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Collaborating Authors

 Zheng, Mao


FastCuRL: Curriculum Reinforcement Learning with Progressive Context Extension for Efficient Training R1-like Reasoning Models

arXiv.org Artificial Intelligence

In this paper, we propose \textbf{\textsc{FastCuRL}}, a simple yet efficient \textbf{Cu}rriculum \textbf{R}einforcement \textbf{L}earning approach with context window extending strategy to accelerate the reinforcement learning training efficiency for R1-like reasoning models while enhancing their performance in tackling complex reasoning tasks with long chain-of-thought rationales, particularly with a 1.5B parameter language model. \textbf{\textsc{FastCuRL}} consists of two main procedures: length-aware training data segmentation and context window extension training. Specifically, the former first splits the original training data into three different levels by the input prompt length, and then the latter leverages segmented training datasets with a progressively increasing context window length to train the reasoning model. Experimental results demonstrate that \textbf{\textsc{FastCuRL}}-1.5B-Preview surpasses DeepScaleR-1.5B-Preview across all five datasets (including MATH 500, AIME 2024, AMC 2023, Minerva Math, and OlympiadBench) while only utilizing 50\% of training steps. Furthermore, all training stages for FastCuRL-1.5B-Preview are completed using just a single node with 8 GPUs.


GRP: Goal-Reversed Prompting for Zero-Shot Evaluation with LLMs

arXiv.org Artificial Intelligence

Using Large Language Models (LLMs) to evaluate and compare two answers from different models typically involves having LLM-based judges select the better answer. However, humans often approach problem-solving from a reverse perspective, for instance, by choosing the worse option instead of the better one in a pairwise comparison. Generally, this kind of reverse thinking plays a crucial role in human reasoning and decision-making and can further test the difference between original and reverse thought processes simultaneously. To address the above issue, in this paper, we propose a Goal-Reversed Prompting (GRP) approach for pairwise evaluation that shifts the original task from selecting the better answer to choosing the worse one. We encourage LLMs to think in reverse by prompting LLMs to identify the worse response. Experiments on closed-source models demonstrate that GRP significantly enhances evaluation capabilities, outperforming the prompt template with the original goal.


A Survey of Query Optimization in Large Language Models

arXiv.org Artificial Intelligence

\textit{Query Optimization} (QO) refers to techniques aimed at enhancing the efficiency and quality of Large Language Models (LLMs) in understanding and answering queries, especially complex ones in scenarios like Retrieval-Augmented Generation (RAG). Specifically, RAG mitigates the limitations of LLMs by dynamically retrieving and leveraging up-to-date relevant information, which provides a cost-effective solution to the challenge of LLMs producing plausible but potentially inaccurate responses. Recently, as RAG evolves and incorporates multiple components that influence its performance, QO has emerged as a critical element, playing a pivotal role in determining the effectiveness of RAG's retrieval stage in accurately sourcing the necessary multiple pieces of evidence to answer queries correctly. In this paper, we trace the evolution of QO techniques by summarizing and analyzing significant studies. Through an organized framework and categorization, we aim to consolidate existing QO techniques in RAG, elucidate their technological foundations, and highlight their potential to enhance the versatility and applications of LLMs.


MiMoTable: A Multi-scale Spreadsheet Benchmark with Meta Operations for Table Reasoning

arXiv.org Artificial Intelligence

Extensive research has been conducted to explore the capability of Large Language Models (LLMs) for table reasoning and has significantly improved the performance on existing benchmarks. However, tables and user questions in real-world applications are more complex and diverse, presenting an unignorable gap compared to the existing benchmarks. To fill the gap, we propose a \textbf{M}ult\textbf{i}-scale spreadsheet benchmark with \textbf{M}eta \textbf{o}perations for \textbf{Table} reasoning, named as MiMoTable. Specifically, MiMoTable incorporates two key features. First, the tables in MiMoTable are all spreadsheets used in real-world scenarios, which cover seven domains and contain different types. Second, we define a new criterion with six categories of meta operations for measuring the difficulty of each question in MiMoTable, simultaneously as a new perspective for measuring the difficulty of the existing benchmarks. Experimental results show that Claude-3.5-Sonnet achieves the best performance with 77.4\% accuracy, indicating that there is still significant room to improve for LLMs on MiMoTable. Furthermore, we grade the difficulty of existing benchmarks according to our new criteria. Experiments have shown that the performance of LLMs decreases as the difficulty of benchmarks increases, thereby proving the effectiveness of our proposed new criterion.


