Goto

Collaborating Authors

 art form


The Impact of Artificial Intelligence on Traditional Art Forms: A Disruption or Enhancement

Marella, Viswa Chaitanya, Erukude, Sai Teja, Veluru, Suhasnadh Reddy

arXiv.org Artificial Intelligence

The introduction of Artificial Intelligence (AI) into the domains of traditional art (visual arts, performing arts, and crafts) has sparked a complicated discussion about whether this might be an agent of disruption or an enhancement of our traditional art forms. This paper looks at the duality of AI, exploring the ways that recent technologies like Generative Adversarial Networks and Diffusion Models, and text-to-image generators are changing the fields of painting, sculpture, calligraphy, dance, music, and the arts of craft. Using examples and data, we illustrate the ways that AI can democratize creative expression, improve productivity, and preserve cultural heritage, while also examining the negative aspects, including: the threats to authenticity within art, ethical concerns around data, and issues including socio-economic factors such as job losses. While we argue for the context-dependence of the impact of AI (the potential for creative homogenization and the devaluation of human agency in artmaking), we also illustrate the potential for hybrid practices featuring AI in cuisine, etc. We advocate for the development of ethical guidelines, collaborative approaches, and inclusive technology development. In sum, we are articulating a vision of AI in which it amplifies our innate creativity while resisting the displacement of the cultural, nuanced, and emotional aspects of traditional art. The future will be determined by human choices about how to govern AI so that it becomes a mechanism for artistic evolution and not a substitute for the artist's soul.


Video game music has arrived on the festival circuit – and it's only going to get bigger

The Guardian

Did you know that soundtrack concerts are among the most popular for touring orchestras? A full third of the Royal Philharmonic Orchestra's first-time audience members are coming to the concert hall via their favourite series and movies – and video games. It is a huge cultural growth area, and one that may have gone unrecognised by the general public. "It is impossible to ignore video game music now," says Tommy Pearson, founder and artistic director of the inaugural London Soundtrack festival. "The sheer creativity and artistry in games is incredible, and it's been fascinating to see so many composers blossom in the genre."


Music Can Thrive in the AI Era

WIRED

The birth of ChatGPT brought a collection of anxieties regarding how large language models allow users to quickly subvert processes that once required human time, effort, passion, and understanding. And further, the tech sector's often stormy relationship with regulation and ethical oversight have left many fearful for a future where artificial intelligence replaces humans at work and stymies human creativity. While much of this alarm is well founded, we should also consider the possibility that human creativity can blossom in the age of AI. In 2025, we will start to see this manifest in our collective cultural response to technology. To examine how culture and creativity might adapt to the age of AI, we'll use hip-hop as an example.


This manga publisher is using Anthropic's AI to translate Japanese comics into English

MIT Technology Review

But not everyone is happy. The firm has angered a number of manga fans who see the use of AI to translate a celebrated and traditional art form as one more front in the ongoing battle between tech companies and artists. "However well-intentioned this company might be, I find the idea of using AI to translate manga distasteful and insulting," says Casey Brienza, a sociologist and author of the book Manga in America: Transnational Book Publishing and the Domestication of Japanese Comics. Manga is a form of Japanese comic that has been around for more than a century. Hit titles are often translated into other languages and find a large global readership, especially in the US. Some, like Battle Angel Alita or One Piece, are turned into anime (animated versions of the comics) or live-action shows and become blockbuster movies and top Netflix picks.


Is Virginia Tracy the First Great American Film Critic?

The New Yorker

Indeed, many of Tracy's pieces of film criticism aren't reviews--they're movie-centered essays, in which she develops in detail her probingly comprehensive view of the art form over all. She may even be the cinema's first major theoretician. Her body of work cries out for a complete reissue in book form. Tracy, born in 1874, was the daughter of actors, and she began her career on the stage, in the eighteen-nineties. In 1909, she published a book of short stories about the lives of theatre people, "Merely Players." In her love of movies, she was fighting an uphill battle against the intellectual orthodoxies of the time, which revered theatre as a serious art form and disparaged movies as merely popular entertainment.


