agent group
Dynamic Agent Grouping ECBS: Scaling Windowed Multi-Agent Path Finding with Completeness Guarantees
Zhang, Tiannan, Veerapaneni, Rishi, Chan, Shao-Hung, Li, Jiaoyang, Likhachev, Maxim
Multi-Agent Path Finding (MAPF) is the problem of finding a set of collision-free paths for a team of agents. Although several MAPF methods which solve full-horizon MAPF have completeness guarantees, very few MAPF methods that plan partial paths have completeness guarantees. Recent work introduced the Windowed Complete MAPF (WinC-MAPF) framework, which shows how windowed optimal MAPF solvers (e.g., SS-CBS) can use heuristic updates and disjoint agent groups to maintain completeness even when planning partial paths (V eerapaneni et al. 2024). A core limitation of WinC-MAPF is that they required optimal MAPF solvers. Our main contribution is to extend WinC-MAPF by showing how we can use a bounded suboptimal solver while maintaining completeness. In particular, we design Dynamic Agent Grouping ECBS (DAG-ECBS) which dynamically creates and plans agent groups while maintaining that each agent group solution is bounded suboptimal. We prove how DAG-ECBS can maintain completeness in the WinC-MAPF framework. DAG-ECBS shows improved scalability compared to SS-CBS and can outperform windowed ECBS without completeness guarantees. More broadly, our work serves as a blueprint for designing more MAPF methods that can use the WinC-MAPF framework.
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RadFabric: Agentic AI System with Reasoning Capability for Radiology
Chen, Wenting, Dong, Yi, Ding, Zhaojun, Shi, Yucheng, Zhou, Yifan, Zeng, Fang, Luo, Yijun, Lin, Tianyu, Su, Yihang, Wu, Yichen, Zhang, Kai, Xiang, Zhen, Liu, Tianming, Liu, Ninghao, Sun, Lichao, Yuan, Yixuan, Li, Xiang
Chest X ray (CXR) imaging remains a critical diagnostic tool for thoracic conditions, but current automated systems face limitations in pathology coverage, diagnostic accuracy, and integration of visual and textual reasoning. To address these gaps, we propose RadFabric, a multi agent, multimodal reasoning framework that unifies visual and textual analysis for comprehensive CXR interpretation. RadFabric is built on the Model Context Protocol (MCP), enabling modularity, interoperability, and scalability for seamless integration of new diagnostic agents. The system employs specialized CXR agents for pathology detection, an Anatomical Interpretation Agent to map visual findings to precise anatomical structures, and a Reasoning Agent powered by large multimodal reasoning models to synthesize visual, anatomical, and clinical data into transparent and evidence based diagnoses. RadFabric achieves significant performance improvements, with near-perfect detection of challenging pathologies like fractures (1.000 accuracy) and superior overall diagnostic accuracy (0.799) compared to traditional systems (0.229 to 0.527). By integrating cross modal feature alignment and preference-driven reasoning, RadFabric advances AI-driven radiology toward transparent, anatomically precise, and clinically actionable CXR analysis.
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Agent-as-a-Service based on Agent Network
Zhu, Yuhan, Liu, Haojie, Wang, Jian, Li, Bing, Yin, Zikang, Liao, Yefei
The rise of large model-based AI agents has spurred interest in Multi-Agent Systems (MAS) for their capabilities in decision-making, collaboration, and adaptability. While the Model Context Protocol (MCP) addresses tool invocation and data exchange challenges via a unified protocol, it lacks support for organizing agent-level collaboration. To bridge this gap, we propose Agent-as-a-Service based on Agent Network (AaaS-AN), a service-oriented paradigm grounded in the Role-Goal-Process-Service (RGPS) standard. AaaS-AN unifies the entire agent lifecycle, including construction, integration, interoperability, and networked collaboration, through two core components: (1) a dynamic Agent Network, which models agents and agent groups as vertexes that self-organize within the network based on task and role dependencies; (2) service-oriented agents, incorporating service discovery, registration, and interoperability protocols. These are orchestrated by a Service Scheduler, which leverages an Execution Graph to enable distributed coordination, context tracking, and runtime task management. We validate AaaS-AN on mathematical reasoning and application-level code generation tasks, which outperforms state-of-the-art baselines. Notably, we constructed a MAS based on AaaS-AN containing agent groups, Robotic Process Automation (RPA) workflows, and MCP servers over 100 agent services. We also release a dataset containing 10,000 long-horizon multi-agent workflows to facilitate future research on long-chain collaboration in MAS.
