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Creative Image Editing Creative Image Generation Creative Video Generation Personalization

Neural Information Processing Systems

Creativity in AI imagery remains a fundamental challenge, requiring not only the generation of visually compelling content but also the capacity to add novel, expressive, and artistically rich transformations to images. Unlike conventional editing requires tasks an autonomous, that rely on iterati direct v prompt-based e approach that modifications, balances originality creativ, e coherence, image editing and artistic intent. To address this, we introduce CREA, a novel multi-agent collaborative framework that mimics the human creative process. Our framework leverages a team of specialized AI agents who dynamically collaborate to conceptualize, generate, critique, and enhance images. Through extensive qualitative and quantitative evaluations, we demonstrate that CREA significantly outperforms state-of-the-art methods in diversity, semantic alignment, and creative transformation. To the best of our knowledge, this is the first work to introduce the task of creative editing.


AIProgress Should Be Measured by CapabilityPer-Resource, Not Scale Alone: AFramework for Gradient-Guided Resource Allocation in LLMs

Neural Information Processing Systems

This position paper challenges the "scaling fundamentalism" dominating AI research, where unbounded growth in model size and computation has led to unsustainable environmental impacts and widening resource inequality. We argue that LLM development should be fundamentally reoriented toward capability-perresource rather than capability alone. We present a theoretical framework demonstrating that resource-allocation decisions guided by gradient influence patterns can dramatically improve efficiency throughout the AI lifecycle. Our analysis shows that in transformer-based models, where a small fraction of parameters exert outsized influence (following heavy-tailed distributions), three critical insights emerge: (1) updating only high-influence parameters strictly outperforms full-parameter tuning on a performance-per-resource basis; (2) simple gradient norms provide computationally efficient proxies for identifying these high-influence components; and (3) coordinated parameter and data selection yields multiplicative efficiency gains, potentially reducing resource requirements by orders of magnitude. Building on these theoretical foundations, we propose a two-stage paradigm--marginalreturn pretraining for foundation developers and influence-guided adaptation for downstream users--bridged by gradient blueprints, metadata describing which parameters matter most for various tasks. This capability-per-resource perspective transforms what were once considered pragmatic hardware workarounds into theoretically optimal strategies, democratizing access to cutting-edge AI capabilities while significantly reducing environmental impact. By embedding resource consciousness into how we develop, adapt, and evaluate models, we can reshape AI progress toward a more sustainable and equitable future.


Greece's 'war on Roma' is Europe's new blueprint for discrimination

Al Jazeera

Jonathan Lee is a Romani activist from Wales, working at the European Roma Rights Centre. For the Romani families living in Nea Zoi, an informal neighbourhood near Aspropyrgos, Greece, the pre-dawn hum of surveillance drones has become a regular soundtrack to their lives. By daybreak, K-9 units and tactical police have blocked narrow dirt roads, police in riot gear have formed a perimeter around the neighbourhood, and armed officers are breaking through doors to makeshift homes, all under the banner of "public order". Since late 2025, this routine has repeated with terrifying regularity: at least 76 raids in six months, involving 473 officers, targeting 152 Romani communities across Greece. Documented by the European Roma Rights Centre as the most extensive anti-Roma police operation in decades, these actions are presented by Greek politicians as a tactical response to organised crime.


APIGen-MT: Agentic PIpeline for Multi-Turn Data Generation via Simulated Agent-Human Interplay

Neural Information Processing Systems

Training effective AI agents for multi-turn interactions requires high-quality data that captures realistic human-agent dynamics, yet such data is scarce and expensive to collect manually. We introduce APIGen-MT, a two-phase framework that generates verifiable and diverse multi-turn agent data. In the first phase, our agentic pipeline produces detailed task blueprints with ground-truth actions, leveraging a committee of LLM reviewers and iterative feedback loops. These blueprints are then transformed into complete interaction trajectories through simulated humanagent interplay. We train a family of models--the xLAM-2-fc-rseries with sizes ranging from 1B to 70B parameters. Our models outperform frontier models such as GPT-4o and Claude 3.5 on ฯ„-bench and BFCL benchmarks, with the smaller models surpassing their larger counterparts, particularly in multi-turn settings, while maintaining superior consistency across multiple trials. Comprehensive experiments demonstrate that our verified blueprint-to-details approach yields highquality training data, enabling the development of more reliable, efficient, and capable agents. We open-source both the synthetic data collected and the trained xLAM-2-fc-rmodels to advance research in AI agents.


APIGen-MT: Agentic Pipeline for Multi-Turn Data Generation via Simulated Agent-Human Interplay

Neural Information Processing Systems

Training effective AI agents for multi-turn interactions requires high-quality data that captures realistic human-agent dynamics, yet such data is scarce and expensive to collect manually. We introduce APIGen-MT, a two-phase framework that generates verifiable and diverse multi-turn agent data. In the first phase, our agentic pipeline produces detailed task blueprints with ground-truth actions, leveraging a committee of LLM reviewers and iterative feedback loops. These blueprints are then transformed into complete interaction trajectories through simulated human-agent interplay. We train a family of models---the xLAM-2-fc-r series with sizes ranging from 1B to 70B parameters. Our models outperform frontier models such as GPT-4o and Claude 3.5 on $\tau$-bench and BFCL benchmarks, with the smaller models surpassing their larger counterparts, particularly in multi-turn settings, while maintaining superior consistency across multiple trials. Comprehensive experiments demonstrate that our verified blueprint-to-details approach yields high-quality training data, enabling the development of more reliable, efficient, and capable agents.





Subgamesolvingwithoutcommonknowledge

Neural Information Processing Systems

Current subgame-solving techniques analyze the entire common-knowledge closureof the player's current information set, that is, the smallest set of nodes within which it is common knowledge that the currentnodelies.