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Collaborating Authors

 Aoyama Gakuin University


A GWAP Approach for Collecting Qualitative Product Attributes and Perceptual Mapping

AAAI Conferences

Further, the raw data collected For a company to survive, it is important to develop new by these games are usually in the form of a word or products and services appealing to consumers. Thus, the a phrase, rather than lengthy sentences typical in ordinary company must comprehend the preferences of target consumers, questionnaires, and game logs are also available as supplemental for example, by capturing how they perceive related data. Thus, it will be easier to convert the raw products currently available in the market.


Product Concept Evaluation System Applying Preference Market

AAAI Conferences

A product concept evaluation system combining conjoint analysis with prediction markets is developed. It is also proposed how to determine the payoff for each prediction security corresponding to a product concept, so as to have participants to behave truthfully in the market. Further, how the proposed system works is investigated by evolutionary game simulation.


Learning to Predict Opinion Share in Social Networks

AAAI Conferences

Blogosphere and sites such as for social networking, There has been a variety of work on the voter model. Dynamical knowledge-sharing and media-sharing in the World Wide properties of the basic model, including how the degree Web have enabled to form various kinds of large social distribution and the network size affect the mean time networks, through which behaviors, ideas and opinions to reach consensus, have been extensively studied (Liggett can spread. Thus, substantial attention has been directed 1999; Sood and Redner 2005) from mathematical point to investigating the spread of influence in these networks of view. Several variants of the voter model are also investigated (Leskovec, Adamic, and Huberman 2007; Crandall et al.