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Supplementary Material for Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition

Neural Information Processing Systems

Our main reconstruction loss is an MSE between the rendered color c and the corresponding pixel in the input image. This loss is then exponentially faded over 100,000 steps to a cosine weighted MSE: (x ฯ‰o n ห†xฯ‰o n)2. This weighting tends to achieve better BRDF fitting results [4] as harsh grazing highlights from the Fresnel effect are not factored as much as regular samples, as well as our approximated rendering model being the least accurate in the grazing angles. The reason for this fading loss scheme is that the normals nare not reliable in the early stages of the training.


Physically Based Neural Bidirectional Reflectance Distribution Function

arXiv.org Artificial Intelligence

We introduce the physically based neural bidirectional reflectance distribution function (PBNBRDF), a novel, continuous representation for material appearance based on neural fields. Our model accurately reconstructs real-world materials while uniquely enforcing physical properties for realistic BRDFs, specifically Helmholtz reciprocity via reparametrization and energy passivity via efficient analytical integration. We conduct a systematic analysis demonstrating the benefits of adhering to these physical laws on the visual quality of reconstructed materials. Additionally, we enhance the color accuracy of neural BRDFs by introducing chromaticity enforcement supervising the norms of RGB channels. Through both qualitative and quantitative experiments on multiple databases of measured real-world BRDFs, we show that adhering to these physical constraints enables neural fields to more faithfully and stably represent the original data and achieve higher rendering quality.


Generating Parametric BRDFs from Natural Language Descriptions

arXiv.org Artificial Intelligence

Artistic authoring of 3D environments is a laborious enterprise that also requires skilled content creators. There have been impressive improvements in using machine learning to address different aspects of generating 3D content, such as generating meshes, arranging geometry, synthesizing textures, etc. In this paper we develop a model to generate Bidirectional Reflectance Distribution Functions (BRDFs) from descriptive textual prompts. BRDFs are four dimensional probability distributions that characterize the interaction of light with surface materials. They are either represented parametrically, or by tabulating the probability density associated with every pair of incident and outgoing angles. The former lends itself to artistic editing while the latter is used when measuring the appearance of real materials. Numerous works have focused on hypothesizing BRDF models from images of materials. We learn a mapping from textual descriptions of materials to parametric BRDFs. Our model is first trained using a semi-supervised approach before being tuned via an unsupervised scheme. Although our model is general, in this paper we specifically generate parameters for MDL materials, conditioned on natural language descriptions, within NVIDIA's Omniverse platform. This enables use cases such as real-time text prompts to change materials of objects in 3D environments such as "dull plastic" or "shiny iron". Since the output of our model is a parametric BRDF, rather than an image of the material, it may be used to render materials using any shape under arbitrarily specified viewing and lighting conditions.


Generalized active learning and design of statistical experiments for manifold-valued data

arXiv.org Machine Learning

In computer graphics and computer vision, usually either physically inspired analytic reflectance models, like Cook and Torrance (1981) or He et al. (1991), or parametric reflectance models chosen via qualitative criteria, like Phong (1975), or Lafortune et al. (1997), are used to model BRDFs. These BRDF models are only crude approximations of the reflectance of real materials. In multidimensional reflectometry, an alternative approach is usually taken. One directly measures values of the BRDF for different combinations of the incoming and outgoing angles and then fits the measured data to a selected analytic model using optimization techniques. There were numerous efforts to use modern machine learning techniques to construct datadriven BRDF models. Brady et al. (2014) proposed a method to generate new analytical BRDFs using a heuristic distance-based search procedure called Genetic Programming. In Brochu et al. (2008), an active learning algorithm using discrete perceptional data was developed and applied to learning parameters of BRDF models such as the Ashikhmin - Shirley model Ashikhmin and Shirley (2000), while Langovoy et al. (2016) treated active learning for the Cook - Torrance model Cook and Torrance (1981). Analysis of BRDF data with statistical and machine learning methods was discussed in Langovoy (2015b), Langovoy (2015a), Sole et al. (2018), Doctor and Byers (2018).