bout
Point process latent variable models of larval zebrafish behavior
A fundamental goal of systems neuroscience is to understand how neural activity gives rise to natural behavior. In order to achieve this goal, we must first build comprehensive models that offer quantitative descriptions of behavior. We develop a new class of probabilistic models to tackle this challenge in the study of larval zebrafish, an important model organism for neuroscience. Larval zebrafish locomote via sequences of punctate swim bouts--brief flicks of the tail--which are naturally modeled as a marked point process. However, these sequences of swim bouts belie a set of discrete and continuous internal states, latent variables that are not captured by standard point process models. We incorporate these variables as latent marks of a point process and explore various models for their dynamics. To infer the latent variables and fit the parameters of this model, we develop an amortized variational inference algorithm that targets the collapsed posterior distribution, analytically marginalizing out the discrete latent variables. With a dataset of over 120,000 swim bouts, we show that our models reveal interpretable discrete classes of swim bouts and continuous internal states like hunger that modulate their dynamics. These models are a major step toward understanding the natural behavioral program of the larval zebrafish and, ultimately, its neural underpinnings.
74dbd1111727a31a2b825d615d80b2e7-Supplemental.pdf
Recent empirical successes in large-scale machine learning have been powered by massive data parallelism and hardware acceleration, with batch sizes trending beyond 10K+ images [46] or 1M+ tokens [9]. Numerous interdisciplinarysources [5,12,24,33]indicate that the performance bottlenecks of contemporary deep learning pipelines can lie in many places other than gradient computation.
Paws-itively terrifying! Lions produce not just one, but TWO distinct types of roar, study finds
Defiant Dems receive 24/7 protection from Capitol Police after Trump accused them of'seditious behavior' and threatened them with execution What Meghan's announcements in her pseudo-Royal court get wrong and why they'speak volumes', revealed by experts Presidential hopeful is dragged into criminal probe... as shock texts emerge: 'It will open Pandora's Box' Multiple cast members speak to Daily Mail and hurl ugly allegations at each other... and reveal co-stars they can't stand Family panic as Britney Spears takes'disturbing' measures... after world was shocked by her unrecognizable new look Everybody Loves Raymond stars now unrecognizable as they reunite for sitcom's 30th anniversary Democratic candidate gives bizarre defense after comments that she'hates' Nashville resurface Private school where teacher'had sex with five students as soon as they turned 16' - and it was LEGAL Kansas City Chiefs coach slams Donald Trump in brutal putdown: 'He has no idea what's going on' Anna Kepner's ex-boyfriend claims stepbrother'climbed on top of her' months before cheerleader was found dead on cruise Bruce Willis' daughter Rumer makes heartbreaking confession about famous father's dementia battle Truth about Ariana Grande and Cynthia Erivo's'secret marriage'... and the depressing reason insiders say their friendship could soon be OVER America's most forgiving wife lists enormous $6m NYC apartment she shares with disgraced CEO caught with woman on Coldplay kisscam Kessler twins who worked with Frank Sinatra and wowed Elvis Presley'paid a lot of money' to die together at 89 A lion's roar is undeniably one of the most fearsome sounds across the entire animal kingdom. Now, it turns out these majestic creatures produce not just one, but two distinct types of roar. That's according to researchers from the University of Exeter, who have identified a brand new type of growl in African lions. The animals - often referred to as the'King of the Jungle' - are best known for their full-throated roar, an immensely powerful vocalization that can be heard up to five miles away. However, using AI, the researchers were able to identify a second type of roar, which they've called the'intermediary roar'.
Point process latent variable models of larval zebrafish behavior
A fundamental goal of systems neuroscience is to understand how neural activity gives rise to natural behavior. In order to achieve this goal, we must first build comprehensive models that offer quantitative descriptions of behavior. We develop a new class of probabilistic models to tackle this challenge in the study of larval zebrafish, an important model organism for neuroscience. Larval zebrafish locomote via sequences of punctate swim bouts--brief flicks of the tail--which are naturally modeled as a marked point process. However, these sequences of swim bouts belie a set of discrete and continuous internal states, latent variables that are not captured by standard point process models. We incorporate these variables as latent marks of a point process and explore various models for their dynamics. To infer the latent variables and fit the parameters of this model, we develop an amortized variational inference algorithm that targets the collapsed posterior distribution, analytically marginalizing out the discrete latent variables. With a dataset of over 120,000 swim bouts, we show that our models reveal interpretable discrete classes of swim bouts and continuous internal states like hunger that modulate their dynamics. These models are a major step toward understanding the natural behavioral program of the larval zebrafish and, ultimately, its neural underpinnings.
