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Collaborating Authors

 Tumer, Kagan


Safe Multiagent Coordination via Entropic Exploration

arXiv.org Artificial Intelligence

Many real-world multiagent learning problems involve safety concerns. In these setups, typical safe reinforcement learning algorithms constrain agents' behavior, limiting exploration -- a crucial component for discovering effective cooperative multiagent behaviors. Moreover, the multiagent literature typically models individual constraints for each agent and has yet to investigate the benefits of using joint team constraints. In this work, we analyze these team constraints from a theoretical and practical perspective and propose entropic exploration for constrained multiagent reinforcement learning (E2C) to address the exploration issue. E2C leverages observation entropy maximization to incentivize exploration and facilitate learning safe and effective cooperative behaviors. Experiments across increasingly complex domains show that E2C agents match or surpass common unconstrained and constrained baselines in task performance while reducing unsafe behaviors by up to $50\%$.


Evolutionary Reinforcement Learning for Sample-Efficient Multiagent Coordination

arXiv.org Artificial Intelligence

A key challenge for Multiagent RL (Reinforcement Learning) is the design of agent-specific, local rewards that are aligned with sparse global objectives. In this paper, we introduce MERL (Multiagent Evolutionary RL), a hybrid algorithm that does not require an explicit alignment between local and global objectives. MERL uses fast, policy-gradient based learning for each agent by utilizing their dense local rewards. Concurrently, an evolutionary algorithm is used to recruit agents into a team by directly optimizing the sparser global objective. We explore problems that require coupling (a minimum number of agents required to coordinate for success), where the degree of coupling is not known to the agents. We demonstrate that MERL's integrated approach is more sample-efficient and retains performance better with increasing coupling orders compared to MADDPG, the state-of-the-art policy-gradient algorithm for multiagent coordination.


Collaborative Evolutionary Reinforcement Learning

arXiv.org Machine Learning

Deep reinforcement learning algorithms have been successfully applied to a range of challenging control tasks. However, these methods typically struggle with achieving effective exploration and are extremely sensitive to the choice of hyperparameters. One reason is that most approaches use a noisy version of their operating policy to explore - thereby limiting the range of exploration. In this paper, we introduce Collaborative Evolutionary Reinforcement Learning (CERL), a scalable framework that comprises a portfolio of policies that simultaneously explore and exploit diverse regions of the solution space. A collection of learners - typically proven algorithms like TD3 - optimize over varying time-horizons leading to this diverse portfolio. All learners contribute to and use a shared replay buffer to achieve greater sample efficiency. Computational resources are dynamically distributed to favor the best learners as a form of online algorithm selection. Neuroevolution binds this entire process to generate a single emergent learner that exceeds the capabilities of any individual learner. Experiments in a range of continuous control benchmarks demonstrate that the emergent learner significantly outperforms its composite learners while remaining overall more sample-efficient - notably solving the Mujoco Humanoid benchmark where all of its composite learners (TD3) fail entirely in isolation.


Evolution-Guided Policy Gradient in Reinforcement Learning

Neural Information Processing Systems

Deep Reinforcement Learning (DRL) algorithms have been successfully applied to a range of challenging control tasks. However, these methods typically suffer from three core difficulties: temporal credit assignment with sparse rewards, lack of effective exploration, and brittle convergence properties that are extremely sensitive to hyperparameters. Collectively, these challenges severely limit the applicability of these approaches to real-world problems. Evolutionary Algorithms (EAs), a class of black box optimization techniques inspired by natural evolution, are well suited to address each of these three challenges. However, EAs typically suffer from high sample complexity and struggle to solve problems that require optimization of a large number of parameters. In this paper, we introduce Evolutionary Reinforcement Learning (ERL), a hybrid algorithm that leverages the population of an EA to provide diversified data to train an RL agent, and reinserts the RL agent into the EA population periodically to inject gradient information into the EA. ERL inherits EA's ability of temporal credit assignment with a fitness metric, effective exploration with a diverse set of policies, and stability of a population-based approach and complements it with off-policy DRL's ability to leverage gradients for higher sample efficiency and faster learning. Experiments in a range of challenging continuous control benchmarks demonstrate that ERL significantly outperforms prior DRL and EA methods.


