Wu, Youzheng
Leveraging Label Information for Multimodal Emotion Recognition
Wang, Peiying, Zeng, Sunlu, Chen, Junqing, Fan, Lu, Chen, Meng, Wu, Youzheng, He, Xiaodong
Multimodal emotion recognition (MER) aims to detect the emotional status of a given expression by combining the speech and text information. Intuitively, label information should be capable of helping the model locate the salient tokens/frames relevant to the specific emotion, which finally facilitates the MER task. Inspired by this, we propose a novel approach for MER by leveraging label information. Specifically, we first obtain the representative label embeddings for both text and speech modalities, then learn the label-enhanced text/speech representations for each utterance via label-token and label-frame interactions. Finally, we devise a novel label-guided attentive fusion module to fuse the label-aware text and speech representations for emotion classification. Extensive experiments were conducted on the public IEMOCAP dataset, and experimental results demonstrate that our proposed approach outperforms existing baselines and achieves new state-of-the-art performance.
Mars: Modeling Context & State Representations with Contrastive Learning for End-to-End Task-Oriented Dialog
Sun, Haipeng, Bao, Junwei, Wu, Youzheng, He, Xiaodong
Traditional end-to-end task-oriented dialog systems first convert dialog context into belief state and action state before generating the system response. The system response performance is significantly affected by the quality of the belief state and action state. We first explore what dialog context representation is beneficial to improving the quality of the belief state and action state, which further enhances the generated response quality. To tackle our exploration, we propose Mars, an end-to-end task-oriented dialog system with two contrastive learning strategies to model the relationship between dialog context and belief/action state representations. Empirical results show dialog context representations, which are more different from semantic state representations, are more conducive to multi-turn task-oriented dialog. Moreover, our proposed Mars achieves state-of-the-art performance on the MultiWOZ 2.0, CamRest676, and CrossWOZ.
SegCLIP: Patch Aggregation with Learnable Centers for Open-Vocabulary Semantic Segmentation
Luo, Huaishao, Bao, Junwei, Wu, Youzheng, He, Xiaodong, Li, Tianrui
Recently, the contrastive language-image pre-training, e.g., CLIP, has demonstrated promising results on various downstream tasks. The pre-trained model can capture enriched visual concepts for images by learning from a large scale of text-image data. However, transferring the learned visual knowledge to open-vocabulary semantic segmentation is still under-explored. In this paper, we propose a CLIP-based model named SegCLIP for the topic of open-vocabulary segmentation in an annotation-free manner. The SegCLIP achieves segmentation based on ViT and the main idea is to gather patches with learnable centers to semantic regions through training on text-image pairs. The gathering operation can dynamically capture the semantic groups, which can be used to generate the final segmentation results. We further propose a reconstruction loss on masked patches and a superpixel-based KL loss with pseudo-labels to enhance the visual representation. Experimental results show that our model achieves comparable or superior segmentation accuracy on the PASCAL VOC 2012 (+0.3% mIoU), PASCAL Context (+2.3% mIoU), and COCO (+2.2% mIoU) compared with baselines. We release the code at https://github.com/ArrowLuo/SegCLIP.
MoNET: Tackle State Momentum via Noise-Enhanced Training for Dialogue State Tracking
Zhang, Haoning, Bao, Junwei, Sun, Haipeng, Wu, Youzheng, Li, Wenye, Cui, Shuguang, He, Xiaodong
Dialogue state tracking (DST) aims to convert the dialogue history into dialogue states which consist of slot-value pairs. As condensed structural information memorizing all history information, the dialogue state in the last turn is typically adopted as the input for predicting the current state by DST models. However, these models tend to keep the predicted slot values unchanged, which is defined as state momentum in this paper. Specifically, the models struggle to update slot values that need to be changed and correct wrongly predicted slot values in the last turn. To this end, we propose MoNET to tackle state momentum via noise-enhanced training. First, the previous state of each turn in the training data is noised via replacing some of its slot values. Then, the noised previous state is used as the input to learn to predict the current state, improving the model's ability to update and correct slot values. Furthermore, a contrastive context matching framework is designed to narrow the representation distance between a state and its corresponding noised variant, which reduces the impact of noised state and makes the model better understand the dialogue history. Experimental results on MultiWOZ datasets show that MoNET outperforms previous DST methods. Ablations and analysis verify the effectiveness of MoNET in alleviating state momentum and improving anti-noise ability.
AUGUST: an Automatic Generation Understudy for Synthesizing Conversational Recommendation Datasets
Lu, Yu, Bao, Junwei, Ma, Zichen, Han, Xiaoguang, Wu, Youzheng, Cui, Shuguang, He, Xiaodong
High-quality data is essential for conversational recommendation systems and serves as the cornerstone of the network architecture development and training strategy design. Existing works contribute heavy human efforts to manually labeling or designing and extending recommender dialogue templates. However, they suffer from (i) the limited number of human annotators results in that datasets can hardly capture rich and large-scale cases in the real world, (ii) the limited experience and knowledge of annotators account for the uninformative corpus and inappropriate recommendations. In this paper, we propose a novel automatic dataset synthesis approach that can generate both large-scale and high-quality recommendation dialogues through a data2text generation process, where unstructured recommendation conversations are generated from structured graphs based on user-item information from the real world. In doing so, we comprehensively exploit: (i) rich personalized user profiles from traditional recommendation datasets, (ii) rich external knowledge from knowledge graphs, and (iii) the conversation ability contained in human-to-human conversational recommendation datasets. Extensive experiments validate the benefit brought by the automatically synthesized data under low-resource scenarios and demonstrate the promising potential to facilitate the development of a more effective conversational recommendation system.
SGG: Learning to Select, Guide, and Generate for Keyphrase Generation
Zhao, Jing, Bao, Junwei, Wang, Yifan, Wu, Youzheng, He, Xiaodong, Zhou, Bowen
Keyphrases, that concisely summarize the high-level topics discussed in a document, can be categorized into present keyphrase which explicitly appears in the source text, and absent keyphrase which does not match any contiguous subsequence but is highly semantically related to the source. Most existing keyphrase generation approaches synchronously generate present and absent keyphrases without explicitly distinguishing these two categories. In this paper, a Select-Guide-Generate (SGG) approach is proposed to deal with present and absent keyphrase generation separately with different mechanisms. Specifically, SGG is a hierarchical neural network which consists of a pointing-based selector at low layer concentrated on present keyphrase generation, a selection-guided generator at high layer dedicated to absent keyphrase generation, and a guider in the middle to transfer information from selector to generator. Experimental results on four keyphrase generation benchmarks demonstrate the effectiveness of our model, which significantly outperforms the strong baselines for both present and absent keyphrases generation. Furthermore, we extend SGG to a title generation task which indicates its extensibility in natural language generation tasks.
Mappa Mundi: An Interactive Artistic Mind Map Generator with Artificial Imagination
Liu, Ruixue, Chen, Baoyang, Chen, Meng, Wu, Youzheng, Qiu, Zhijie, He, Xiaodong
We present a novel real-time, collaborative, and interactive AI painting system, Mappa Mundi, for artistic Mind Map creation. The system consists of a voice-based input interface, an automatic topic expansion module, and an image projection module. The key innovation is to inject Artificial Imagination into painting creation by considering lexical and phonological similarities of language, learning and inheriting artist's original painting style, and applying the principles of Dadaism and impossibility of improvisation. Our system indicates that AI and artist can collaborate seamlessly to create imaginative artistic painting and Mappa Mundi has been applied in art exhibition in UCCA, Beijing