Zhang, Hongyin
TDMPBC: Self-Imitative Reinforcement Learning for Humanoid Robot Control
Zhuang, Zifeng, Shi, Diyuan, Suo, Runze, He, Xiao, Zhang, Hongyin, Wang, Ting, Lyu, Shangke, Wang, Donglin
Complex high-dimensional spaces with high Degree-of-Freedom and complicated action spaces, such as humanoid robots equipped with dexterous hands, pose significant challenges for reinforcement learning (RL) algorithms, which need to wisely balance exploration and exploitation under limited sample budgets. In general, feasible regions for accomplishing tasks within complex high-dimensional spaces are exceedingly narrow. For instance, in the context of humanoid robot motion control, the vast majority of space corresponds to falling, while only a minuscule fraction corresponds to standing upright, which is conducive to the completion of downstream tasks. Once the robot explores into a potentially task-relevant region, it should place greater emphasis on the data within that region. Building on this insight, we propose the $\textbf{S}$elf-$\textbf{I}$mitative $\textbf{R}$einforcement $\textbf{L}$earning ($\textbf{SIRL}$) framework, where the RL algorithm also imitates potentially task-relevant trajectories. Specifically, trajectory return is utilized to determine its relevance to the task and an additional behavior cloning is adopted whose weight is dynamically adjusted based on the trajectory return. As a result, our proposed algorithm achieves 120% performance improvement on the challenging HumanoidBench with 5% extra computation overhead. With further visualization, we find the significant performance gain does lead to meaningful behavior improvement that several tasks are solved successfully.
GEVRM: Goal-Expressive Video Generation Model For Robust Visual Manipulation
Zhang, Hongyin, Ding, Pengxiang, Lyu, Shangke, Peng, Ying, Wang, Donglin
With the rapid development of embodied artificial intelligence, significant progress has been made in vision-language-action (VLA) models for general robot decision-making. However, the majority of existing VLAs fail to account for the inevitable external perturbations encountered during deployment. These perturbations introduce unforeseen state information to the VLA, resulting in inaccurate actions and consequently, a significant decline in generalization performance. The classic internal model control (IMC) principle demonstrates that a closed-loop system with an internal model that includes external input signals can accurately track the reference input and effectively offset the disturbance. We propose a novel closed-loop VLA method GEVRM that integrates the IMC principle to enhance the robustness of robot visual manipulation. The text-guided video generation model in GEVRM can generate highly expressive future visual planning goals. Simultaneously, we evaluate perturbations by simulating responses, which are called internal embeddings and optimized through prototype contrastive learning. This allows the model to implicitly infer and distinguish perturbations from the external environment. The proposed GEVRM achieves state-of-the-art performance on both standard and perturbed CALVIN benchmarks and shows significant improvements in realistic robot tasks.
QUART-Online: Latency-Free Large Multimodal Language Model for Quadruped Robot Learning
Tong, Xinyang, Ding, Pengxiang, Wang, Donglin, Zhang, Wenjie, Cui, Can, Sun, Mingyang, Fan, Yiguo, Zhao, Han, Zhang, Hongyin, Dang, Yonghao, Huang, Siteng, Lyu, Shangke
This paper addresses the inherent inference latency challenges associated with deploying multimodal large language models (MLLM) in quadruped vision-language-action (QUAR-VLA) tasks. Our investigation reveals that conventional parameter reduction techniques ultimately impair the performance of the language foundation model during the action instruction tuning phase, making them unsuitable for this purpose. We introduce a novel latency-free quadruped MLLM model, dubbed QUART-Online, designed to enhance inference efficiency without degrading the performance of the language foundation model. By incorporating Action Chunk Discretization (ACD), we compress the original action representation space, mapping continuous action values onto a smaller set of discrete representative vectors while preserving critical information. Subsequently, we fine-tune the MLLM to integrate vision, language, and compressed actions into a unified semantic space. Experimental results demonstrate that QUART-Online operates in tandem with the existing MLLM system, achieving real-time inference in sync with the underlying controller frequency, significantly boosting the success rate across various tasks by 65%. Our project page is https://quart-online.github.io.