Evolution-Guided Policy Gradient in Reinforcement Learning

Neural Information Processing Systems

Deep Reinforcement Learning (DRL) algorithms have been successfully applied to a range of challenging control tasks. However, these methods typically suffer from three core difficulties: temporal credit assignment with sparse rewards, lack of effective exploration, and brittle convergence properties that are extremely sensitive to hyperparameters. Collectively, these challenges severely limit the applicability of these approaches to real world problems. Evolutionary Algorithms (EAs), a class of black box optimization techniques inspired by natural evolution, are well suited to address each of these three challenges. However, EAs typically suffer from high sample complexity and struggle to solve problems that require optimization of a large number of parameters. In this paper, we introduce Evolutionary Reinforcement Learning (ERL), a hybrid algorithm that leverages the population of an EA to provide diversified data to train an RL agent, and reinserts the RL agent into the EA population periodically to inject gradient information into the EA. ERL inherits EA's ability of temporal credit assignment with a fitness metric, effective exploration with a diverse set of policies, and stability of a population-based approach and complements it with off-policy DRL's ability to leverage gradients for higher sample efficiency and faster learning. Experiments in a range of challenging continuous control benchmarks demonstrate that ERL significantly outperforms prior DRL and EA methods.


Evolutionary Reinforcement Learning

arXiv.org Machine Learning

Deep Reinforcement Learning (DRL) algorithms have been successfully applied to a range of challenging control tasks. However, these methods typically suffer from three core difficulties: temporal credit assignment with sparse rewards, lack of effective exploration, and brittle convergence properties that are extremely sensitive to hyperparameters. Collectively, these challenges severely limit the applicability of these approaches to real world problems. Evolutionary Algorithms (EAs), a class of black box optimization techniques inspired by natural evolution, are well suited to address each of these three challenges. However, EAs typically suffer with high sample complexity and struggle to solve problems that require optimization of a large number of parameters. In this paper, we introduce Evolutionary Reinforcement Learning (ERL), a hybrid algorithm that leverages the population of an EA to provide diversified data to train an RL agent, and reinserts the RL agent into the EA population periodically to inject gradient information into the EA. ERL inherits EA's ability of temporal credit assignment with a fitness metric, effective exploration with a diverse set of policies, and stability of a population-based approach and complements it with off-policy DRL's ability to leverage gradients for higher sample efficiency and faster learning. Experiments in a range of challenging continuous control benchmark tasks demonstrate that ERL significantly outperforms prior DRL and EA methods, achieving state-of-the-art performances.


Multirobot Coordination for Space Exploration

AI Magazine

Teams of artificially intelligent planetary rovers have tremendous potential for space exploration, allowing for reduced cost, increased flexibility and increased reliability. However, having these multiple autonomous devices acting simultaneously leads to a problem of coordination: to achieve the best results, the they should work together. Due to the large distances and harsh environments, a rover must be able to perform a wide variety of tasks with a wide variety of potential teammates in uncertain and unsafe environments. Instead, this article examines tackling this problem through the use of coordinated reinforcement learning: rather than being programmed what to do, the rovers iteratively learn through trial and error to take take actions that lead to high overall system return.


Multiagent Learning with a Noisy Global Reward Signal

AAAI Conferences

Scaling multiagent reinforcement learning to domains with many agents is a complex problem. In particular, multiagent credit assignment becomes a key issue as the system size increases. Some multiagent systems suffer from a global reward signal that is very noisy or difficult to analyze. This makes deriving a learnable local reward signal very difficult. Difference rewards (a particular instance of reward shaping) have been used to alleviate this concern, but they remain difficult to compute in many domains. In this paper we present an approach to modeling the global reward using function approximation that allows the quick computation of local rewards. We demonstrate how this model can result in significant improvements in behavior for three congestion problems: a multiagent ``bar problem'', a complex simulation of the United States airspace, and a generic air traffic domain. We show how the model of the global reward may be either learned on- or off-line using either linear functions or neural networks. For the bar problem, we show an increase in reward of nearly 200% over learning using the global reward directly. For the air traffic problem, we show a decrease in costs of 25% over learning using the global reward directly.



Ten Years of AAMAS: Introduction to the Special Issue

AI Magazine

In 2011 the Autonomous Agents and Multiagent Systems (AAMAS) conference series celebrated its 10th anniversary, having begun as the successful merger of three related events that had run for some years previously.