Lightweight Hopfield Neural Networks for Bioacoustic Detection and Call Monitoring of Captive Primates
Lomas, Wendy, Gascoyne, Andrew, Dubreuil, Colin, Vaglio, Stefano, Naughton, Liam
Passive acoustic monitoring is a sustainable method of monitoring wildlife and environments that leads to the generation of large datasets and, currently, a processing backlog. Academic research into automating this process is focused on the application of resource intensive convolutional neural networks which require large pre-labelled datasets for training and lack flexibility in application. We present a viable alternative relevant in both wild and captive settings; a transparent, lightweight and fast-to-train associative memory AI model with Hopfield neural network (HNN) architecture. Adapted from a model developed to detect bat echolocation calls, this model monitors captive endangered black-and-white ruffed lemur (Varecia variegata) vocalisations. Lemur social calls of interest when monitoring welfare are stored in the HNN in order to detect other call instances across the larger acoustic dataset. We make significant model improvements by storing an additional signal caused by movement and achieve an overall accuracy of 0.94. The model can perform 340 classifications per second, processing over 5.5 hours of audio data per minute, on a standard laptop running other applications. It has broad applicability and trains in milliseconds. Our lightweight solution reduces data-to-insight turnaround times and can accelerate decision making in both captive and wild settings.
Dissecting Larval Zebrafish Hunting using Deep Reinforcement Learning Trained RNN Agents
Malik, Raaghav, Singh, Satpreet H., Johnson-Yu, Sonja, Wu, Nathan, Harpaz, Roy, Engert, Florian, Rajan, Kanaka
Larval zebrafish hunting provides a tractable setting to study how ecological and energetic constraints shape adaptive behavior in both biological brains and artificial agents. Here we develop a minimal agent-based model, training recurrent policies with deep reinforcement learning in a bout-based zebrafish simulator. Despite its simplicity, the model reproduces hallmark hunting behaviors -- including eye vergence-linked pursuit, speed modulation, and stereotyped approach trajectories -- that closely match real larval zebrafish. Quantitative trajectory analyses show that pursuit bouts systematically reduce prey angle by roughly half before strike, consistent with measurements. Virtual experiments and parameter sweeps vary ecological and energetic constraints, bout kinematics (coupled vs. uncoupled turns and forward motion), and environmental factors such as food density, food speed, and vergence limits. These manipulations reveal how constraints and environments shape pursuit dynamics, strike success, and abort rates, yielding falsifiable predictions for neuroscience experiments. These sweeps identify a compact set of constraints -- binocular sensing, the coupling of forward speed and turning in bout kinematics, and modest energetic costs on locomotion and vergence -- that are sufficient for zebrafish-like hunting to emerge. Strikingly, these behaviors arise in minimal agents without detailed biomechanics, fluid dynamics, circuit realism, or imitation learning from real zebrafish data. Taken together, this work provides a normative account of zebrafish hunting as the optimal balance between energetic cost and sensory benefit, highlighting the trade-offs that structure vergence and trajectory dynamics. We establish a virtual lab that narrows the experimental search space and generates falsifiable predictions about behavior and neural coding.
Tekken 8 review – 3D fighter packs more punch than ever
It's been almost 30 years since the original Tekken burst into arcades to face off against Sega's Virtua Fighter and kickstart a decade-long battle for 3D fighting supremacy. Arriving on PlayStation, the game's smooth, detailed 3D visuals, arresting characters and accessible four-button control system brought a new generation of fans to the fighting game genre, and subsequent instalments have built on those solid credentials, although not always with the same impact. While Tekken 7 was subtle step forward rewarding committed players, Tekken 8 feels like the first iteration in a long while to truly up its ambitions and entice newcomers. The result is a thrillingly vibrant video game. For the uninitiated, Tekken 8 is the latest in a series of fighting games by arcade legend Namco, in which a group of gloriously ostentatious warriors compete to win the King of Iron Fist tournament in one-on-one battles in an enclosed arena. Players fight against successively tougher computer-controlled opponents in Arcade and Story modes or against each other in local or online Versus bouts.