blueprint
DeepCode: Open Agentic Coding
Li, Zongwei, Li, Zhonghang, Guo, Zirui, Ren, Xubin, Huang, Chao
Recent advances in large language models (LLMs) have given rise to powerful coding agents, making it possible for code assistants to evolve into code engineers. However, existing methods still face significant challenges in achieving high-fidelity document-to-codebase synthesis--such as scientific papers to code--primarily due to a fundamental conflict between information overload and the context bottlenecks of LLMs. In this work, we introduce DeepCode, a fully autonomous framework that fundamentally addresses this challenge through principled information-flow management. By treating repository synthesis as a channel optimization problem, DeepCode seamlessly orchestrates four information operations to maximize task-relevant signals under finite context budgets: source compression via blueprint distillation, structured indexing using stateful code memory, conditional knowledge injection via retrieval-augmented generation, and closed-loop error correction. Extensive evaluations on the PaperBench benchmark demonstrate that DeepCode achieves state-of-the-art performance, decisively outperforming leading commercial agents such as Cursor and Claude Code, and crucially, surpassing PhD-level human experts from top institutes on key reproduction metrics. By systematically transforming paper specifications into production-grade implementations comparable to human expert quality, this work establishes new foundations for autonomous scientific reproduction that can accelerate research evaluation and discovery.
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Architect in the Loop Agentic Hardware Design and Verification
The ever increasing complexity of the hardware design process demands improved hardware design and verification methodologies. With the advent of generative AI various attempts have been made to automate parts of the design and verification process. Large language models (LLMs) as well as specialized models generate hdl and testbenches for small components, having a few leaf level components. However, there are only a few attempts to automate the entire processor design process. Hardware design demands hierarchical and modular design processes. We utilized this best practice systematically and effectively. We propose agentic automated processor design and verification with engineers in the loop. The agent with optional specification tries to break down the design into sub-components, generate HDL and cocotb tests, and verifies the components involving engineer guidance, especially during debugging and synthesis. We designed various digital systems using this approach. However, we selected two simple processors for demonstration purposes in this work. The first one is a LEGv8 like a simple processor verified, synthesized and programmed for the DE-10 Lite FPGA. The second one is a RISC-V like 32-bit processor designed and verified in similar manner and synthesized. However, it is not programmed into the DE-10 Lite. This process is accomplished usually using around a million inference tokens per processor, using a combination of reasoning (e.g gemini-pro) and non-reasoning models (eg. gpt-5-mini) based on the complexity of the task. This indicates that hardware design and verification experimentation can be done cost effectively without using any specialized hardware. The approach is scalable, we even attempted system-on-chip, which we want to experiment in our future work.
AI-Open-RAN for Non-Terrestrial Networks
In this paper, we propose the concept of AIO-RAN-NTN, a unified all-in-one Radio Access Network (RAN) for Non-Terrestrial Networks (NTNs), built on an open architecture that leverages open interfaces and artificial intelligence (AI)-based functionalities. This approach advances interoperability, flexibility, and intelligence in next-generation telecommunications. First, we provide a concise overview of the state-of-the-art architectures for Open-RAN and AI-RAN, highlighting key network functions and infrastructure elements. Next, we introduce our integrated AIO-RAN-NTN blueprint, emphasizing how internal and air interfaces from AIO-RAN and the 3rd Generation Partnership Project (3GPP) can be applied to emerging environments such as NTNs. To examine the impact of mobility on AIO-RAN, we implement a testbed transmission using the OpenAirInterface platform for a standalone (SA) New Radio (NR) 5G system. We then train an AI model on realistic data to forecast key performance indicators (KPIs). Our experiments demonstrate that the AIO-based SA architecture is sensitive to mobility, even at low speeds, but this limitation can be mitigated through AI-driven KPI forecasting.
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About the Unreal
Beverley, John, Logan, Jim, Smith, Barry
This paper introduces a framework for representing information about entities that do not exist or may never exist, such as those involving fictional entities, blueprints, simulations, and future scenarios. Traditional approaches that introduce "dummy instances" or rely on modal logic are criticized, and a proposal is defended in which such cases are modeled using the intersections of actual types rather than specific non existent tokens. The paper positions itself within the Basic Formal Ontology and its realist commitments, emphasizing the importance of practical, implementable solutions over purely metaphysical or philosophical proposals, arguing that existing approaches to non existent entities either overcommit to metaphysical assumptions or introduce computational inefficiencies that hinder applications. By developing a structured ontology driven approach to unreal patterns, the paper aims to provide a useful and computationally viable means of handling references to hypothetical or non existent entities.
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