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LiveStar: Live Streaming Assistant for Real-World Online Video Understanding

Neural Information Processing Systems

Despite significant progress in Video Large Language Models (Video-LLMs) for offline video understanding, existing online Video-LLMs typically struggle to simultaneously process continuous frame-by-frame inputs and determine optimal response timing, often compromising real-time responsiveness and narrative coherence. To address these limitations, we introduce LiveStar, a pioneering live streaming assistant that achieves always-on proactive responses through adaptive streaming decoding. Specifically, LiveStar incorporates: (1) a training strategy enabling incremental video-language alignment for variable-length video streams, preserving temporal consistency across dynamically evolving frame sequences; (2) a response-silence decoding framework that determines optimal proactive response timing via a single forward pass verification; (3) memory-aware acceleration via peak-end memory compression for online inference on 10+ minute videos, combined with streaming key-value cache to achieve 1.53 faster inference. We also construct an OmniStar dataset, a comprehensive dataset for training and benchmarking that encompasses 15 diverse real-world scenarios and 5 evaluation tasks for online video understanding. Extensive experiments across three benchmarks demonstrate LiveStar's state-of-the-art performance, achieving an average 19.5% improvement in semantic correctness with 18.1% reduced timing difference compared to existing online Video-LLMs, while improving FPS by 12.0% across all five OmniStar tasks.


bd96a50dfd2314e48787581840a07a1a-Supplemental-Datasets_and_Benchmarks_Track.pdf

Neural Information Processing Systems

We use prompts to LLMs to act as language tools for two types of tasks in our work. The first being to798 read through and retrieve the relevant information from news articles to caption our image sequences,799 figures 6 and 7 The second being utilizing our captions to generate event specific question-answer800 pairs, figures 8 and 9.801 We conducted human validation on 144 events sampled across 15 disaster types to assess caption803 quality. Human evaluators were asked to classify each event as: (1) clear alignment between images,804 captions, and sources, (2) mismatch, or (3) inconclusive where imagery was insufficient to verify805 caption details. Overall results showed 65.3% clear alignment between images, captions, and sources,806 18.8% had mismatches, and 16.0% were inconclusive where imagery was insufficient to verify807 caption details. Excluding inconclusive cases, 77.7% of determinable events showed alignment,808 demonstrating reasonable caption quality for LLM-generated annotations.809


Watch and Listen: Understanding Audio-Visual-Speech Moments with Multimodal LLM

Neural Information Processing Systems

Where does'A man is walking in a Locate the moment where "A man For the query'A man recommends narrow alley, with street noise and Determine the precise timestamp in wearing a white mask is speaking visiting local areas in Tokyo, filming the conversations in the background.


SuperCLIP: CLIP with Simple Classification Supervision

Neural Information Processing Systems

Contrastive Language-Image Pretraining (CLIP) achieves strong generalization in vision-language tasks by aligning images and texts in a shared embedding space. However, recent findings show that CLIP-like models still underutilize fine-grained semantic signals in text, and this issue becomes even more pronounced when dealing with long and detailed captions. This stems from CLIP's training objective, which optimizes only global image-text similarity and overlooks tokenlevel supervision--limiting its ability to achieve fine-grained visual-text alignment. To address this, we propose SuperCLIP, a simple yet effective framework that augments contrastive learning with classification-based supervision. By adding only a lightweight linear layer to the vision encoder, SuperCLIP leverages tokenlevel cues to enhance visual-textual alignment -- with just a 0.077% increase in total FLOPs, and no need for additional annotated data. Experiments show that SuperCLIP consistently improves zero-shot classification, image-text retrieval, and purely visual tasks. These gains hold regardless of whether the model is trained on original web data or rich re-captioned data, demonstrating SuperCLIP's ability to recover textual supervision in both cases. Furthermore, SuperCLIP alleviates CLIP's small-batch performance drop through classification-based supervision that avoids reliance on large batch sizes.


ATRIANGLE Enables Multimodal Alignment Beyond Cosine Similarity

Neural Information Processing Systems

Multimodal learning plays a pivotal role in advancing artificial intelligence systems by incorporating information from multiple modalities to build a more comprehensive representation. Despite its importance, current state-of-the-art models still suffer from severe limitations that prevent the successful development of a fully multimodal model. Such methods may not provide indicators that all the involved modalities are effectively aligned. As a result, some modalities may not be aligned, undermining the effectiveness of the model in downstream tasks where multiple modalities should provide additional information that the model fails to exploit. In this paper, we present TRIANGLE: TRI-modAl Neural Geometric LEarning, the novel proposed similarity measure that is directly computed in the higher-dimensional space spanned by the modality embeddings. TRIANGLE improves the joint alignment of three modalities via a triangle-area similarity, avoiding additional fusion layers or pairwise similarities. When incorporated in contrastive losses replacing cosine similarity, TRIANGLE significantly boosts the performance of multimodal modeling, while yielding interpretable alignment rationales. Extensive evaluation in three-modal tasks such as video-text and audio-text retrieval or audio-video classification, demonstrates that TRIANGLE achieves state-of-the-art results across different datasets improving the performance of cosine-based methods up to 9 points of Recall@1.


