ballbot
Reinforcement Learning for Ballbot Navigation in Uneven Terrain
Ballbot (i.e. Ball balancing robot) navigation usually relies on methods rooted in control theory (CT), and works that apply Reinforcement learning (RL) to the problem remain rare while generally being limited to specific subtasks (e.g. balance recovery). Unlike CT based methods, RL does not require (simplifying) assumptions about environment dynamics (e.g. the absence of slippage between the ball and the floor). In addition to this increased accuracy in modeling, RL agents can easily be conditioned on additional observations such as depth-maps without the need for explicit formulations from first principles, leading to increased adaptivity. Despite those advantages, there has been little to no investigation into the capabilities, data-efficiency and limitations of RL based methods for ballbot control and navigation. Furthermore, there is a notable absence of an open-source, RL-friendly simulator for this task. In this paper, we present an open-source ballbot simulation based on MuJoCo, and show that with appropriate conditioning on exteroceptive observations as well as reward shaping, policies learned by classical model-free RL methods are capable of effectively navigating through randomly generated uneven terrain, using a reasonable amount of data (four to five hours on a system operating at 500hz).
An Interactive Hands-Free Controller for a Riding Ballbot to Enable Simple Shared Control Tasks
Xiao, Chenzhang, Song, Seung Yun, Chen, Yu, Mansouri, Mahshid, Ramos, Joao, Norris, William R., Hsiao-Wecksler, Elizabeth T.
Our team developed a riding ballbot (called PURE) that is dynamically stable, omnidirectional, and driven by lean-to-steer control. A hands-free admittance control scheme (HACS) was previously integrated to allow riders with different torso functions to control the robot's movements via torso leaning and twisting. Such an interface requires motor coordination skills and could result in collisions with obstacles due to low proficiency. Hence, a shared controller (SC) that limits the speed of PURE could be helpful to ensure the safety of riders. However, the self-balancing dynamics of PURE could result in a weak control authority of its motion, in which the torso motion of the rider could easily result in poor tracking of the command speed dictated by the shared controller. Thus, we proposed an interactive hands-free admittance control scheme (iHACS), which added two modules to HACS to improve the speed-tracking performance of PURE: control gain personalization module and interaction compensation module. Human riding tests of simple tasks, idle-keeping and speed-limiting, were conducted to compare the performance of HACS and iHACS. Two manual wheelchair users and two able-bodied individuals participated in this study. They were instructed to use "adversarial" torso motions that would tax the SC's ability to keep the ballbot idling or below a set speed. In the idle-keeping tasks, iHACS demonstrated minimal translational motion and low command speed tracking RMSE, even with significant torso lean angles. During the speed-limiting task with command speed saturated at 0.5 m/s, the system achieved an average maximum speed of 1.1 m/s with iHACS, compared with that of over 1.9 m/s with HACS. These results suggest that iHACS can enhance PURE's control authority over the rider, which enables PURE to provide physical interactions back to the rider and results in a collaborative rider-robot synergy.
Exploiting Physical Human-Robot Interaction to Provide a Unique Rolling Experience with a Riding Ballbot
Xiao, Chenzhang, Song, Seung Yun, Chen, Yu, Mansouri, Mahshid, Ramos, João, Bleakney, Adam W., Norris, William R., Hsiao-Wecksler, Elizabeth T.
This study introduces the development of hands-free control schemes for a riding ballbot, designed to allow riders including manual wheelchair users to control its movement through torso leaning and twisting. The hardware platform, Personal Unique Rolling Experience (PURE), utilizes a ballbot drivetrain, a dynamically stable mobile robot that uses a ball as its wheel to provide omnidirectional maneuverability. To accommodate users with varying torso motion functions, the hanads-free control scheme should be adjustable based on the rider's torso function and personal preferences. Therefore, concepts of (a) impedance control and (b) admittance control were integrated into the control scheme. A duo-agent optimization framework was utilized to assess the efficiency of this rider-ballbot system for a safety-critical task: braking from 1.4 m/s. The candidate control schemes were further implemented in the physical robot hardware and validated with two experienced users, demonstrating the efficiency and robustness of the hands-free admittance control scheme (HACS). This interface, which utilized physical human-robot interaction (pHRI) as the input, resulted in lower braking effort and shorter braking distance and time. Subsequently, 12 novice participants (six able-bodied users and six manual wheelchair users) with different levels of torso motion capability were then recruited to benchmark the braking performance with HACS. The indoor navigation capability of PURE was further demonstrated with these participants in courses simulating narrow hallways, tight turns, and navigation through static and dynamic obstacles. By exploiting pHRI, the proposed admittance-style control scheme provided effective control of the ballbot via torso motions. This interface enables PURE to provide a personal unique rolling experience to manual wheelchair users for safe and agile indoor navigation.
Wheelchair Maneuvering with a Single-Spherical-Wheeled Balancing Mobile Manipulator
Dai, Cunxi, Liu, Xiaohan, Shu, Roberto, Hollis, Ralph
In this work, we present a control framework to effectively maneuver wheelchairs with a dynamically stable mobile manipulator. Wheelchairs are a type of nonholonomic cart system, maneuvering such systems with mobile manipulators (MM) is challenging mostly due to the following reasons: 1) These systems feature nonholonomic constraints and considerably varying inertial parameters that require online identification and adaptation. 2) These systems are widely used in human-centered environments, which demand the MM to operate in potentially crowded spaces while ensuring compliance for safe physical human-robot interaction (pHRI). We propose a control framework that plans whole-body motion based on quasi-static analysis to maneuver heavy nonholonomic carts while maintaining overall compliance. We validated our approach experimentally by maneuvering a wheelchair with a bimanual mobile manipulator, the CMU ballbot. The experiments demonstrate the proposed framework is able to track desired wheelchair velocity with loads varying from 11.8 kg to 79.4 kg at a maximum linear velocity of 0.45 m/s and angular velocity of 0.3 rad/s. Furthermore, we verified that the proposed method can generate human-like motion smoothness of the wheelchair while ensuring safe interactions with the environment.
Learning Ball-balancing Robot Through Deep Reinforcement Learning
Zhou, Yifan, Lin, Jianghao, Wang, Shuai, Zhang, Chong
The ball-balancing robot (ballbot) is a good platform to test the effectiveness of a balancing controller. Considering balancing control, conventional model-based feedback control methods have been widely used. However, contacts and collisions are difficult to model, and often lead to failure in balancing control, especially when the ballbot tilts a large angle. To explore the maximum initial tilting angle of the ballbot, the balancing control is interpreted as a recovery task using Reinforcement Learning (RL). RL is a powerful technique for systems that are difficult to model, because it allows an agent to learn policy by interacting with the environment. In this paper, by combining the conventional feedback controller with the RL method, a compound controller is proposed. We show the effectiveness of the compound controller by training an agent to successfully perform a recovery task involving contacts and collisions. Simulation results demonstrate that using the compound controller, the ballbot can keep balance under a larger set of initial tilting angles, compared to the conventional model-based controller.
This mobile robot has just two moving parts - AI Trends
The only other active moving part of the robot is the body itself. The spherical induction motor (SIM) invented by Hollis, a research professor in Carnegie Mellon University's Robotics Institute, and Masaaki Kumagai, a professor of engineering at Tohoku Gakuin University in Tagajo, Japan, eliminates the mechanical drive systems that each used on previous ballbots. Because of this extreme mechanical simplicity, SIMbot requires less routine maintenance and is less likely to suffer mechanical failures. The new motor can move the ball in any direction using only electronic controls. These movements keep SIMbot's body balanced atop the ball.