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Collaborating Authors

 You, Yurong


DreamDrive: Generative 4D Scene Modeling from Street View Images

arXiv.org Artificial Intelligence

Synthesizing photo-realistic visual observations from an ego vehicle's driving trajectory is a critical step towards scalable training of self-driving models. Reconstruction-based methods create 3D scenes from driving logs and synthesize geometry-consistent driving videos through neural rendering, but their dependence on costly object annotations limits their ability to generalize to in-the-wild driving scenarios. On the other hand, generative models can synthesize action-conditioned driving videos in a more generalizable way but often struggle with maintaining 3D visual consistency. In this paper, we present DreamDrive, a 4D spatial-temporal scene generation approach that combines the merits of generation and reconstruction, to synthesize generalizable 4D driving scenes and dynamic driving videos with 3D consistency. Specifically, we leverage the generative power of video diffusion models to synthesize a sequence of visual references and further elevate them to 4D with a novel hybrid Gaussian representation. Given a driving trajectory, we then render 3D-consistent driving videos via Gaussian splatting. The use of generative priors allows our method to produce high-quality 4D scenes from in-the-wild driving data, while neural rendering ensures 3D-consistent video generation from the 4D scenes. Extensive experiments on nuScenes and street view images demonstrate that DreamDrive can generate controllable and generalizable 4D driving scenes, synthesize novel views of driving videos with high fidelity and 3D consistency, decompose static and dynamic elements in a self-supervised manner, and enhance perception and planning tasks for autonomous driving.


STORM: Spatio-Temporal Reconstruction Model for Large-Scale Outdoor Scenes

arXiv.org Artificial Intelligence

We present STORM, a spatio-temporal reconstruction model designed for reconstructing dynamic outdoor scenes from sparse observations. Existing dynamic reconstruction methods often rely on per-scene optimization, dense observations across space and time, and strong motion supervision, resulting in lengthy optimization times, limited generalization to novel views or scenes, and degenerated quality caused by noisy pseudo-labels for dynamics. To address these challenges, STORM leverages a data-driven Transformer architecture that directly infers dynamic 3D scene representations--parameterized by 3D Gaussians and their velocities--in a single forward pass. Our key design is to aggregate 3D Gaussians from all frames using self-supervised scene flows, transforming them to the target timestep to enable complete (i.e., "amodal") reconstructions from arbitrary viewpoints at any moment in time. As an emergent property, STORM automatically captures dynamic instances and generates high-quality masks using only reconstruction losses. Extensive experiments on public datasets show that STORM achieves precise dynamic scene reconstruction, surpassing state-of-the-art per-scene optimization methods (+4.3 to 6.6 PSNR) and existing feed-forward approaches (+2.1 to 4.7 PSNR) in dynamic regions. STORM reconstructs large-scale outdoor scenes in 200ms, supports real-time rendering, and outperforms competitors in scene flow estimation, improving 3D EPE by 0.422m and Acc5 by 28.02%. Beyond reconstruction, we showcase four additional applications of our model, illustrating the potential of self-supervised learning for broader dynamic scene understanding.


Extrapolated Urban View Synthesis Benchmark

arXiv.org Artificial Intelligence

Photorealistic simulators are essential for the training and evaluation of vision-centric autonomous vehicles (AVs). At their core is Novel View Synthesis (NVS), a crucial capability that generates diverse unseen viewpoints to accommodate the broad and continuous pose distribution of AVs. Recent advances in radiance fields, such as 3D Gaussian Splatting, achieve photorealistic rendering at real-time speeds and have been widely used in modeling large-scale driving scenes. However, their performance is commonly evaluated using an interpolated setup with highly correlated training and test views. In contrast, extrapolation, where test views largely deviate from training views, remains underexplored, limiting progress in generalizable simulation technology. To address this gap, we leverage publicly available AV datasets with multiple traversals, multiple vehicles, and multiple cameras to build the first Extrapolated Urban View Synthesis (EUVS) benchmark. Meanwhile, we conduct quantitative and qualitative evaluations of state-of-the-art Gaussian Splatting methods across different difficulty levels. Our results show that Gaussian Splatting is prone to overfitting to training views. Besides, incorporating diffusion priors and improving geometry cannot fundamentally improve NVS under large view changes, highlighting the need for more robust approaches and large-scale training. We have released our data to help advance self-driving and urban robotics simulation technology.