Pose2Gest: A Few-Shot Model-Free Approach Applied In South Indian Classical Dance Gesture Recognition

Raju, Kavitha, Warrier, Nandini J., Madhavan, Manu, C., Selvi, Warrier, Arun B., Kumar, Thulasi

arXiv.org Artificial Intelligence

The classical dances from India utilize a set of hand gestures known as Mudras, serving as the foundational elements of its posture vocabulary. Identifying these mudras represents a primary task in digitizing the dance performances. With Kathakali, a dance-drama, as the focus, this work addresses mudra recognition by framing it as a 24-class classification problem and proposes a novel vector-similarity-based approach leveraging pose estimation techniques. This method obviates the need for extensive training or fine-tuning, thus mitigating the issue of limited data availability common in similar AI applications. Achieving an accuracy rate of 92%, our approach demonstrates comparable or superior performance to existing model-training-based methodologies in this domain. Notably, it remains effective even with small datasets comprising just 1 or 5 samples, albeit with a slightly diminished performance. Furthermore, our system supports processing images, videos, and real-time streams, accommodating both hand-cropped and full-body images. As part of this research, we have curated and released a publicly accessible Hasta Mudra dataset, which applies to multiple South Indian art forms including Kathakali. The implementation of the proposed method is also made available as a web application.


'Beowulf is lit AF' – could ChatGPT really write good book blurbs?

The Guardian

"Blurb writing is a mini art form," Iris Murdoch once wrote in a letter to former Penguin blurb writer Elizabeth Buchan. And like many other art forms, companies have been experimenting with the idea that it could be created without an artist. A German company that provides digital book distribution and marketing services to publishers has announced it will integrate ChatGPT, a chatbot that answers questions by drawing on publicly available internet data, into its software. "During the beta phase, publishers can test the benefits of the artificial intelligence tool for their digital book marketing," states Bookwire, adding that it will only use ChatGPT if a publisher agrees and the disclaimer that the company "does not assume any responsibility for the content created by ChatGPT". But there is also another question that needs to be asked.


Finally, Australia sees video games are important – but it can't be only because they make money

The Guardian

If you head to the Australian Centre for the Moving Image (Acmi) in Melbourne right now, you can visit Out of Bounds, an exhibition that "explores the limits of videogames". There you can watch The Grannies: a documentary about four game developers and friends in Melbourne who, while playing as a posse of elderly cowboys in the Playstation game Red Dead Redemption 2, went looking for adventure in the glitchy out-of-bounds areas beyond the game's map. Alongside The Grannies at Acmi, attendees can play Red Desert Render, which was made by game developer Ian MacLarty, one of the four Grannies. Red Desert Render takes the experience of exploring weird, glitchy virtual spaces. It's not dissimilar to many of MacLarty's other games, which are often free, very Australian, and experimental, like Southbank Portrait and Ned Kelly.


AI art and its impact on the art world: is AI art stealing?

#artificialintelligence

Artificial intelligence (AI) has emerged as a revolutionary technology with the potential to transform virtually every industry, and the art world is no exception. AI has opened up new possibilities for artists to create unique and innovative works of art that were previously impossible. With the help of AI algorithms, artists can generate music, images, and even entire pieces of art, opening the door to a new era of creativity. This has given rise to the field of AI art, where artists are using this technology to push the boundaries of traditional art forms and create new ones altogether. In this context, it is essential to analyze the impact that AI art is having on the art world, both in terms of how it is being created and how it is being consumed.


AI Photography: Challenging Our Perception of Reality

#artificialintelligence

The rise of AI technology has brought about many changes in various industries, and photography is no exception. With AI photography, the line between what is real and what is fake has become increasingly blurred. This has sparked a debate on the significance of authenticity in photography and the impact that AI technology has on the art form. Artificial intelligence is being used to enhance photos, manipulate images, and even create entirely new images from scratch. This technology can produce highly realistic images, making it difficult to distinguish between what was captured in a camera and what was created in a computer. While AI photography has the potential to revolutionize the industry and open up new possibilities for artists, it also raises questions about the ethics of using AI in photography.