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Collaborating Authors

 Zhou, Guangyao


Distributional Diffusion Models with Scoring Rules

arXiv.org Machine Learning

Diffusion models generate high-quality synthetic data. They operate by defining a continuous-time forward process which gradually adds Gaussian noise to data until fully corrupted. The corresponding reverse process progressively "denoises" a Gaussian sample into a sample from the data distribution. However, generating high-quality outputs requires many discretization steps to obtain a faithful approximation of the reverse process. This is expensive and has motivated the development of many acceleration methods. We propose to accomplish sample generation by learning the posterior {\em distribution} of clean data samples given their noisy versions, instead of only the mean of this distribution. This allows us to sample from the probability transitions of the reverse process on a coarse time scale, significantly accelerating inference with minimal degradation of the quality of the output. This is accomplished by replacing the standard regression loss used to estimate conditional means with a scoring rule. We validate our method on image and robot trajectory generation, where we consistently outperform standard diffusion models at few discretization steps.


Diffusion Model Predictive Control

arXiv.org Artificial Intelligence

We propose Diffusion Model Predictive Control (D-MPC), a novel MPC approach that learns a multi-step action proposal and a multi-step dynamics model, both using diffusion models, and combines them for use in online MPC. On the popular D4RL benchmark, we show performance that is significantly better than existing model-based offline planning methods using MPC and competitive with state-of-the-art (SOTA) model-based and model-free reinforcement learning methods. We additionally illustrate D-MPC's ability to optimize novel reward functions at run time and adapt to novel dynamics, and highlight its advantages compared to existing diffusion-based planning baselines.


DMC-VB: A Benchmark for Representation Learning for Control with Visual Distractors

arXiv.org Artificial Intelligence

Learning from previously collected data via behavioral cloning or offline reinforcement learning (RL) is a powerful recipe for scaling generalist agents by avoiding the need for expensive online learning. Despite strong generalization in some respects, agents are often remarkably brittle to minor visual variations in control-irrelevant factors such as the background or camera viewpoint. In this paper, we present theDeepMind Control Visual Benchmark (DMC-VB), a dataset collected in the DeepMind Control Suite to evaluate the robustness of offline RL agents for solving continuous control tasks from visual input in the presence of visual distractors. In contrast to prior works, our dataset (a) combines locomotion and navigation tasks of varying difficulties, (b) includes static and dynamic visual variations, (c) considers data generated by policies with different skill levels, (d) systematically returns pairs of state and pixel observation, (e) is an order of magnitude larger, and (f) includes tasks with hidden goals. Accompanying our dataset, we propose three benchmarks to evaluate representation learning methods for pretraining, and carry out experiments on several recently proposed methods. First, we find that pretrained representations do not help policy learning on DMC-VB, and we highlight a large representation gap between policies learned on pixel observations and on states. Second, we demonstrate when expert data is limited, policy learning can benefit from representations pretrained on (a) suboptimal data, and (b) tasks with stochastic hidden goals. Our dataset and benchmark code to train and evaluate agents are available at: https://github.com/google-deepmind/dmc_vision_benchmark.


Learning Cognitive Maps from Transformer Representations for Efficient Planning in Partially Observed Environments

arXiv.org Artificial Intelligence

Despite their stellar performance on a wide range of tasks, including in-context tasks only revealed during inference, vanilla transformers and variants trained for next-token predictions (a) do not learn an explicit world model of their environment which can be flexibly queried and (b) cannot be used for planning or navigation. In this paper, we consider partially observed environments (POEs), where an agent receives perceptually aliased observations as it navigates, which makes path planning hard. We introduce a transformer with (multiple) discrete bottleneck(s), TDB, whose latent codes learn a compressed representation of the history of observations and actions. After training a TDB to predict the future observation(s) given the history, we extract interpretable cognitive maps of the environment from its active bottleneck(s) indices. These maps are then paired with an external solver to solve (constrained) path planning problems. First, we show that a TDB trained on POEs (a) retains the near perfect predictive performance of a vanilla transformer or an LSTM while (b) solving shortest path problems exponentially faster. Second, a TDB extracts interpretable representations from text datasets, while reaching higher in-context accuracy than vanilla sequence models. Finally, in new POEs, a TDB (a) reaches near-perfect in-context accuracy, (b) learns accurate in-context cognitive maps (c) solves in-context path planning problems.


Graph schemas as abstractions for transfer learning, inference, and planning

arXiv.org Artificial Intelligence

Transferring latent structure from one environment or problem to another is a mechanism by which humans and animals generalize with very little data. Inspired by cognitive and neurobiological insights, we propose graph schemas as a mechanism of abstraction for transfer learning. Graph schemas start with latent graph learning where perceptually aliased observations are disambiguated in the latent space using contextual information. Latent graph learning is also emerging as a new computational model of the hippocampus to explain map learning and transitive inference. Our insight is that a latent graph can be treated as a flexible template -- a schema -- that models concepts and behaviors, with slots that bind groups of latent nodes to the specific observations or groundings. By treating learned latent graphs (schemas) as prior knowledge, new environments can be quickly learned as compositions of schemas and their newly learned bindings. We evaluate graph schemas on two previously published challenging tasks: the memory & planning game and one-shot StreetLearn, which are designed to test rapid task solving in novel environments. Graph schemas can be learned in far fewer episodes than previous baselines, and can model and plan in a few steps in novel variations of these tasks. We also demonstrate learning, matching, and reusing graph schemas in more challenging 2D and 3D environments with extensive perceptual aliasing and size variations, and show how different schemas can be composed to model larger and more complex environments. To summarize, our main contribution is a unified system, inspired and grounded in cognitive science, that facilitates rapid transfer learning of new environments using schemas via map-induction and composition that handles perceptual aliasing.


