Yang, Max
AnyRotate: Gravity-Invariant In-Hand Object Rotation with Sim-to-Real Touch
Yang, Max, Lu, Chenghua, Church, Alex, Lin, Yijiong, Ford, Chris, Li, Haoran, Psomopoulou, Efi, Barton, David A. W., Lepora, Nathan F.
Human hands are capable of in-hand manipulation in the presence of different hand motions. For a robot hand, harnessing rich tactile information to achieve this level of dexterity still remains a significant challenge. In this paper, we present AnyRotate, a system for gravity-invariant multi-axis in-hand object rotation using dense featured sim-to-real touch. We tackle this problem by training a dense tactile policy in simulation and present a sim-to-real method for rich tactile sensing to achieve zero-shot policy transfer. Our formulation allows the training of a unified policy to rotate unseen objects about arbitrary rotation axes in any hand direction. In our experiments, we highlight the benefit of capturing detailed contact information when handling objects with varying properties. Interestingly, despite not having explicit slip detection, we found rich multi-fingered tactile sensing can implicitly detect object movement within grasp and provide a reactive behavior that improves the robustness of the policy. The project website can be found at https://maxyang27896.github.io/anyrotate/.
DexiTac: Soft Dexterous Tactile Gripping
Lu, Chenghua, Tang, Kailuan, Yang, Max, Yue, Tianqi, Lepora, Nathan F.
Grasping object,whether they are flat, round, or narrow and whether they have regular or irregular shapes,introduces difficulties in determining the ideal grasping posture, even for the most state-of-the-art grippers. In this article, we presented a reconfigurable pneumatic gripper with fingers that could be set in various configurations, such as hooking, supporting, closuring, and pinching. Each finger incorporates a dexterous joint, a rotating joint, and a customized plug-and-play visuotactile sensor, the DigiTac-v1.5, to control manipulation in real time. We propose a tactile kernel density manipulation strategy for simple and versatile control, including detecting grasp stability, responding to disturbances and guiding dexterous manipulations. We develop a double closed-loop control system that separately focuses on secure grasping and task management, demonstrated with tasks that highlight the capabilities above. The gripper is relatively easy to fabricate and customize, offering a promising and extensible way to combine soft dexterity and tactile sensing for diverse applications in robotic manipulation.
Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces
Comi, Mauro, Tonioni, Alessio, Yang, Max, Tremblay, Jonathan, Blukis, Valts, Lin, Yijiong, Lepora, Nathan F., Aitchison, Laurence
Touch and vision go hand in hand, mutually enhancing our ability to understand the world. From a research perspective, the problem of mixing touch and vision is underexplored and presents interesting challenges. To this end, we propose Tactile-Informed 3DGS, a novel approach that incorporates touch data (local depth maps) with multi-view vision data to achieve surface reconstruction and novel view synthesis. Our method optimises 3D Gaussian primitives to accurately model the object's geometry at points of contact. By creating a framework that decreases the transmittance at touch locations, we achieve a refined surface reconstruction, ensuring a uniformly smooth depth map. Touch is particularly useful when considering non-Lambertian objects (e.g. shiny or reflective surfaces) since contemporary methods tend to fail to reconstruct with fidelity specular highlights. By combining vision and tactile sensing, we achieve more accurate geometry reconstructions with fewer images than prior methods. We conduct evaluation on objects with glossy and reflective surfaces and demonstrate the effectiveness of our approach, offering significant improvements in reconstruction quality.
Sim-to-Real Model-Based and Model-Free Deep Reinforcement Learning for Tactile Pushing
Yang, Max, Lin, Yijiong, Church, Alex, Lloyd, John, Zhang, Dandan, Barton, David A. W., Lepora, Nathan F.
Object pushing presents a key non-prehensile manipulation problem that is illustrative of more complex robotic manipulation tasks. While deep reinforcement learning (RL) methods have demonstrated impressive learning capabilities using visual input, a lack of tactile sensing limits their capability for fine and reliable control during manipulation. Here we propose a deep RL approach to object pushing using tactile sensing without visual input, namely tactile pushing. We present a goal-conditioned formulation that allows both model-free and model-based RL to obtain accurate policies for pushing an object to a goal. To achieve real-world performance, we adopt a sim-to-real approach. Our results demonstrate that it is possible to train on a single object and a limited sample of goals to produce precise and reliable policies that can generalize to a variety of unseen objects and pushing scenarios without domain randomization. We experiment with the trained agents in harsh pushing conditions, and show that with significantly more training samples, a model-free policy can outperform a model-based planner, generating shorter and more reliable pushing trajectories despite large disturbances. The simplicity of our training environment and effective real-world performance highlights the value of rich tactile information for fine manipulation. Code and videos are available at https://sites.google.com/view/tactile-rl-pushing/.
Bi-Touch: Bimanual Tactile Manipulation with Sim-to-Real Deep Reinforcement Learning
Lin, Yijiong, Church, Alex, Yang, Max, Li, Haoran, Lloyd, John, Zhang, Dandan, Lepora, Nathan F.
Bimanual manipulation with tactile feedback will be key to human-level robot dexterity. However, this topic is less explored than single-arm settings, partly due to the availability of suitable hardware along with the complexity of designing effective controllers for tasks with relatively large state-action spaces. Here we introduce a dual-arm tactile robotic system (Bi-Touch) based on the Tactile Gym 2.0 setup that integrates two affordable industrial-level robot arms with low-cost high-resolution tactile sensors (TacTips). We present a suite of bimanual manipulation tasks tailored towards tactile feedback: bi-pushing, bi-reorienting and bi-gathering. To learn effective policies, we introduce appropriate reward functions for these tasks and propose a novel goal-update mechanism with deep reinforcement learning. We also apply these policies to real-world settings with a tactile sim-to-real approach. Our analysis highlights and addresses some challenges met during the sim-to-real application, e.g. the learned policy tended to squeeze an object in the bi-reorienting task due to the sim-to-real gap. Finally, we demonstrate the generalizability and robustness of this system by experimenting with different unseen objects with applied perturbations in the real world. Code and videos are available at https://sites.google.com/view/bi-touch/.
Tac-VGNN: A Voronoi Graph Neural Network for Pose-Based Tactile Servoing
Fan, Wen, Yang, Max, Xing, Yifan, Lepora, Nathan F., Zhang, Dandan
Tactile pose estimation and tactile servoing are fundamental capabilities of robot touch. Reliable and precise pose estimation can be provided by applying deep learning models to high-resolution optical tactile sensors. Given the recent successes of Graph Neural Network (GNN) and the effectiveness of Voronoi features, we developed a Tactile Voronoi Graph Neural Network (Tac-VGNN) to achieve reliable pose-based tactile servoing relying on a biomimetic optical tactile sensor (TacTip). The GNN is well suited to modeling the distribution relationship between shear motions of the tactile markers, while the Voronoi diagram supplements this with area-based tactile features related to contact depth. The experiment results showed that the Tac-VGNN model can help enhance data interpretability during graph generation and model training efficiency significantly than CNN-based methods. It also improved pose estimation accuracy along vertical depth by 28.57% over vanilla GNN without Voronoi features and achieved better performance on the real surface following tasks with smoother robot control trajectories. For more project details, please view our website: https://sites.google.com/view/tac-vgnn/home