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Self-Organized Conformal Prediction: Reducing Regional Coverage Gaps with Unsupervised Group Discovery
Berthier, Louis, Shokry, Ahmed, Moreaud, Maxime, Ramelet, Guillaume, Dieuleveut, Aymeric
Conformal prediction guarantees marginal coverage, but pooled calibration averages over heterogeneous regions and can mask regional undercoverage in safety-critical subgroups. We introduce Self-Organized Conformal Prediction (SOCP), a calibration scheme that discovers input-space groups with a Self-Organizing Map (SOM) and, at test time, draws a local calibration buffer from the query's best-matching unit (BMU) cell or a fixed grid neighborhood. The same retrieval rule applies to regression and classification tasks across tabular features and image embeddings, leaving the predictor and nonconformity score untouched. SOCP gives exact validity for BMU-cell retrieval and fixed retrieved-set validity for neighborhood buffers; central-cell validity for neighborhood retrieval holds up to a Kolmogorov-Smirnov (KS) bias term. A split-routed extension recovers fixed retrieved-set validity conditional on the routing split. On eight regression and classification benchmarks, SO-SCP reduces the weighted regional coverage gap on $7/8$ datasets (mean paired change $-7.1\%$) for a mean prediction-set size increase of $6.2\%$, with negligible overhead on the largest six datasets; SO-CQR yields smaller gains, since quantile regression already absorbs much of the heterogeneity. By learning groups directly from the input geometry, SOCP provides group-local calibration with exact fixed-group guarantees and approximate central-cell guarantees, without supervised partitions or predictor retraining.
GoalLadder: Incremental Goal Discovery with Vision-Language Models
Natural language can offer a concise and human-interpretable means of specifying reinforcement learning (RL) tasks. The ability to extract rewards from a language instruction can enable the development of robotic systems that can learn from human guidance; however, it remains a challenging problem, especially in visual environments. Existing approaches that employ large, pretrained language models either rely on non-visual environment representations, require prohibitively large amounts of feedback, or generate noisy, ill-shaped reward functions. In this paper, we propose a novel method, GoalLadder, that leverages vision-language models (VLMs) to train RL agents from a single language instruction in visual environments. GoalLadder works by incrementally discovering states that bring the agent closer to completing a task specified in natural language.
Imagined Autocurricula
Training agents to act in embodied environments typically requires vast training data or access to accurate simulation, neither of which exists for many cases in the real world. Instead, world models are emerging as an alternative-leveraging offline, passively collected data, they make it possible to generate diverse worlds for training agents in simulation. In this work, we harness world models to generate "imagined" environments to train robust agents capable of generalizing to novel task variations. One of the challenges in doing this is ensuring the agent trains on useful generated data. We thus propose a novel approach IMAC (Imagined Autocurricula) leveraging Unsupervised Environment Design (UED), which induces an automatic curriculum over generated worlds. In a series of challenging, procedurally generated environments, we show it is possible to achieve strong transfer performance on held-out environments having trained only inside a world model learned from a narrower dataset. We believe this opens the path to utilizing larger-scale, foundation world models for generally capable agents.
Trajectory Balance with Asynchrony: Decoupling Exploration and Learning for Fast, Scalable LLMPost-Training
Reinforcement learning (RL) is a critical component of large language model (LLM) post-training. However, on-policy algorithms used for post-training are not naturally robust to a diversified content of experience replay buffers, which asynchronous off-policy actors can efficiently populate in parallel to training. We propose efficiently learning on such off-policy data via Trajectory Balance with Asynchrony (TBA), an approach to asynchronous RL for LLMs that leverages the principled off-policy TB objective. On math, preference-tuning, and automated red-teaming tasks, we post-train models ranging from Pythia 410M to Qwen 2.5 7B, finding TBA offers speed and performance boosts over strong baselines like Online DPO and Dr. GRPO. Beyond TBA's performance benefits (high accuracy even as asynchrony grows) and speedups (4 or more), we show its reward-and recency-prioritizing sampling enable further gains as data generation is scaled. Our code is available at https://github.com/bbartoldson/TBA.