Video Frames Dynamic Content (Moving Object & Camera) Annotations Object Mask Object & Category Caption Scene Camera Caption

Neural Information Processing Systems

Understanding structure, real-w the orld dynamic motion, ph and ysical semantic world, content characterized with textual by its descriptions, evolving 3D is crucial for human-agent interaction and enables embodied agents to perceive and act datasets within are real often en deri vironments ved from with limited human simulators -like capabilities.


NOVA: ABenchmark for Rare Anomaly Localization and Clinical Reasoning in Brain MRI

Neural Information Processing Systems

In many real-world applications, deployed models encounter inputs that differ from the data seen during training. Open-world recognition ensures that such systems remain robust as ever-emerging, previously unknown categories appear and must be addressed without retraining. Foundation and vision-language models are pretrained on large and diverse datasets with the expectation of broad generalization across domains, including medical imaging. However, benchmarking these models on test sets with only a few common outlier types silently collapses the evaluation back to a closed-set problem, masking failures on rare or truly novel conditions encountered in clinical use. We therefore present NOVA, a challenging, real-life evaluation-only benchmark of 900 brain MRI scans that span 281 rare pathologies and heterogeneous acquisition protocols. Each case includes rich clinical narratives and double-blinded expert bounding-box annotations. Together, these enable joint assessment of anomaly localisation, visual captioning, and diagnostic reasoning. Because NOVA is neverused for training, it serves as an extreme stress-test of out-of-distribution generalisation: models must bridge a distribution gap both in sample appearance and insemantic space.


Unbiased Sliced Wasserstein Kernels for High-Quality Audio Captioning

Neural Information Processing Systems

Audio captioning systems face a fundamental challenge: teacher-forcing training creates exposure bias that leads to caption degeneration during inference. While contrastive methods have been proposed as solutions, they typically fail to capture the crucial temporal relationships between acoustic and linguistic modalities. We address this limitation by introducing the unbiased sliced Wasserstein RBF (USWRBF) kernel with rotary positional embedding, specifically designed to preserve temporal information across modalities. Our approach offers a practical advantage: the kernel enables efficient stochastic gradient optimization, making it computationally feasible for real-world applications. Building on this foundation, we develop a complete audio captioning framework that integrates stochastic decoding to further mitigate caption degeneration. Extensive experiments on AudioCaps and Clotho datasets demonstrate that our method significantly improves caption quality, lexical diversity, and text-to-audio retrieval accuracy. Furthermore, we demonstrate the generalizability of our USW-RBF kernel by applying it to audio reasoning tasks, where it enhances the reasoning capabilities of large audio language models on the CompA-R in terms of correctness and quality. Our kernel also improves the reasoning accuracy of the MMAU-test-mini benchmarks by 4%. These results establish our approach as a powerful and generalizable solution for cross-modal alignment challenges in audio-language tasks.


Situat3DChange: Situated 3DChange Understanding Dataset for Multimodal Large Language Model (Supplementary Materials)

Neural Information Processing Systems

The data generation process includes situation sampling, long-form text generation, query generation for the long-form text, and QA generation. It is based on human observations of changes, object attributes, and allocentric object relationships in 3DSSG [9], as well as egocentric relationships between the human and the objects. A.1 Situation Sampling We follow the situation categories of MSQA [4], namely sitting, interacting, and standing, but with more detailed geometric analysis: Sitting. The 28seat categories in 3RScan [8] are grouped into four types: 3large seats with backrests (e.g., sofa), 16 small seats with backrests (e.g., armchair), 1 large seat without a backrest (bed), and 8small seats without backrests (e.g., beanbag). Seatable and backrest areas are classified by surface normals, or by nearby walls within 0.5 m if no backrest exists. For small seats, the seating point is the bounding box center, oriented away from the backrest. For large seats, we select a point with a backrest behind and open space (0.5-1 m) in front.


SAO-Instruct: Free-form Audio Editing using Natural Language Instructions

Neural Information Processing Systems

Generative models have made significant progress in synthesizing high-fidelity audio from short textual descriptions. However, editing existing audio using natural language has remained largely underexplored. Current approaches either require the complete description of the edited audio or are constrained to predefined edit instructions that lack flexibility. In this work, we introduce SAO-Instruct, a model based on Stable Audio Open capable of editing audio clips using any free-form natural language instruction. To train our model, we create a dataset of audio editing triplets (input audio, edit instruction, output audio) using Prompt-to-Prompt, DDPM inversion, and a manual editing pipeline. Although partially trained on synthetic data, our model generalizes well to real in-the-wild audio clips and unseen edit instructions. We demonstrate that SAO-Instruct achieves competitive performance on objective metrics and outperforms other audio editing approaches in a subjective listening study. To encourage future research, we release our code and model weights.