RSG: Fast Learning Adaptive Skills for Quadruped Robots by Skill Graph
Zhang, Hongyin, Shi, Diyuan, Zhuang, Zifeng, Zhao, Han, Wei, Zhenyu, Zhao, Feng, Gai, Sibo, Lyu, Shangke, Wang, Donglin
Developing robotic intelligent systems that can adapt quickly to unseen wild situations is one of the critical challenges in pursuing autonomous robotics. Although some impressive progress has been made in walking stability and skill learning in the field of legged robots, their ability to fast adaptation is still inferior to that of animals in nature. Animals are born with massive skills needed to survive, and can quickly acquire new ones, by composing fundamental skills with limited experience. Inspired by this, we propose a novel framework, named Robot Skill Graph (RSG) for organizing massive fundamental skills of robots and dexterously reusing them for fast adaptation. Bearing a structure similar to the Knowledge Graph (KG), RSG is composed of massive dynamic behavioral skills instead of static knowledge in KG and enables discovering implicit relations that exist in between of learning context and acquired skills of robots, serving as a starting point for understanding subtle patterns existing in robots' skill learning. Extensive experimental results demonstrate that RSG can provide rational skill inference upon new tasks and environments, and enable quadruped robots to adapt to new scenarios and learn new skills rapidly.
Design from Policies: Conservative Test-Time Adaptation for Offline Policy Optimization
Liu, Jinxin, Zhang, Hongyin, Zhuang, Zifeng, Kang, Yachen, Wang, Donglin, Wang, Bin
Specifically, this non-iterative paradigm allows us to conduct inner-level optimization (value estimation) in training, while performing outer-level optimization (policy extraction) in testing. Naturally, such a paradigm raises three core questions that are not fully answered by prior non-iterative offline RL counterparts like rewardconditioned policy: Q1) What information should we transfer from the inner-level to the outer-level? Q2) What should we pay attention to when exploiting the transferred information for safe/confident outer-level optimization? Q3) What are the benefits of concurrently conducting outer-level optimization during testing? Motivated by model-based optimization (MBO), we propose DROP (Design fROm Policies), which fully answers the above questions. Specifically, in the inner-level, DROP decomposes offline data into multiple subsets and learns an MBO score model (A1). To keep safe exploitation to the score model in the outer-level, we explicitly learn a behavior embedding and introduce a conservative regularization (A2). During testing, we show that DROP permits test-time adaptation, enabling an adaptive inference across states (A3). Empirically, we find that DROP, compared to prior non-iterative offline RL counterparts, gains an average improvement probability of more than 80%, and achieves comparable or better performance compared to prior iterative baselines.
A Real-World Quadrupedal Locomotion Benchmark for Offline Reinforcement Learning
Zhang, Hongyin, Yang, Shuyu, Wang, Donglin
Online reinforcement learning (RL) methods are often data-inefficient or unreliable, making them difficult to train on real robotic hardware, especially quadruped robots. Learning robotic tasks from pre-collected data is a promising direction. Meanwhile, agile and stable legged robotic locomotion remains an open question in their general form. Offline reinforcement learning (ORL) has the potential to make breakthroughs in this challenging field, but its current bottleneck lies in the lack of diverse datasets for challenging realistic tasks. To facilitate the development of ORL, we benchmarked 11 ORL algorithms in the realistic quadrupedal locomotion dataset. Such dataset is collected by the classic model predictive control (MPC) method, rather than the model-free online RL method commonly used by previous benchmarks. Extensive experimental results show that the best-performing ORL algorithms can achieve competitive performance compared with the model-free RL, and even surpass it in some tasks. However, there is still a gap between the learning-based methods and MPC, especially in terms of stability and rapid adaptation. Our proposed benchmark will serve as a development platform for testing and evaluating the performance of ORL algorithms in real-world legged locomotion tasks.