A Multi-Agent Reinforcement Learning Testbed for Cognitive Radio Applications
Vangaru, Sriniketh, Rosen, Daniel, Green, Dylan, Rodriguez, Raphael, Wiecek, Maxwell, Johnson, Amos, Jones, Alyse M., Headley, William C.
Technological trends show that Radio Frequency Reinforcement Learning (RFRL) will play a prominent role in the wireless communication systems of the future. Applications of RFRL range from military communications jamming to enhancing WiFi networks. Before deploying algorithms for these purposes, they must be trained in a simulation environment to ensure adequate performance. For this reason, we previously created the RFRL Gym: a standardized, accessible tool for the development and testing of reinforcement learning (RL) algorithms in the wireless communications space. This environment leveraged the OpenAI Gym framework and featured customizable simulation scenarios within the RF spectrum. However, the RFRL Gym was limited to training a single RL agent per simulation; this is not ideal, as most real-world RF scenarios will contain multiple intelligent agents in cooperative, competitive, or mixed settings, which is a natural consequence of spectrum congestion. Therefore, through integration with Ray RLlib, multi-agent reinforcement learning (MARL) functionality for training and assessment has been added to the RFRL Gym, making it even more of a robust tool for RF spectrum simulation. This paper provides an overview of the updated RFRL Gym environment. In this work, the general framework of the tool is described relative to comparable existing resources, highlighting the significant additions and refactoring we have applied to the Gym. Afterward, results from testing various RF scenarios in the MARL environment and future additions are discussed.
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- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.35)
Hierarchical Search-Based Cooperative Motion Planning
Wu, Yuchen, Yang, Yifan, Xu, Gang, Cao, Junjie, Chen, Yansong, Wen, Licheng, Liu, Yong
Cooperative path planning, a crucial aspect of multi-agent systems research, serves a variety of sectors, including military, agriculture, and industry. Many existing algorithms, however, come with certain limitations, such as simplified kinematic models and inadequate support for multiple group scenarios. Focusing on the planning problem associated with a nonholonomic Ackermann model for Unmanned Ground Vehicles (UGV), we propose a leaderless, hierarchical Search-Based Cooperative Motion Planning (SCMP) method. The high-level utilizes a binary conflict search tree to minimize runtime, while the low-level fabricates kinematically feasible, collision-free paths that are shape-constrained. Our algorithm can adapt to scenarios featuring multiple groups with different shapes, outlier agents, and elaborate obstacles. We conduct algorithm comparisons, performance testing, simulation, and real-world testing, verifying the effectiveness and applicability of our algorithm. The implementation of our method will be open-sourced at https://github.com/WYCUniverStar/SCMP.
Agent-Driven Large Language Models for Mandarin Lyric Generation
Generative Large Language Models have shown impressive in-context learning abilities, performing well across various tasks with just a prompt. Previous melody-to-lyric research has been limited by scarce high-quality aligned data and unclear standard for creativeness. Most efforts focused on general themes or emotions, which are less valuable given current language model capabilities. In tonal contour languages like Mandarin, pitch contours are influenced by both melody and tone, leading to variations in lyric-melody fit. Our study, validated by the Mpop600 dataset, confirms that lyricists and melody writers consider this fit during their composition process. In this research, we developed a multi-agent system that decomposes the melody-to-lyric task into sub-tasks, with each agent controlling rhyme, syllable count, lyric-melody alignment, and consistency. Listening tests were conducted via a diffusion-based singing voice synthesizer to evaluate the quality of lyrics generated by different agent groups.
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New Algorithms for the Fair and Efficient Allocation of Indivisible Chores
Garg, Jugal, Murhekar, Aniket, Qin, John
Discrete fair division has recently received significant attention due to its applications in a wide variety of multi-agent settings; see recent surveys [2, 27, 4]. Given a set of indivisible items and a set of n agents with diverse preferences, the goal is to find an allocation that is fair (i.e., acceptable by all agents) and efficient (i.e., non-wasteful). We assume that agents have additive valuations. The standard economic efficiency notion is Pareto-optimality (PO) and its strengthening fractional Pareto-optimality (fPO). Fairness notions based on envy [15] are most popular, where an allocation is said to be envy-free (EF) if every agent weakly prefers her bundle to any other agent's bundle. Since EF allocations need not exist (e.g., dividing one item among two agents), its relaxations envy-free up to any item (EFX) [10] and envy-free up to one item (EF1) [23, 9] are most widely used, where EF EFX EF1.