Flow-Based Policy for Online Reinforcement Learning
We argue that in addition to training signals, enhancing the expressiveness of the policy class is crucial for the performance gains in RL. Flow-based generative models offer such potential, excelling at capturing complex, multimodal action distributions. However, their direct application in online RL is challenging due to a fundamental objective mismatch: standard flow training optimizes for static data imitation, while RL requires value-based policy optimization through a dynamic buffer, leading to difficult optimization landscapes.
Flow-Based Policy for Online Reinforcement Learning
We argue that in addition to training signals, enhancing the expressiveness of the policy class is crucial for the performance gains in RL. Flow-based generative models offer such potential, excelling at capturing complex, multimodal action distributions. However, their direct application in online RL is challenging due to a fundamental objective mismatch: standard flow training optimizes for static data imitation, while RL requires value-based policy optimization through a dynamic buffer, leading to difficult optimization landscapes.
On Language Generation in the Limit with Bounded Memory
Kleinberg, Jon, Mehrotra, Anay, Saberi, Amin, Velegkas, Grigoris
We study language generation in the limit under bounded memory. In this task, a learner observes examples from an unknown target language one at a time and must eventually output only new valid examples. Prior work assumes access to the entire history, a strong assumption since realistic algorithms retain limited past information. Classical work in learning theory shows memory constraints dramatically alter learnability; we extend this to language generation. First, we study memoryless generators. Under a mild enumeration restriction, every countable collection of infinite languages remains generable without memory. Without this restriction, we exactly characterize when memoryless generation is possible. For finite collections, we characterize the optimal minimax density achievable by memoryless generators -- the best density guaranteed against any collection of a given size. This combinatorial bound relies on Sperner's theorem and symmetric chain decompositions. We further show that a sliding window of the last $W$ examples does not improve this worst-case density, whereas allowing it to store $b$ adaptively chosen past examples improves the achievable density for every $b \geq 1$. Finally, we revisit identification in the limit, where the learner must converge to a single correct hypothesis for the target language. We focus on its incremental variant, where the learner remembers only its previous guess. Here, although exact identification fails on a collection of just three languages, a mild relaxation requiring convergence to an ``approximate'' version of the target is achievable for every finite collection. These results show bounded memory affects these tasks differently: generation remains achievable for every countable collection, while density and identification are confined to finite collections, with guarantees weakening as the collection grows.
e197fe307eb3467035f892dc100d570a-Supplemental-Conference.pdf
In addition to the radar plot, we present the specific numerical values for the prediction and driving performance metrics to provide a more detailed and comprehensive analysis of the system's performance, as demonstrated in Table 1. The static evaluation metrics, ADE and FDE, are trained and validated on the Alignment dataset collected from the SUMMIT simulator. The task-driven evaluation metrics, including safety, efficiency, comfort, and driving performance, are derived from interactive closed-loop scenarios. The process for calculating these metrics is described in Appendix C. Results in Table 1 are used to plot the correlation map between ADE/FDE and driving performance, which surprisingly indicates no strong correlation between static evaluation metrics and real driving performance. Moreover, to ensure the comparability between prediction performance metrics and driving performance metrics in the radar plot, we normalize all metrics to the scale of [0, 1]. B.1 The RVOPlanner The Reciprocal Velocity Obstacle (RVO) planner is developed based on [8], which expands on the concept of velocity obstacles [4] to consider the reactive behaviors of exo-agents.
On the Effectiveness of Lipschitz-Driven Rehearsal in Continual Learning
Rehearsal approaches enjoy immense popularity with Continual Learning (CL) practitioners. These methods collect samples from previously encountered data distributions in a small memory buffer; subsequently, they repeatedly optimize on the latter to prevent catastrophic forgetting. This work draws attention to a hidden pitfall of this widespread practice: repeated optimization on a small pool of data inevitably leads to tight and unstable decision boundaries, which are a major hindrance to generalization. To address this issue, we propose LipschitzDrivEn Rehearsal (LiDER), a surrogate objective that induces smoothness in the backbone network by constraining its layer-wise Lipschitz constants w.r.t.