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Human brain cells on a chip learned to play Doom in a week

New Scientist

A clump of human brain cells can play the classic computer game . While its performance is not up to par with humans, experts say it brings biological computers a step closer to useful real-world applications, like controlling robot arms. In 2021, the Australian company Cortical Labs used its neuron-powered computer chips to play . The chips consisted of clumps of more than 800,000 living brain cells grown on top of microelectrode arrays that can both send and receive electrical signals. Researchers had to carefully train the chips to control the paddles on either side of the screen.


A look inside the lab building mushroom computers

#artificialintelligence

Upon first glance, the Unconventional Computing Laboratory looks like a regular workspace, with computers and scientific instruments lining its clean, smooth countertops. But if you look closely, the anomalies start appearing. A series of videos shared with PopSci show the weird quirks of this research: On top of the cluttered desks, there are large plastic containers with electrodes sticking out of a foam-like substance, and a massive motherboard with tiny oyster mushrooms growing on top of it. No, this lab isn't trying to recreate scenes from "The Last of Us." The researchers there have been working on stuff like this for awhile: It was founded in 2001 with the belief that the computers of the coming century will be made of chemical or living systems, or wetware, that are going to work in harmony with hardware and software.


There's Plenty of Room Right Here: Biological Systems as Evolved, Overloaded, Multi-scale Machines

Bongard, Joshua, Levin, Michael

arXiv.org Artificial Intelligence

The applicability of computational models to the biological world is an active topic of debate. We argue that a useful path forward results from abandoning hard boundaries between categories and adopting an observer-dependent, pragmatic view. Such a view dissolves the contingent dichotomies driven by human cognitive biases (e.g., tendency to oversimplify) and prior technological limitations in favor of a more continuous, gradualist view necessitated by the study of evolution, developmental biology, and intelligent machines. Efforts to re-shape living systems for biomedical or bioengineering purposes require prediction and control of their function at multiple scales. This is challenging for many reasons, one of which is that living systems perform multiple functions in the same place at the same time. We refer to this as "polycomputing" - the ability of the same substrate to simultaneously compute different things. This ability is an important way in which living things are a kind of computer, but not the familiar, linear, deterministic kind; rather, living things are computers in the broad sense of computational materials as reported in the rapidly-growing physical computing literature. We argue that an observer-centered framework for the computations performed by evolved and designed systems will improve the understanding of meso-scale events, as it has already done at quantum and relativistic scales. Here, we review examples of biological and technological polycomputing, and develop the idea that overloading of different functions on the same hardware is an important design principle that helps understand and build both evolved and designed systems. Learning to hack existing polycomputing substrates, as well as evolve and design new ones, will have massive impacts on regenerative medicine, robotics, and computer engineering.


Mushrooms communicate with each other using up to 50 'words', scientist claims

#artificialintelligence

Buried in forest litter or sprouting from trees, fungi might give the impression of being silent and relatively self-contained organisms, but a new study suggests they may be champignon communicators. Mathematical analysis of the electrical signals fungi seemingly send to one another has identified patterns that bear a striking structural similarity to human speech. Previous research has suggested that fungi conduct electrical impulses through long, underground filamentous structures called hyphae – similar to how nerve cells transmit information in humans. It has even shown that the firing rate of these impulses increases when the hyphae of wood-digesting fungi come into contact with wooden blocks, raising the possibility that fungi use this electrical "language" to share information about food or injury with distant parts of themselves, or with hyphae-connected partners such as trees. But do these trains of electrical activity have anything in common with human language?


Probabilistic Logic Gate in Asynchronous Game of Life with Critical Property

Gunji, Yukio-Pegio, Ohzawa, Yoshihiko, Tanaka, Terutaka

arXiv.org Artificial Intelligence

Metaheuristic and self-organizing criticality (SOC) could contribute to robust computation under perturbed environments. Implementing a logic gate in a computing system in a critical state is one of the intriguing ways to study the role of metaheuristics and SOCs. Here, we study the behavior of cellular automaton, game of life (GL), in asynchronous updating and implement probabilistic logic gates by using asynchronous GL. We find that asynchronous GL shows a phase transition, that the density of the state of 1 decays with the power law at the critical point, and that systems at the critical point have the most computability in asynchronous GL. We implement AND and OR gates in asynchronous GL with criticality, which shows good performance. Since tuning perturbations play an essential role in operating logic gates, our study reveals the interference between manipulation and perturbation in probabilistic logic gates.


A Survey on Physarum Polycephalum Intelligent Foraging Behaviour and Bio-Inspired Applications

Awad, Abubakr, Pang, Wei, Lusseau, David, Coghill, George M.

arXiv.org Artificial Intelligence

Bio-inspired computing focuses on extracting computational models for problem solving from in-depth understanding of behaviour and mechanisms of biological systems. In recent years, cellular computational models based on the structure and the processes of living cells, such as bacterial colonies [43] and viral models [23] have become an important line of research in bio-inspired computing. Physarum-computing, as an example of cellular computing model, has attracted the attention of many researchers [84]. Physarum polycephalum (Physarum for short) is an example of plasmodial slime moulds that are classified as a fungus "Myxomycetes" [21]. In recent years, research on Physarum-inspired computing has become more popular since Nakagaki et al. (2000) performed their well-known experiments showing that Physarum was able to find the shortest route through a maze [57]. Recent research has confirmed the ability of Physarum-inspired algorithms to solve a wide range of problems [103, 78]. Physarum can be modelled as a reaction-diffusion system (cytoplasmic liquid) encapsulated in an elastic growing membrane of actin-myosin cytoskeleton [2].


Towards Physarum robots: computing and manipulating on water surface

Adamatzky, Andrew

arXiv.org Artificial Intelligence

Andrew Adamatzky Computing, Engineering and Mathematical Sciences, University of the West of England, Bristol, United Kingdom and Bristol Robotics Laboratory, Bristol, United Kingdom andrew.adamatzky@uwe.ac.uk Abstract Plasmodium of Physarym polycephalum is an ideal biological substrate for implementing concurrent and parallel computation, including combinatorial geometry and optimization on graphs. We report results of scoping experiments on Physarum computing in conditions of minimal friction, on the water surface. We show that plasmodium of Physarum is capable for computing a basic spanning trees and manipulating of lightweight objects. We speculate that our results pave the pathways towards design and implementation of amorphous biological robots. Key words: biological computing, amorphous robots, unconventional computation, amoeba Introduction Plasmodium, the vegetative stage of slime mould Physarum polycephalum, is a single cell, with thousands of diploid nuclei, formed when individual flagellated cells or amoebas of Physarum polycephalum swarm together and fuse.


Evolving localizations in reaction-diffusion cellular automata

Adamatzky, Andrew, Bull, Larry, Collet, Pierre, Sapin, Emmanuel

arXiv.org Artificial Intelligence

We consider hexagonal cellular automata with immediate cell neighbourhood and three cell-states. Every cell calculates its next state depending on the integral representation of states in its neighbourhood, i.e. how many neighbours are in each one state. We employ evolutionary algorithms to breed local transition functions that support mobile localizations (gliders), and characterize sets of the functions selected in terms of quasi-chemical systems. Analysis of the set of functions evolved allows to speculate that mobile localizations are likely to emerge in the quasi-chemical systems with limited diffusion of one reagent, a small number of molecules is required for amplification of travelling localizations, and reactions leading to stationary localizations involve relatively equal amount of quasi-chemical species. Techniques developed can be applied in cascading signals in nature-inspired spatially extended computing devices, and phenomenological studies and classification of non-linear discrete systems.