Wu, Yusong
ReaLJam: Real-Time Human-AI Music Jamming with Reinforcement Learning-Tuned Transformers
Scarlatos, Alexander, Wu, Yusong, Simon, Ian, Roberts, Adam, Cooijmans, Tim, Jaques, Natasha, Tarakajian, Cassie, Huang, Cheng-Zhi Anna
Recent advances in generative artificial intelligence (AI) have created models capable of high-quality musical content generation. However, little consideration is given to how to use these models for real-time or cooperative jamming musical applications because of crucial required features: low latency, the ability to communicate planned actions, and the ability to adapt to user input in real-time. To support these needs, we introduce ReaLJam, an interface and protocol for live musical jamming sessions between a human and a Transformer-based AI agent trained with reinforcement learning. We enable real-time interactions using the concept of anticipation, where the agent continually predicts how the performance will unfold and visually conveys its plan to the user. We conduct a user study where experienced musicians jam in real-time with the agent through ReaLJam. Our results demonstrate that ReaLJam enables enjoyable and musically interesting sessions, and we uncover important takeaways for future work.
The Song Describer Dataset: a Corpus of Audio Captions for Music-and-Language Evaluation
Manco, Ilaria, Weck, Benno, Doh, SeungHeon, Won, Minz, Zhang, Yixiao, Bogdanov, Dmitry, Wu, Yusong, Chen, Ke, Tovstogan, Philip, Benetos, Emmanouil, Quinton, Elio, Fazekas, György, Nam, Juhan
We introduce the Song Describer dataset (SDD), a new crowdsourced corpus of high-quality audio-caption pairs, designed for the evaluation of music-and-language models. The dataset consists of 1.1k human-written natural language descriptions of 706 music recordings, all publicly accessible and released under Creative Common licenses. To showcase the use of our dataset, we benchmark popular models on three key music-and-language tasks (music captioning, text-to-music generation and music-language retrieval). Our experiments highlight the importance of cross-dataset evaluation and offer insights into how researchers can use SDD to gain a broader understanding of model performance.
MusicLDM: Enhancing Novelty in Text-to-Music Generation Using Beat-Synchronous Mixup Strategies
Chen, Ke, Wu, Yusong, Liu, Haohe, Nezhurina, Marianna, Berg-Kirkpatrick, Taylor, Dubnov, Shlomo
Diffusion models have shown promising results in cross-modal generation tasks, including text-to-image and text-to-audio generation. However, generating music, as a special type of audio, presents unique challenges due to limited availability of music data and sensitive issues related to copyright and plagiarism. In this paper, to tackle these challenges, we first construct a state-of-the-art text-to-music model, MusicLDM, that adapts Stable Diffusion and AudioLDM architectures to the music domain. We achieve this by retraining the contrastive language-audio pretraining model (CLAP) and the Hifi-GAN vocoder, as components of MusicLDM, on a collection of music data samples. Then, to address the limitations of training data and to avoid plagiarism, we leverage a beat tracking model and propose two different mixup strategies for data augmentation: beat-synchronous audio mixup and beat-synchronous latent mixup, which recombine training audio directly or via a latent embeddings space, respectively. Such mixup strategies encourage the model to interpolate between musical training samples and generate new music within the convex hull of the training data, making the generated music more diverse while still staying faithful to the corresponding style. In addition to popular evaluation metrics, we design several new evaluation metrics based on CLAP score to demonstrate that our proposed MusicLDM and beat-synchronous mixup strategies improve both the quality and novelty of generated music, as well as the correspondence between input text and generated music.