Not enough data to create a plot.
Try a different view from the menu above.
InsActor: Instruction-driven Physics-based Characters
Generating animation of physics-based characters with intuitive control has long been a desirable task with numerous applications. However, generating physically simulated animations that reflect high-level human instructions remains a difficult problem due to the complexity of physical environments and the richness of human language. In this paper, we present InsActor, a principled generative framework that leverages recent advancements in diffusion-based human motion models to produce instruction-driven animations of physics-based characters. Our framework empowers InsActor to capture complex relationships between high-level human instructions and character motions by employing diffusion policies for flexibly conditioned motion planning. To overcome invalid states and infeasible state transitions in planned motions, InsActor discovers low-level skills and maps plans to latent skill sequences in a compact latent space. Extensive experiments demonstrate that InsActor achieves state-of-the-art results on various tasks, including instruction-driven motion generation and instruction-driven waypoint heading. Notably, the ability of InsActor to generate physically simulated animations using high-level human instructions makes it a valuable tool, particularly in executing long-horizon tasks with a rich set of instructions.
Improved Communication Efficiency in Federated Natural Policy Gradient via ADMM-based Gradient Updates
Federated reinforcement learning (FedRL) enables agents to collaboratively train a global policy without sharing their individual data. However, high communication overhead remains a critical bottleneck, particularly for natural policy gradient (NPG) methods, which are second-order. To address this issue, we propose the FedNPG-ADMM framework, which leverages the alternating direction method of multipliers (ADMM) to approximate global NPG directions efficiently.
Pairwise GUI Dataset Construction Between Android Phones and Tablets
In the current landscape of pervasive smartphones and tablets, apps frequently exist across both platforms. Although apps share most graphic user interfaces (GUIs) and functionalities across phones and tablets, developers often rebuild from scratch for tablet versions, escalating costs and squandering existing design resources. Researchers are attempting to collect data and employ deep learning in automated GUIs development to enhance developers' productivity. There are currently several publicly accessible GUI page datasets for phones, but none for pairwise GUIs between phones and tablets. This poses a significant barrier to the employment of deep learning in automated GUI development. In this paper, we introduce the Papt dataset, a pioneering pairwise GUI dataset tailored for Android phones and tablets, encompassing 10,035 phone-tablet GUI page pairs sourced from 5,593 unique app pairs. We propose novel pairwise GUI collection approaches for constructing this dataset and delineate its advantages over currently prevailing datasets in the field. Through preliminary experiments on this dataset, we analyze the present challenges of utilizing deep learning in automated GUI development.
Learning Better with Less: Effective Augmentation for Sample-Efficient Visual Reinforcement Learning
Data augmentation (DA) is a crucial technique for enhancing the sample efficiency of visual reinforcement learning (RL) algorithms. Notably, employing simple observation transformations alone can yield outstanding performance without extra auxiliary representation tasks or pre-trained encoders. However, it remains unclear which attributes of DA account for its effectiveness in achieving sample-efficient visual RL. To investigate this issue and further explore the potential of DA, this work conducts comprehensive experiments to assess the impact of DA's attributes on its efficacy and provides the following insights and improvements: (1) For individual DA operations, we reveal that both ample spatial diversity and slight hardness are indispensable. Building on this finding, we introduce Random PadResize (Rand PR), a new DA operation that offers abundant spatial diversity with minimal hardness.
Fast Attention Over Long Sequences With Dynamic Sparse Flash Attention
Transformer-based language models have found many diverse applications requiring them to process sequences of increasing length. For these applications, the causal self-attention--which is the only component scaling quadratically w.r.t. the sequence length--becomes a central concern. While many works have proposed schemes to sparsify the attention patterns and reduce the computational overhead of self-attention, those are often limited by implementation concerns and end up imposing a simple and static structure over the attention matrix. Conversely, implementing more dynamic sparse attention often results in runtimes significantly slower than computing the full attention using the Flash implementation from Dao et al. (2022). We extend FlashAttention to accommodate a large class of attention sparsity patterns that, in particular, encompass key/query dropping and hashing-based attention. This leads to implementations with no computational complexity overhead and a multi-fold runtime speedup on top of FlashAttention. Even with relatively low degrees of sparsity, our method improves visibly upon FlashAttention as the sequence length increases. Without sacrificing perplexity, we increase the training speed of a transformer language model by 2.0 and 3.3 for sequences of respectively 8k and 16k tokens.
From Trojan Horses to Castle Walls: Unveiling Bilateral Data Poisoning Effects in Diffusion Models Zhuoshi Pan
While state-of-the-art diffusion models (DMs) excel in image generation, concerns regarding their security persist. Earlier research highlighted DMs' vulnerability to data poisoning attacks, but these studies placed stricter requirements than conventional methods like'BadNets' in image classification. This is because the art necessitates modifications to the diffusion training and sampling procedures. Unlike the prior work, we investigate whether BadNets-like data poisoning methods can directly degrade the generation by DMs. In other words, if only the training dataset is contaminated (without manipulating the diffusion process), how will this affect the performance of learned DMs?
SSL4EO-L: Datasets and Foundation Models for Landsat Imagery
The Landsat program is the longest-running Earth observation program in history, with 50+ years of data acquisition by 8 satellites. The multispectral imagery captured by sensors onboard these satellites is critical for a wide range of scientific fields. Despite the increasing popularity of deep learning and remote sensing, the majority of researchers still use decision trees and random forests for Landsat image analysis due to the prevalence of small labeled datasets and lack of foundation models. In this paper, we introduce SSL4EO-L, the first ever dataset designed for Self-Supervised Learning for Earth Observation for the Landsat family of satellites (including 3 sensors and 2 product levels) and the largest Landsat dataset in history (5M image patches). Additionally, we modernize and re-release the L7 Irish and L8 Biome cloud detection datasets, and introduce the first ML benchmark datasets for Landsats 4-5 TM and Landsat 7 ETM+ SR. Finally, we pre-train the first foundation models for Landsat imagery using SSL4EO-L and evaluate their performance on multiple semantic segmentation tasks.