our SfM system is designed from the ground up to leverage distributed computation, enabling us to parallelize computation on multiple machines and scale to large scenes.