Language-Image Models with 3D Understanding

arXiv.org Artificial Intelligence

Multi-modal large language models (MLLMs) have shown incredible capabilities in a variety of 2D vision and language tasks. We extend MLLMs' perceptual capabilities to ground and reason about images in 3-dimensional space. To that end, we first develop a large-scale pre-training dataset for 2D and 3D called LV3D by combining multiple existing 2D and 3D recognition datasets under a common task formulation: as multi-turn question-answering. Next, we introduce a new MLLM named Cube-LLM and pre-train it on LV3D. We show that pure data scaling makes a strong 3D perception capability without 3D specific architectural design or training objective. Cube-LLM exhibits intriguing properties similar to LLMs: (1) Cube-LLM can apply chain-of-thought prompting to improve 3D understanding from 2D context information. (2) Cube-LLM can follow complex and diverse instructions and adapt to versatile input and output formats. (3) Cube-LLM can be visually prompted such as 2D box or a set of candidate 3D boxes from specialists. Our experiments on outdoor benchmarks demonstrate that Cube-LLM significantly outperforms existing baselines by 21.3 points of AP-BEV on the Talk2Car dataset for 3D grounded reasoning and 17.7 points on the DriveLM dataset for complex reasoning about driving scenarios, respectively. Cube-LLM also shows competitive results in general MLLM benchmarks such as refCOCO for 2D grounding with (87.0) average score, as well as visual question answering benchmarks such as VQAv2, GQA, SQA, POPE, etc. for complex reasoning. Our project is available at https://janghyuncho.github.io/Cube-LLM.


Better Monocular 3D Detectors with LiDAR from the Past

arXiv.org Artificial Intelligence

Accurate 3D object detection is crucial to autonomous driving. Though LiDAR-based detectors have achieved impressive performance, the high cost of LiDAR sensors precludes their widespread adoption in affordable vehicles. Camera-based detectors are cheaper alternatives but often suffer inferior performance compared to their LiDAR-based counterparts due to inherent depth ambiguities in images. In this work, we seek to improve monocular 3D detectors by leveraging unlabeled historical LiDAR data. Specifically, at inference time, we assume that the camera-based detectors have access to multiple unlabeled LiDAR scans from past traversals at locations of interest (potentially from other high-end vehicles equipped with LiDAR sensors). Under this setup, we proposed a novel, simple, and end-to-end trainable framework, termed AsyncDepth, to effectively extract relevant features from asynchronous LiDAR traversals of the same location for monocular 3D detectors. We show consistent and significant performance gain (up to 9 AP) across multiple state-of-the-art models and datasets with a negligible additional latency of 9.66 ms and a small storage cost.


Pre-Training LiDAR-Based 3D Object Detectors Through Colorization

arXiv.org Artificial Intelligence

Accurate 3D object detection and understanding for self-driving cars heavily relies on LiDAR point clouds, necessitating large amounts of labeled data to train. In this work, we introduce an innovative pre-training approach, Grounded Point Colorization (GPC), to bridge the gap between data and labels by teaching the model to colorize LiDAR point clouds, equipping it with valuable semantic cues. To tackle challenges arising from color variations and selection bias, we incorporate color as "context" by providing ground-truth colors as hints during colorization. Even with limited labeled data, GPC significantly improves finetuning performance; notably, on just 20% of the KITTI dataset, GPC outperforms training from scratch with the entire dataset. In sum, we introduce a fresh perspective on pre-training for 3D object detection, aligning the objective with the model's intended role and ultimately advancing the accuracy and efficiency of 3D object detection for autonomous vehicles. Detecting objects such as vehicles and pedestrians in 3D is crucial for self-driving cars to operate safely. Mainstream 3D object detectors (Shi et al., 2019; 2020b; Zhu et al., 2020; He et al., 2020a) take LiDAR point clouds as input, which provide precise 3D signals of the surrounding environment. However, training a detector needs a lot of labeled data. The expensive process of curating annotated data has motivated the community to investigate model pre-training using unlabeled data that can be collected easily. Most of the existing pre-training methods are built upon contrastive learning (Yin et al., 2022; Xie et al., 2020; Zhang et al., 2021; Huang et al., 2021; Liang et al., 2021), inspired by its success in 2D recognition (Chen et al., 2020a; He et al., 2020b). The key novelties, however, are often limited to how the positive and negative data pairs are constructed. This paper attempts to go beyond contrastive learning by providing a new perspective on pre-training 3D object detectors. We rethink pre-training's role in how it could facilitate the downstream fine-tuning with labeled data.


