Wang, Pu
BioPose: Biomechanically-accurate 3D Pose Estimation from Monocular Videos
Koleini, Farnoosh, Saleem, Muhammad Usama, Wang, Pu, Xue, Hongfei, Helmy, Ahmed, Fenwick, Abbey
Recent advancements in 3D human pose estimation from single-camera images and videos have relied on parametric models, like SMPL. However, these models oversimplify anatomical structures, limiting their accuracy in capturing true joint locations and movements, which reduces their applicability in biomechanics, healthcare, and robotics. Biomechanically accurate pose estimation, on the other hand, typically requires costly marker-based motion capture systems and optimization techniques in specialized labs. To bridge this gap, we propose BioPose, a novel learning-based framework for predicting biomechanically accurate 3D human pose directly from monocular videos. BioPose includes three key components: a Multi-Query Human Mesh Recovery model (MQ-HMR), a Neural Inverse Kinematics (NeurIK) model, and a 2D-informed pose refinement technique. MQ-HMR leverages a multi-query deformable transformer to extract multi-scale fine-grained image features, enabling precise human mesh recovery. NeurIK treats the mesh vertices as virtual markers, applying a spatial-temporal network to regress biomechanically accurate 3D poses under anatomical constraints. To further improve 3D pose estimations, a 2D-informed refinement step optimizes the query tokens during inference by aligning the 3D structure with 2D pose observations. Experiments on benchmark datasets demonstrate that BioPose significantly outperforms state-of-the-art methods. Project website: \url{https://m-usamasaleem.github.io/publication/BioPose/BioPose.html}.
GenHMR: Generative Human Mesh Recovery
Saleem, Muhammad Usama, Pinyoanuntapong, Ekkasit, Wang, Pu, Xue, Hongfei, Das, Srijan, Chen, Chen
Human mesh recovery (HMR) is crucial in many computer vision applications; from health to arts and entertainment. HMR from monocular images has predominantly been addressed by deterministic methods that output a single prediction for a given 2D image. However, HMR from a single image is an ill-posed problem due to depth ambiguity and occlusions. Probabilistic methods have attempted to address this by generating and fusing multiple plausible 3D reconstructions, but their performance has often lagged behind deterministic approaches. In this paper, we introduce GenHMR, a novel generative framework that reformulates monocular HMR as an image-conditioned generative task, explicitly modeling and mitigating uncertainties in the 2D-to-3D mapping process. GenHMR comprises two key components: (1) a pose tokenizer to convert 3D human poses into a sequence of discrete tokens in a latent space, and (2) an image-conditional masked transformer to learn the probabilistic distributions of the pose tokens, conditioned on the input image prompt along with randomly masked token sequence. During inference, the model samples from the learned conditional distribution to iteratively decode high-confidence pose tokens, thereby reducing 3D reconstruction uncertainties. To further refine the reconstruction, a 2D pose-guided refinement technique is proposed to directly fine-tune the decoded pose tokens in the latent space, which forces the projected 3D body mesh to align with the 2D pose clues. Experiments on benchmark datasets demonstrate that GenHMR significantly outperforms state-of-the-art methods. Project website can be found at https://m-usamasaleem.github.io/publication/GenHMR/GenHMR.html
MMHMR: Generative Masked Modeling for Hand Mesh Recovery
Saleem, Muhammad Usama, Pinyoanuntapong, Ekkasit, Patel, Mayur Jagdishbhai, Xue, Hongfei, Helmy, Ahmed, Das, Srijan, Wang, Pu
Reconstructing a 3D hand mesh from a single RGB image is challenging due to complex articulations, self-occlusions, and depth ambiguities. Traditional discriminative methods, which learn a deterministic mapping from a 2D image to a single 3D mesh, often struggle with the inherent ambiguities in 2D-to-3D mapping. To address this challenge, we propose MMHMR, a novel generative masked model for hand mesh recovery that synthesizes plausible 3D hand meshes by learning and sampling from the probabilistic distribution of the ambiguous 2D-to-3D mapping process. MMHMR consists of two key components: (1) a VQ-MANO, which encodes 3D hand articulations as discrete pose tokens in a latent space, and (2) a Context-Guided Masked Transformer that randomly masks out pose tokens and learns their joint distribution, conditioned on corrupted token sequences, image context, and 2D pose cues. This learned distribution facilitates confidence-guided sampling during inference, producing mesh reconstructions with low uncertainty and high precision. Extensive evaluations on benchmark and real-world datasets demonstrate that MMHMR achieves state-of-the-art accuracy, robustness, and realism in 3D hand mesh reconstruction. Project website: https://m-usamasaleem.github.io/publication/MMHMR/mmhmr.html