Multi Loss-based Feature Fusion and Top Two Voting Ensemble Decision Strategy for Facial Expression Recognition in the Wild

arXiv.org Artificial Intelligence

Facial expression recognition (FER) in the wild is a challenging task affected by the image quality and has attracted broad interest in computer vision. There is no research using feature fusion and ensemble strategy for FER simultaneously. Different from previous studies, this paper applies both internal feature fusion for a single model and feature fusion among multiple networks, as well as the ensemble strategy. This paper proposes one novel single model named R18+FAML, as well as one ensemble model named R18+FAML-FGA-T2V to improve the performance of the FER in the wild. Based on the structure of ResNet18 (R18), R18+FAML combines internal Feature fusion and three Attention blocks using Multiple Loss functions (FAML) to improve the diversity of the feature extraction. To improve the performance of R18+FAML, we propose a Feature fusion among networks based on the Genetic Algorithm (FGA), which can fuse the convolution kernels for feature extraction of multiple networks. On the basis of R18+FAML and FGA, we propose one ensemble strategy, i.e., the Top Two Voting (T2V) to support the classification of FER, which can consider more classification information comprehensively. Combining the above strategies, R18+FAML-FGA-T2V can focus on the main expression-aware areas. Extensive experiments demonstrate that our single model R18+FAML and the ensemble model R18+FAML-FGA-T2V achieve the accuracies of $\left( 90.32, 62.17, 65.83 \right)\%$ and $\left( 91.59, 63.27, 66.63 \right)\%$ on three challenging unbalanced FER datasets RAF-DB, AffectNet-8 and AffectNet-7 respectively, both outperforming the state-of-the-art results.


RoboTAP: Tracking Arbitrary Points for Few-Shot Visual Imitation

arXiv.org Artificial Intelligence

For robots to be useful outside labs and specialized factories we need a way to teach them new useful behaviors quickly. Current approaches lack either the generality to onboard new tasks without task-specific engineering, or else lack the data-efficiency to do so in an amount of time that enables practical use. In this work we explore dense tracking as a representational vehicle to allow faster and more general learning from demonstration. Our approach utilizes Track-Any-Point (TAP) models to isolate the relevant motion in a demonstration, and parameterize a low-level controller to reproduce this motion across changes in the scene configuration. We show this results in robust robot policies that can solve complex object-arrangement tasks such as shape-matching, stacking, and even full path-following tasks such as applying glue and sticking objects together, all from demonstrations that can be collected in minutes.


Learning noisy-OR Bayesian Networks with Max-Product Belief Propagation

arXiv.org Artificial Intelligence

Noisy-OR Bayesian Networks (BNs) are a family of probabilistic graphical models which express rich statistical dependencies in binary data. Variational inference (VI) has been the main method proposed to learn noisy-OR BNs with complex latent structures (Jaakkola & Jordan, 1999; Ji et al., 2020; Buhai et al., 2020). However, the proposed VI approaches either (a) use a recognition network with standard amortized inference that cannot induce ``explaining-away''; or (b) assume a simple mean-field (MF) posterior which is vulnerable to bad local optima. Existing MF VI methods also update the MF parameters sequentially which makes them inherently slow. In this paper, we propose parallel max-product as an alternative algorithm for learning noisy-OR BNs with complex latent structures and we derive a fast stochastic training scheme that scales to large datasets. We evaluate both approaches on several benchmarks where VI is the state-of-the-art and show that our method (a) achieves better test performance than Ji et al. (2020) for learning noisy-OR BNs with hierarchical latent structures on large sparse real datasets; (b) recovers a higher number of ground truth parameters than Buhai et al. (2020) from cluttered synthetic scenes; and (c) solves the 2D blind deconvolution problem from Lazaro-Gredilla et al. (2021) and variant - including binary matrix factorization - while VI catastrophically fails and is up to two orders of magnitude slower.


PGMax: Factor Graphs for Discrete Probabilistic Graphical Models and Loopy Belief Propagation in JAX

arXiv.org Machine Learning

PGMax is an open-source Python package for easy specification of discrete Probabilistic Graphical Models (PGMs) as factor graphs, and automatic derivation of efficient and scalable loopy belief propagation (LBP) implementation in JAX. It supports general factor graphs, and can effectively leverage modern accelerators like GPUs for inference. Compared with existing alternatives, PGMax obtains higher-quality inference results with orders-of-magnitude inference speedups. PGMax additionally interacts seamlessly with the rapidly growing JAX ecosystem, opening up exciting new possibilities. Our source code, examples and documentation are available at https://github.com/vicariousinc/PGMax.


Query Training: Learning and inference for directed and undirected graphical models

arXiv.org Machine Learning

Probabilistic graphical models (PGMs) provide a compact representation of knowledge that can be queried in a flexible way: after learning the parameters of a graphical model, new probabilistic queries can be answered at test time without retraining. However, learning undirected graphical models is notoriously hard due to the intractability of the partition function. For directed models, a popular approach is to use variational autoencoders, but there is no systematic way to choose the encoder architecture given the PGM, and the encoder only amortizes inference for a single probabilistic query (i.e., new queries require separate training). We introduce Query Training (QT), a systematic method to turn any PGM structure (directed or not, with or without hidden variables) into a trainable inference network. This single network can approximate any inference query. We demonstrate experimentally that QT can be used to learn a challenging 8-connected grid Markov random field with hidden variables and that it consistently outperforms the state-of-the-art AdVIL when tested on three undirected models across multiple datasets.