Can Many-Shot In-Context Learning Help Long-Context LLM Judges? See More, Judge Better!

arXiv.org Artificial Intelligence

Leveraging Large Language Models (LLMs) as judges for judging the performance of LLMs has recently garnered attention. However, this type of approach is affected by the potential biases in LLMs, raising concerns about the reliability of the evaluation results. To mitigate this issue, we propose and study two versions of many-shot in-context prompts, which rely on two existing settings of many-shot ICL for helping GPT-4o-as-a-Judge in single answer grading to mitigate the potential biases in LLMs, Reinforced ICL and Unsupervised ICL. Concretely, the former utilizes in-context examples with model-generated rationales, and the latter without. Based on the designed prompts, we investigate the impact of scaling the number of in-context examples on the consistency and quality of the judgment results. Furthermore, we reveal the symbol bias hidden in the pairwise comparison of GPT-4o-as-a-Judge and propose a simple yet effective approach to mitigate it. Experimental results show that advanced long-context LLMs, such as GPT-4o, perform better in the many-shot regime than in the zero-shot regime. Meanwhile, the experimental results further verify the effectiveness of the symbol bias mitigation approach.


SS-Bench: A Benchmark for Social Story Generation and Evaluation

arXiv.org Artificial Intelligence

Children with Autism Spectrum Disorder (ASD) often misunderstand social situations and struggle to participate in daily routines. Psychology experts write Social Stories under strict constraints of structural clarity, descriptive orientation, and situational safety to enhance their abilities in these regimes. However, Social Stories are costly in creation and often limited in diversity and timeliness. As Large Language Models (LLMs) become increasingly powerful, there is a growing need for more automated, affordable, and accessible methods to generate Social Stories in real-time with broad coverage. Adapting LLMs to meet the unique and strict constraints of Social Stories is a challenging issue. To this end, we propose \textbf{SS-Bench}, a \textbf{S}ocial \textbf{S}tory \textbf{Bench}mark for generating and evaluating Social Stories. Specifically, we develop a constraint-driven strategy named \textbf{\textsc{StarSow}} to hierarchically prompt LLMs to generate Social Stories and build a benchmark, which has been validated through experiments to fine-tune smaller models for generating qualified Social Stories. Additionally, we introduce \textbf{Quality Assessment Criteria}, employed in human and GPT evaluations, to verify the effectiveness of the generated stories. We hope this work benefits the autism community and catalyzes future research focusing on particular groups.


Counting-Stars: A Multi-evidence, Position-aware, and Scalable Benchmark for Evaluating Long-Context Large Language Models

arXiv.org Artificial Intelligence

While recent research endeavors have focused on developing Large Language Models (LLMs) with robust long-context capabilities, due to the lack of long-context benchmarks, relatively little is known about how well the performance of long-context LLMs. To address this gap, we propose a multi-evidence, position-aware, and scalable benchmark for evaluating long-context LLMs, named Counting-Stars, which evaluates long-context LLMs by using two tasks: multi-evidence acquisition and multi-evidence reasoning. Based on the Counting-Stars test, we conduct experiments to evaluate long-context LLMs (i.e., GPT-4 Turbo, Gemini 1.5 Pro, Claude3 Opus, GLM-4, and Moonshot-v1). Experimental results demonstrate that Gemini 1.5 Pro achieves the best overall results, while the performance of GPT-4 Turbo is the most stable across various tasks. Furthermore, our analysis of these LLMs, which are extended to handle long-context scenarios, indicates that there is potential for improvement as the length of the input context and the intricacy of the tasks are increasing.


STOA-VLP: Spatial-Temporal Modeling of Object and Action for Video-Language Pre-training

arXiv.org Artificial Intelligence

Although large-scale video-language pre-training models, which usually build a global alignment between the video and the text, have achieved remarkable progress on various downstream tasks, the idea of adopting fine-grained information during the pre-training stage is not well explored. In this work, we propose STOA-VLP, a pre-training framework that jointly models object and action information across spatial and temporal dimensions. More specifically, the model regards object trajectories across frames and multiple action features from the video as fine-grained features. Besides, We design two auxiliary tasks to better incorporate both kinds of information into the pre-training process of the video-language model. The first is the dynamic object-text alignment task, which builds a better connection between object trajectories and the relevant noun tokens. The second is the spatial-temporal action set prediction, which guides the model to generate consistent action features by predicting actions found in the text. Extensive experiments on three downstream tasks (video captioning, text-video retrieval, and video question answering) demonstrate the effectiveness of our proposed STOA-VLP (e.g. 3.7 Rouge-L improvements on MSR-VTT video captioning benchmark, 2.9% accuracy improvements on MSVD video question answering benchmark, compared to previous approaches).