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Collaborating Authors

 Yang, Chenyu


VQ-ACE: Efficient Policy Search for Dexterous Robotic Manipulation via Action Chunking Embedding

arXiv.org Artificial Intelligence

Dexterous robotic manipulation remains a significant challenge due to the high dimensionality and complexity of hand movements required for tasks like in-hand manipulation and object grasping. This paper addresses this issue by introducing Vector Quantized Action Chunking Embedding (VQ-ACE), a novel framework that compresses human hand motion into a quantized latent space, significantly reducing the action space's dimensionality while preserving key motion characteristics. By integrating VQ-ACE with both Model Predictive Control (MPC) and Reinforcement Learning (RL), we enable more efficient exploration and policy learning in dexterous manipulation tasks using a biomimetic robotic hand. Our results show that latent space sampling with MPC produces more human-like behavior in tasks such as Ball Rolling and Object Picking, leading to higher task success rates and reduced control costs. For RL, action chunking accelerates learning and improves exploration, demonstrated through faster convergence in tasks like cube stacking and in-hand cube reorientation. These findings suggest that VQ-ACE offers a scalable and effective solution for robotic manipulation tasks involving complex, high-dimensional state spaces, contributing to more natural and adaptable robotic systems.


CRAG -- Comprehensive RAG Benchmark

arXiv.org Artificial Intelligence

Retrieval-Augmented Generation (RAG) has recently emerged as a promising solution to alleviate Large Language Model (LLM)'s deficiency in lack of knowledge. Existing RAG datasets, however, do not adequately represent the diverse and dynamic nature of real-world Question Answering (QA) tasks. To bridge this gap, we introduce the Comprehensive RAG Benchmark (CRAG), a factual question answering benchmark of 4,409 question-answer pairs and mock APIs to simulate web and Knowledge Graph (KG) search. CRAG is designed to encapsulate a diverse array of questions across five domains and eight question categories, reflecting varied entity popularity from popular to long-tail, and temporal dynamisms ranging from years to seconds. Our evaluation on this benchmark highlights the gap to fully trustworthy QA. Whereas most advanced LLMs achieve <=34% accuracy on CRAG, adding RAG in a straightforward manner improves the accuracy only to 44%. State-of-the-art industry RAG solutions only answer 63% questions without any hallucination. CRAG also reveals much lower accuracy in answering questions regarding facts with higher dynamism, lower popularity, or higher complexity, suggesting future research directions. The CRAG benchmark laid the groundwork for a KDD Cup 2024 challenge, attracting thousands of participants and submissions within the first 50 days of the competition. We commit to maintaining CRAG to serve research communities in advancing RAG solutions and general QA solutions.


VerifAI: Verified Generative AI

arXiv.org Artificial Intelligence

Generative AI has made significant strides, yet concerns about the accuracy and reliability of its outputs continue to grow. Such inaccuracies can have serious consequences such as inaccurate decision-making, the spread of false information, privacy violations, legal liabilities, and more. Although efforts to address these risks are underway, including explainable AI and responsible AI practices such as transparency, privacy protection, bias mitigation, and social and environmental responsibility, misinformation caused by generative AI will remain a significant challenge. We propose that verifying the outputs of generative AI from a data management perspective is an emerging issue for generative AI. This involves analyzing the underlying data from multi-modal data lakes, including text files, tables, and knowledge graphs, and assessing its quality and consistency. By doing so, we can establish a stronger foundation for evaluating the outputs of generative AI models. Such an approach can ensure the correctness of generative AI, promote transparency, and enable decision-making with greater confidence. Our vision is to promote the development of verifiable generative AI and contribute to a more trustworthy and responsible use of AI.


Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory

arXiv.org Artificial Intelligence

The captivating realm of Minecraft has attracted substantial research interest in recent years, serving as a rich platform for developing intelligent agents capable of functioning in open-world environments. However, the current research landscape predominantly focuses on specific objectives, such as the popular "ObtainDiamond" task, and has not yet shown effective generalization to a broader spectrum of tasks. Furthermore, the current leading success rate for the "ObtainDiamond" task stands at around 20%, highlighting the limitations of Reinforcement Learning (RL) based controllers used in existing methods. To tackle these challenges, we introduce Ghost in the Minecraft (GITM), a novel framework integrates Large Language Models (LLMs) with text-based knowledge and memory, aiming to create Generally Capable Agents (GCAs) in Minecraft. These agents, equipped with the logic and common sense capabilities of LLMs, can skillfully navigate complex, sparse-reward environments with text-based interactions. We develop a set of structured actions and leverage LLMs to generate action plans for the agents to execute. The resulting LLM-based agent markedly surpasses previous methods, achieving a remarkable improvement of +47.5% in success rate on the "ObtainDiamond" task, demonstrating superior robustness compared to traditional RL-based controllers. Notably, our agent is the first to procure all items in the Minecraft Overworld technology tree, demonstrating its extensive capabilities. GITM does not need any GPU for training, but a single CPU node with 32 CPU cores is enough. This research shows the potential of LLMs in developing capable agents for handling long-horizon, complex tasks and adapting to uncertainties in open-world environments. See the project website at https://github.com/OpenGVLab/GITM.


Seeing Through the Grass: Semantic Pointcloud Filter for Support Surface Learning

arXiv.org Artificial Intelligence

Mobile ground robots require perceiving and understanding their surrounding support surface to move around autonomously and safely. The support surface is commonly estimated based on exteroceptive depth measurements, e.g., from LiDARs. However, the measured depth fails to align with the true support surface in the presence of high grass or other penetrable vegetation. In this work, we present the Semantic Pointcloud Filter (SPF), a Convolutional Neural Network (CNN) that learns to adjust LiDAR measurements to align with the underlying support surface. The SPF is trained in a semi-self-supervised manner and takes as an input a LiDAR pointcloud and RGB image. The network predicts a binary segmentation mask that identifies the specific points requiring adjustment, along with estimating their corresponding depth values. To train the segmentation task, 300 distinct images are manually labeled into rigid and non-rigid terrain. The depth estimation task is trained in a self-supervised manner by utilizing the future footholds of the robot to estimate the support surface based on a Gaussian process. Our method can correctly adjust the support surface prior to interacting with the terrain and is extensively tested on the quadruped robot ANYmal. We show the qualitative benefits of SPF in natural environments for elevation mapping and traversability estimation compared to using raw sensor measurements and existing smoothing methods. Quantitative analysis is performed in various natural environments, and an improvement by 48% RMSE is achieved within a meadow terrain.


Efficient Sampling-Based Maximum Entropy Inverse Reinforcement Learning with Application to Autonomous Driving

arXiv.org Artificial Intelligence

In the past decades, we have witnessed significant progress in the domain of autonomous driving. Advanced techniques based on optimization and reinforcement learning (RL) become increasingly powerful at solving the forward problem: given designed reward/cost functions, how should we optimize them and obtain driving policies that interact with the environment safely and efficiently. Such progress has raised another equally important question: \emph{what should we optimize}? Instead of manually specifying the reward functions, it is desired that we can extract what human drivers try to optimize from real traffic data and assign that to autonomous vehicles to enable more naturalistic and transparent interaction between humans and intelligent agents. To address this issue, we present an efficient sampling-based maximum-entropy inverse reinforcement learning (IRL) algorithm in this paper. Different from existing IRL algorithms, by introducing an efficient continuous-domain trajectory sampler, the proposed algorithm can directly learn the reward functions in the continuous domain while considering the uncertainties in demonstrated trajectories from human drivers. We evaluate the proposed algorithm on real driving data, including both non-interactive and interactive scenarios. The experimental results show that the proposed algorithm achieves more accurate prediction performance with faster convergence speed and better generalization compared to other baseline IRL algorithms.