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Partial gathering of mobile agents in dynamic rings
Shibataa, Masahiro, Sudo, Yuichi, Nakamura, Junya, Kim, Yonghwan
In this paper, we consider the partial gathering problem of mobile agents in synchronous dynamic bidirectional ring networks. When k agents are distributed in the network, the partial gathering problem requires, for a given positive integer g (< k), that agents terminate in a configuration such that either at least g agents or no agent exists at each node. So far, the partial gathering problem has been considered in static graphs. In this paper, we start considering partial gathering in dynamic graphs. As a first step, we consider this problem in 1-interval connected rings, that is, one of the links in a ring may be missing at each time step. In such networks, focusing on the relationship between the values of k and g, we fully characterize the solvability of the partial gathering problem and analyze the move complexity of the proposed algorithms when the problem can be solved. First, we show that the g-partial gathering problem is unsolvable when k <= 2g. Second, we show that the problem can be solved with O(n log g) time and the total number of O(gn log g) moves when 2g + 1 <= k <= 3g - 2. Third, we show that the problem can be solved with O(n) time and the total number of O(kn) moves when 3g - 1 <= k <= 8g - 4. Notice that since k = O(g) holds when 3g - 1 <= k <= 8g - 4, the move complexity O(kn) in this case can be represented also as O(gn). Finally, we show that the problem can be solved with O(n) time and the total number of O(gn) moves when k >= 8g - 3. These results mean that the partial gathering problem can be solved also in dynamic rings when k >= 2g + 1. In addition, agents require a total number of \Omega(gn) moves to solve the partial (resp., total) gathering problem. Thus, when k >= 3g - 1, agents can solve the partial gathering problem with the asymptotically optimal total number of O(gn) moves.
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- Asia > Japan > Honshū > Kantō > Tokyo Metropolis Prefecture > Tokyo (0.04)
Coordinating Multiagent Industrial Symbiosis
Yazdanpanah, Vahid, Yazan, Devrim Murat, Zijm, W. Henk M.
In such networks, symbiosis leads to socioeconomic and environmental benefits for involved industrial agents and the society (see [14, 39]). One barrier against stable ISN implementations is the lack of frameworks able to secure such networks against unfair and unstable allocation of obtainable benefits among the involved industrial firms. In other words, although in general ISNs result in the reduction of the total cost, a remaining challenge for operationalization of ISNs is to tailor reasonable mechanisms for allocating the total obtainable cost reductions--in a fair and stable manner--among the contributing firms. Otherwise, even if economic benefits are foreseeable, lack of stability and/or fairness may lead to non-cooperative decisions. This will be the main focus of what we call the industrial symbiosis implementation problem. Reviewing recent contributions in the field of industrial symbiosis research, we encounter studies focusing on the necessity to consider interrelations between industrial enterprises [43, 47] and the role of contract settings in the process of ISN implementation [1, 44]. We believe that a missed element for shifting from theoretical ISN design to practical ISN implementation is to model, reason about, and support ISN decision processes in a dynamic way (and not by using snapshotbased modeling frameworks). For such a multiagent setting, the mature field of cooperative game theory provides rigorous methodologies and established solution concepts, e.g. the core of the game and the Shapley allocation [15, 30, 34, 7]. However, for ISNs modeled as a cooperative game, these established solution concepts may be either non-feasible (due to properties of the game, e.g.
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Three-Way Decisions-Based Conflict Analysis Models
Three-way decision theory, which trisects the universe with less risks or costs, is considered as a powerful mathematical tool for handling uncertainty in incomplete and imprecise information tables, and provides an effective tool for conflict analysis decision making in real-time situations. In this paper, we propose the concepts of the agreement, disagreement and neutral subsets of a strategy with two evaluation functions, which establish the three-way decisions-based conflict analysis models(TWDCAMs) for trisecting the universe of agents, and employ a pair of two-way decisions models to interpret the mechanism of the three-way decision rules for an agent. Subsequently, we develop the concepts of the agreement, disagreement and neutral strategies of an agent group with two evaluation functions, which build the TWDCAMs for trisecting the universe of issues, and take a couple of two-way decisions models to explain the mechanism of the three-way decision rules for an issue. Finally, we reconstruct Fan, Qi and Wei's conflict analysis models(FQWCAMs) and Sun, Ma and Zhao's conflict analysis models(SMZCAMs) with two evaluation functions, and interpret FQWCAMs and SMZCAMs with a pair of two-day decisions models, which illustrates that FQWCAMs and SMZCAMs are special cases of TWDCAMs.
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