LLAVIDAL: Benchmarking Large Language Vision Models for Daily Activities of Living
Chakraborty, Rajatsubhra, Sinha, Arkaprava, Reilly, Dominick, Govind, Manish Kumar, Wang, Pu, Bremond, Francois, Das, Srijan
Large Language Vision Models (LLVMs) have demonstrated effectiveness in processing internet videos, yet they struggle with the visually perplexing dynamics present in Activities of Daily Living (ADL) due to limited pertinent datasets and models tailored to relevant cues. To this end, we propose a framework for curating ADL multiview datasets to fine-tune LLVMs, resulting in the creation of ADL-X, comprising 100K RGB video-instruction pairs, language descriptions, 3D skeletons, and action-conditioned object trajectories. We introduce LLAVIDAL, an LLVM capable of incorporating 3D poses and relevant object trajectories to understand the intricate spatiotemporal relationships within ADLs. Furthermore, we present a novel benchmark, ADLMCQ, for quantifying LLVM effectiveness in ADL scenarios. When trained on ADL-X, LLAVIDAL consistently achieves state-of-the-art performance across all ADL evaluation metrics. Qualitative analysis reveals LLAVIDAL's temporal reasoning capabilities in understanding ADL. The link to the dataset is provided at: https://adl-x.github.io/
Diffusion Gaussian Mixture Audio Denoise
Wang, Pu, Li, Junhui, Li, Jialu, Guo, Liangdong, Zhang, Youshan
Recent diffusion models have achieved promising performances in audio-denoising tasks. The unique property of the reverse process could recover clean signals. However, the distribution of real-world noises does not comply with a single Gaussian distribution and is even unknown. The sampling of Gaussian noise conditions limits its application scenarios. To overcome these challenges, we propose a DiffGMM model, a denoising model based on the diffusion and Gaussian mixture models. We employ the reverse process to estimate parameters for the Gaussian mixture model. Given a noisy audio signal, we first apply a 1D-U-Net to extract features and train linear layers to estimate parameters for the Gaussian mixture model, and we approximate the real noise distributions. The noisy signal is continuously subtracted from the estimated noise to output clean audio signals. Extensive experimental results demonstrate that the proposed DiffGMM model achieves state-of-the-art performance.
MMM: Generative Masked Motion Model
Pinyoanuntapong, Ekkasit, Wang, Pu, Lee, Minwoo, Chen, Chen
Recent advances in text-to-motion generation using diffusion and autoregressive models have shown promising results. However, these models often suffer from a trade-off between real-time performance, high fidelity, and motion editability. To address this gap, we introduce MMM, a novel yet simple motion generation paradigm based on Masked Motion Model. MMM consists of two key components: (1) a motion tokenizer that transforms 3D human motion into a sequence of discrete tokens in latent space, and (2) a conditional masked motion transformer that learns to predict randomly masked motion tokens, conditioned on the pre-computed text tokens. By attending to motion and text tokens in all directions, MMM explicitly captures inherent dependency among motion tokens and semantic mapping between motion and text tokens. During inference, this allows parallel and iterative decoding of multiple motion tokens that are highly consistent with fine-grained text descriptions, therefore simultaneously achieving high-fidelity and high-speed motion generation. In addition, MMM has innate motion editability. By simply placing mask tokens in the place that needs editing, MMM automatically fills the gaps while guaranteeing smooth transitions between editing and non-editing parts. Extensive experiments on the HumanML3D and KIT-ML datasets demonstrate that MMM surpasses current leading methods in generating high-quality motion (evidenced by superior FID scores of 0.08 and 0.429), while offering advanced editing features such as body-part modification, motion in-betweening, and the synthesis of long motion sequences. In addition, MMM is two orders of magnitude faster on a single mid-range GPU than editable motion diffusion models. Our project page is available at \url{https://exitudio.github.io/MMM-page}.
