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Multi-Agent Q-Learning for Real-Time Load Balancing User Association and Handover in Mobile Networks

Alizadeh, Alireza, Lim, Byungju, Vu, Mai

arXiv.org Artificial Intelligence

As next generation cellular networks become denser, associating users with the optimal base stations at each time while ensuring no base station is overloaded becomes critical for achieving stable and high network performance. We propose multi-agent online Q-learning (QL) algorithms for performing real-time load balancing user association and handover in dense cellular networks. The load balancing constraints at all base stations couple the actions of user agents, and we propose two multi-agent action selection policies, one centralized and one distributed, to satisfy load balancing at every learning step. In the centralized policy, the actions of UEs are determined by a central load balancer (CLB) running an algorithm based on swapping the worst connection to maximize the total learning reward. In the distributed policy, each UE takes an action based on its local information by participating in a distributed matching game with the BSs to maximize the local reward. We then integrate these action selection policies into an online QL algorithm that adapts in real-time to network dynamics including channel variations and user mobility, using a reward function that considers a handover cost to reduce handover frequency. The proposed multi-agent QL algorithm features low-complexity and fast convergence, outperforming 3GPP max-SINR association. Both policies adapt well to network dynamics at various UE speed profiles from walking, running, to biking and suburban driving, illustrating their robustness and real-time adaptability.


Collaborative Heterogeneous Causal Inference Beyond Meta-analysis

Guo, Tianyu, Karimireddy, Sai Praneeth, Jordan, Michael I.

arXiv.org Machine Learning

Collaboration between different data centers is often challenged by heterogeneity across sites. To account for the heterogeneity, the state-of-the-art method is to re-weight the covariate distributions in each site to match the distribution of the target population. Nevertheless, this method could easily fail when a certain site couldn't cover the entire population. Moreover, it still relies on the concept of traditional meta-analysis after adjusting for the distribution shift. In this work, we propose a collaborative inverse propensity score weighting estimator for causal inference with heterogeneous data. Instead of adjusting the distribution shift separately, we use weighted propensity score models to collaboratively adjust for the distribution shift. Our method shows significant improvements over the methods based on meta-analysis when heterogeneity increases. To account for the vulnerable density estimation, we further discuss the double machine method and show the possibility of using nonparametric density estimation with d<8 and a flexible machine learning method to guarantee asymptotic normality. We propose a federated learning algorithm to collaboratively train the outcome model while preserving privacy. Using synthetic and real datasets, we demonstrate the advantages of our method.


Meta-Referential Games to Learn Compositional Learning Behaviours

Denamganaï, Kevin, Missaoui, Sondess, Walker, James Alfred

arXiv.org Artificial Intelligence

Human beings use compositionality to generalise from past experiences to novel experiences. We assume a separation of our experiences into fundamental atomic components that can be recombined in novel ways to support our ability to engage with novel experiences. We frame this as the ability to learn to generalise compositionally, and we will refer to behaviours making use of this ability as compositional learning behaviours (CLBs). A central problem to learning CLBs is the resolution of a binding problem (BP). While it is another feat of intelligence that human beings perform with ease, it is not the case for state-of-the-art artificial agents. Thus, in order to build artificial agents able to collaborate with human beings, we propose to develop a novel benchmark to investigate agents' abilities to exhibit CLBs by solving a domain-agnostic version of the BP. We take inspiration from the language emergence and grounding framework of referential games and propose a meta-learning extension of referential games, entitled Meta-Referential Games, and use this framework to build our benchmark, the Symbolic Behaviour Benchmark (S2B). We provide baseline results and error analysis showing that our benchmark is a compelling challenge that we hope will spur the research community towards developing more capable artificial agents.


Regret Minimization in Stochastic Contextual Dueling Bandits

Saha, Aadirupa, Gopalan, Aditya

arXiv.org Machine Learning

We consider the problem of stochastic $K$-armed dueling bandit in the contextual setting, where at each round the learner is presented with a context set of $K$ items, each represented by a $d$-dimensional feature vector, and the goal of the learner is to identify the best arm of each context sets. However, unlike the classical contextual bandit setup, our framework only allows the learner to receive item feedback in terms of their (noisy) pariwise preferences--famously studied as dueling bandits which is practical interests in various online decision making scenarios, e.g. recommender systems, information retrieval, tournament ranking, where it is easier to elicit the relative strength of the items instead of their absolute scores. However, to the best of our knowledge this work is the first to consider the problem of regret minimization of contextual dueling bandits for potentially infinite decision spaces and gives provably optimal algorithms along with a matching lower bound analysis. We present two algorithms for the setup with respective regret guarantees $\tilde O(d\sqrt{T})$ and $\tilde O(\sqrt{dT \log K})$. Subsequently we also show that $\Omega(\sqrt {dT})$ is actually the fundamental performance limit for this problem, implying the optimality of our second algorithm. However the analysis of our first algorithm is comparatively simpler, and it is often shown to outperform the former empirically. Finally, we corroborate all the theoretical results with suitable experiments.


One Size Fits Many: Column Bundle for Multi-X Learning

Pham, Trang, Tran, Truyen, Venkatesh, Svetha

arXiv.org Machine Learning

Much recent machine learning research has been directed towards leveraging shared statistics among labels, instances and data views, commonly referred to as multi-label, multi-instance and multi-view learning. The underlying premises are that there exist correlations among input parts and among output targets, and the predictive performance would increase when the correlations are incorporated. In this paper, we propose Column Bundle (CLB), a novel deep neural network for capturing the shared statistics in data. CLB is generic that the same architecture can be applied for various types of shared statistics by changing only input and output handling. CLB is capable of scaling to thousands of input parts and output labels by avoiding explicit modeling of pairwise relations. We evaluate CLB on different types of data: (a) multi-label, (b) multi-view, (c) multi-view/multi-label and (d) multi-instance. CLB demonstrates a comparable and competitive performance in all datasets against state-of-the-art methods designed specifically for each type.