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Using Combinatorial Optimization within Max-Product Belief Propagation
Tarlow, Daniel, Elidan, Gal, Koller, Daphne, Duchi, John C.
In general, the problem of computing a maximum a posteriori (MAP) assignment in a Markov random eld (MRF) is computationally intractable. However, in certain subclasses of MRF, an optimal or close-to-optimal assignment can be found very ef ciently using combinatorial optimization algorithms: certain MRFs with mutual exclusion constraints can be solved using bipartite matching, and MRFs with regular potentials can be solved using minimum cut methods. However, these solutions do not apply to the many MRFs that contain such tractable components as sub-networks, but also other non-complying potentials.
Context Effects in Category Learning: An Investigation of Four Probabilistic Models
Mozer, Michael C., Shettel, Michael, Holmes, Michael P.
Categorization is a central activity of human cognition. When an individual is asked to categorize asequence of items, context effects arise: categorization of one item influences category decisions for subsequent items. Specifically, when experimental subjects are shown an exemplar of some target category, the category prototype appears to be pulled toward the exemplar, and the prototypes of all nontarget categories appear to be pushed away. These push and pull effects diminish with experience, and likely reflect long-term learning of category boundaries. We propose and evaluate four principled probabilistic (Bayesian) accounts ofcontext effects in categorization.
Sparse Kernel Orthonormalized PLS for feature extraction in large data sets
Arenas-garcía, Jerónimo, Petersen, Kaare B., Hansen, Lars K.
In this paper we are presenting a novel multivariate analysis method. Our scheme is based on a novel kernel orthonormalized partial least squares (PLS) variant for feature extraction, imposing sparsity constrains in the solution to improve scalability. Thealgorithm is tested on a benchmark of UCI data sets, and on the analysis of integrated short-time music features for genre prediction. The upshot is that the method has strong expressive power even with rather few features, is clearly outperforming the ordinary kernel PLS, and therefore is an appealing method for feature extraction of labelled data.
Theory and Dynamics of Perceptual Bistability
Schrater, Paul R., Sundareswara, Rashmi
Perceptual Bistability refers to the phenomenon of spontaneously switching between twoor more interpretations of an image under continuous viewing. Although switchingbehavior is increasingly well characterized, the origins remain elusive. We propose that perceptual switching naturally arises from the brain's search for best interpretations while performing Bayesian inference. In particular, we propose that the brain explores a posterior distribution over image interpretations ata rapid time scale via a sampling-like process and updates its interpretation when a sampled interpretation is better than the discounted value of its current interpretation. Weformalize the theory, explicitly derive switching rate distributions and discuss qualitative properties of the theory including the effect of changes in the posterior distribution on switching rates. Finally, predictions of the theory are shown to be consistent with measured changes in human switching dynamics to Necker cube stimuli induced by context.
Information Bottleneck for Non Co-Occurrence Data
Seldin, Yevgeny, Slonim, Noam, Tishby, Naftali
We present a general model-independent approach to the analysis of data in cases when these data do not appear in the form of co-occurrence of two variables X,Y, but rather as a sample of values of an unknown (stochastic) function Z(X,Y). For example, in gene expression data, the expression level Z is a function of gene X and condition Y; or in movie ratings data the rating Z is a function of viewer X and movie Y . The approach represents a consistent extension of the Information Bottleneck method that has previously relied on the availability of co-occurrence statistics. By altering the relevance variable we eliminate the need in the sample of joint distribution of all input variables. This new formulation also enables simple MDL-like model complexity control and prediction of missing values of Z. The approach is analyzed and shown to be on a par with the best known clustering algorithms for a wide range of domains. For the prediction of missing values (collaborative filtering) it improves the currently best known results.
Multi-Robot Negotiation: Approximating the Set of Subgame Perfect Equilibria in General-Sum Stochastic Games
Murray, Chris, Gordon, Geoffrey J.
In real-world planning problems, we must reason not only about our own goals, but about the goals of other agents with which we may interact. Often these agents' goals are neither completely aligned with our own nor directly opposed to them. Instead there are opportunities for cooperation: by joining forces, the agents can all achieve higher utility than they could separately. But, in order to cooperate, the agents must negotiate a mutually acceptableplan from among the many possible ones, and each agent must trust that the others will follow their parts of the deal. Research in multi-agent planning has often avoided the problem of making sure that all agents have an incentive to follow a proposed joint plan. On the other hand, while game theoretic algorithms handle incentives correctly, they often don'tscale to large planning problems. In this paper we attempt to bridge the gap between these two lines of research: we present an efficient game-theoretic approximate planning algorithm, along with a negotiation protocol which encourages agents to compute and agree on joint plans that are fair and optimal in a sense defined below. We demonstrate our algorithm andprotocol on two simple robotic planning problems.