DPATD: Dual-Phase Audio Transformer for Denoising
Li, Junhui, Wang, Pu, Li, Jialu, Wang, Xinzhe, Zhang, Youshan
Recent high-performance transformer-based speech enhancement models demonstrate that time domain methods could achieve similar performance as time-frequency domain methods. However, time-domain speech enhancement systems typically receive input audio sequences consisting of a large number of time steps, making it challenging to model extremely long sequences and train models to perform adequately. In this paper, we utilize smaller audio chunks as input to achieve efficient utilization of audio information to address the above challenges. We propose a dual-phase audio transformer for denoising (DPATD), a novel model to organize transformer layers in a deep structure to learn clean audio sequences for denoising. DPATD splits the audio input into smaller chunks, where the input length can be proportional to the square root of the original sequence length. Our memory-compressed explainable attention is efficient and converges faster compared to the frequently used self-attention module. Extensive experiments demonstrate that our model outperforms state-of-the-art methods.
Skeleton-based Human Action Recognition via Convolutional Neural Networks (CNN)
Ali, Ayman, Pinyoanuntapong, Ekkasit, Wang, Pu, Dorodchi, Mohsen
Recently, there has been a remarkable increase in the interest towards skeleton-based action recognition within the research community, owing to its various advantageous features, including computational efficiency, representative features, and illumination invariance. Despite this, researchers continue to explore and investigate the most optimal way to represent human actions through skeleton representation and the extracted features. As a result, the growth and availability of human action recognition datasets have risen substantially. In addition, deep learning-based algorithms have gained widespread popularity due to the remarkable advancements in various computer vision tasks. Most state-of-the-art contributions in skeleton-based action recognition incorporate a Graph Neural Network (GCN) architecture for representing the human body and extracting features. Our research demonstrates that Convolutional Neural Networks (CNNs) can attain comparable results to GCN, provided that the proper training techniques, augmentations, and optimizers are applied. Our approach has been rigorously validated, and we have achieved a score of 95% on the NTU-60 dataset
A Modular Multi-stage Lightweight Graph Transformer Network for Human Pose and Shape Estimation from 2D Human Pose
Ali, Ayman, Pinyoanuntapong, Ekkasit, Wang, Pu, Dorodchi, Mohsen
In this research, we address the challenge faced by existing deep learning-based human mesh reconstruction methods in balancing accuracy and computational efficiency. These methods typically prioritize accuracy, resulting in large network sizes and excessive computational complexity, which may hinder their practical application in real-world scenarios, such as virtual reality systems. To address this issue, we introduce a modular multi-stage lightweight graph-based transformer network for human pose and shape estimation from 2D human pose, a pose-based human mesh reconstruction approach that prioritizes computational efficiency without sacrificing reconstruction accuracy. Our method consists of a 2D-to-3D lifter module that utilizes graph transformers to analyze structured and implicit joint correlations in 2D human poses, and a mesh regression module that combines the extracted pose features with a mesh template to produce the final human mesh parameters.
Quantum Feature Extraction for THz Multi-Layer Imaging
Koike-Akino, Toshiaki, Wang, Pu, Yamashita, Genki, Tsujita, Wataru, Nakajima, Makoto
A learning-based THz multi-layer imaging has been recently used for contactless three-dimensional (3D) positioning and encoding. We show a proof-of-concept demonstration of an emerging quantum machine learning (QML) framework to deal with depth variation, shadow effect, and double-sided content recognition, through an experimental validation.