Unsupervised Domain Adaptation for Self-Driving from Past Traversal Features

arXiv.org Artificial Intelligence

The rapid development of 3D object detection systems for self-driving cars has significantly improved accuracy. However, these systems struggle to generalize across diverse driving environments, which can lead to safety-critical failures in detecting traffic participants. To address this, we propose a method that utilizes unlabeled repeated traversals of multiple locations to adapt object detectors to new driving environments. By incorporating statistics computed from repeated LiDAR scans, we guide the adaptation process effectively. Our approach enhances LiDAR-based detection models using spatial quantized historical features and introduces a lightweight regression head to leverage the statistics for feature regularization. Additionally, we leverage the statistics for a novel self-training process to stabilize the training. The framework is detector model-agnostic and experiments on real-world datasets demonstrate significant improvements, achieving up to a 20-point performance gain, especially in detecting pedestrians and distant objects. Code is available at https://github.com/zhangtravis/Hist-DA.


Unsupervised Adaptation from Repeated Traversals for Autonomous Driving

arXiv.org Artificial Intelligence

For a self-driving car to operate reliably, its perceptual system must generalize to the end-user's environment -- ideally without additional annotation efforts. One potential solution is to leverage unlabeled data (e.g., unlabeled LiDAR point clouds) collected from the end-users' environments (i.e. target domain) to adapt the system to the difference between training and testing environments. While extensive research has been done on such an unsupervised domain adaptation problem, one fundamental problem lingers: there is no reliable signal in the target domain to supervise the adaptation process. To overcome this issue we observe that it is easy to collect unsupervised data from multiple traversals of repeated routes. While different from conventional unsupervised domain adaptation, this assumption is extremely realistic since many drivers share the same roads. We show that this simple additional assumption is sufficient to obtain a potent signal that allows us to perform iterative self-training of 3D object detectors on the target domain. Concretely, we generate pseudo-labels with the out-of-domain detector but reduce false positives by removing detections of supposedly mobile objects that are persistent across traversals. Further, we reduce false negatives by encouraging predictions in regions that are not persistent. We experiment with our approach on two large-scale driving datasets and show remarkable improvement in 3D object detection of cars, pedestrians, and cyclists, bringing us a step closer to generalizable autonomous driving.


Simple Black-box Adversarial Attacks

arXiv.org Machine Learning

We propose an intriguingly simple method for the construction of adversarial images in the black-box setting. In constrast to the white-box scenario, constructing black-box adversarial images has the additional constraint on query budget, and efficient attacks remain an open problem to date. With only the mild assumption of continuous-valued confidence scores, our highly query-efficient algorithm utilizes the following simple iterative principle: we randomly sample a vector from a predefined orthonormal basis and either add or subtract it to the target image. Despite its simplicity, the proposed method can be used for both untargeted and targeted attacks -- resulting in previously unprecedented query efficiency in both settings. We demonstrate the efficacy and efficiency of our algorithm on several real world settings including the Google Cloud Vision API. We argue that our proposed algorithm should serve as a strong baseline for future black-box attacks, in particular because it is extremely fast and its implementation requires less than 20 lines of PyTorch code.


Virtual to Real Reinforcement Learning for Autonomous Driving

arXiv.org Artificial Intelligence

Reinforcement learning is considered as a promising direction for driving policy learning. However, training autonomous driving vehicle with reinforcement learning in real environment involves non-affordable trial-and-error. It is more desirable to first train in a virtual environment and then transfer to the real environment. In this paper, we propose a novel realistic translation network to make model trained in virtual environment be workable in real world. The proposed network can convert non-realistic virtual image input into a realistic one with similar scene structure. Given realistic frames as input, driving policy trained by reinforcement learning can nicely adapt to real world driving. Experiments show that our proposed virtual to real (VR) reinforcement learning (RL) works pretty well. To our knowledge, this is the first successful case of driving policy trained by reinforcement learning that can adapt to real world driving data.