chaotic itinerancy
New technique builds animal brain–like spontaneity into AI
Internal motivations can prompt spontaneous changes in animal behavior. A recent study strives to design an artificial intelligence that can mimic animal-like actions using chaotic dynamics. A woman walking to a bus stop realizes that she forgot her keys; she suddenly turns around and runs home. Such spontaneous activities are hallmarks of animal behavior. Eager to capture the essence of the human brain, roboticists have tried to imitate these sorts of actions.
- Asia > Japan > Honshū > Kantō > Tokyo Metropolis Prefecture > Tokyo (0.07)
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- Europe > France > Île-de-France > Yvelines > Cergy-Pontoise (0.05)
- Europe > France > Île-de-France > Val-d'Oise > Cergy-Pontoise (0.05)
Designing spontaneous behavioral switching via chaotic itinerancy
Inoue, Katsuma, Nakajima, Kohei, Kuniyoshi, Yasuo
Chaotic itinerancy is a frequently observed phenomenon in high-dimensional and nonlinear dynamical systems, and it is characterized by the random transitions among multiple quasi-attractors. Several studies have revealed that chaotic itinerancy has been observed in brain activity, and it is considered to play a critical role in the spontaneous, stable behavior generation of animals. Thus, chaotic itinerancy is a topic of great interest, particularly for neurorobotics researchers who wish to understand and implement autonomous behavioral controls for agents. However, it is generally difficult to gain control over high-dimensional nonlinear dynamical systems. Hence, the implementation of chaotic itinerancy has mainly been accomplished heuristically. In this study, we propose a novel way of implementing chaotic itinerancy reproducibly and at will in a generic high-dimensional chaotic system. In particular, we demonstrate that our method enables us to easily design both the trajectories of quasi-attractors and the transition rules among them simply by adjusting the limited number of system parameters and by utilizing the intrinsic high-dimensional chaos. Finally, we quantitatively discuss the validity and scope of application through the results of several numerical experiments.
- Asia > Japan > Honshū > Kantō > Tokyo Metropolis Prefecture > Tokyo (0.04)
- Asia > Japan > Honshū > Tōhoku > Fukushima Prefecture > Fukushima (0.04)
- Europe > Germany > North Rhine-Westphalia > Cologne Region > Bonn (0.04)