Toshev, Alexander
Datasets, Documents, and Repetitions: The Practicalities of Unequal Data Quality
Fang, Alex, Pouransari, Hadi, Jordan, Matt, Toshev, Alexander, Shankar, Vaishaal, Schmidt, Ludwig, Gunter, Tom
Data filtering has become a powerful tool for improving model performance while reducing computational cost. However, as large language model compute budgets continue to grow, the limited data volume provided by heavily filtered and deduplicated datasets will become a practical constraint. In efforts to better understand how to proceed, we study model performance at various compute budgets and across multiple pre-training datasets created through data filtering and deduplication. We find that, given appropriate modifications to the training recipe, repeating existing aggressively filtered datasets for up to ten epochs can outperform training on the ten times larger superset for a single epoch across multiple compute budget orders of magnitude. While this finding relies on repeating the dataset for many epochs, we also investigate repeats within these datasets at the document level. We find that not all documents within a dataset are equal, and we can create better datasets relative to a token budget by explicitly manipulating the counts of individual documents. We conclude by arguing that even as large language models scale, data filtering remains an important direction of research.
DSplats: 3D Generation by Denoising Splats-Based Multiview Diffusion Models
Miao, Kevin, Agrawal, Harsh, Zhang, Qihang, Semeraro, Federico, Cavallo, Marco, Gu, Jiatao, Toshev, Alexander
Generating high-quality 3D content requires models capable of learning robust distributions of complex scenes and the real-world objects within them. Recent Gaussian-based 3D reconstruction techniques have achieved impressive results in recovering high-fidelity 3D assets from sparse input images by predicting 3D Gaussians in a feed-forward manner. However, these techniques often lack the extensive priors and expressiveness offered by Diffusion Models. On the other hand, 2D Diffusion Models, which have been successfully applied to denoise multiview images, show potential for generating a wide range of photorealistic 3D outputs but still fall short on explicit 3D priors and consistency. In this work, we aim to bridge these two approaches by introducing DSplats, a novel method that directly denoises multiview images using Gaussian Splat-based Reconstructors to produce a diverse array of realistic 3D assets. To harness the extensive priors of 2D Diffusion Models, we incorporate a pretrained Latent Diffusion Model into the reconstructor backbone to predict a set of 3D Gaussians. Additionally, the explicit 3D representation embedded in the denoising network provides a strong inductive bias, ensuring geometrically consistent novel view generation. Our qualitative and quantitative experiments demonstrate that DSplats not only produces high-quality, spatially consistent outputs, but also sets a new standard in single-image to 3D reconstruction. When evaluated on the Google Scanned Objects dataset, DSplats achieves a PSNR of 20.38, an SSIM of 0.842, and an LPIPS of 0.109.
From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons
Szot, Andrew, Mazoure, Bogdan, Attia, Omar, Timofeev, Aleksei, Agrawal, Harsh, Hjelm, Devon, Gan, Zhe, Kira, Zsolt, Toshev, Alexander
We examine the capability of Multimodal Large Language Models (MLLMs) to tackle diverse domains that extend beyond the traditional language and vision tasks these models are typically trained on. Specifically, our focus lies in areas such as Embodied AI, Games, UI Control, and Planning. To this end, we introduce a process of adapting an MLLM to a Generalist Embodied Agent (GEA). GEA is a single unified model capable of grounding itself across these varied domains through a multi-embodiment action tokenizer. GEA is trained with supervised learning on a large dataset of embodied experiences and with online RL in interactive simulators. We explore the data and algorithmic choices necessary to develop such a model. Our findings reveal the importance of training with cross-domain data and online RL for building generalist agents. The final GEA model achieves strong generalization performance to unseen tasks across diverse benchmarks compared to other generalist models and benchmark-specific approaches.
On the Modeling Capabilities of Large Language Models for Sequential Decision Making
Klissarov, Martin, Hjelm, Devon, Toshev, Alexander, Mazoure, Bogdan
Large pretrained models are showing increasingly better performance in reasoning and planning tasks across different modalities, opening the possibility to leverage them for complex sequential decision making problems. In this paper, we investigate the capabilities of Large Language Models (LLMs) for reinforcement learning (RL) across a diversity of interactive domains. We evaluate their ability to produce decision-making policies, either directly, by generating actions, or indirectly, by first generating reward models to train an agent with RL. Our results show that, even without task-specific fine-tuning, LLMs excel at reward modeling. In particular, crafting rewards through artificial intelligence (AI) feedback yields the most generally applicable approach and can enhance performance by improving credit assignment and exploration. Finally, in environments with unfamiliar dynamics, we explore how fine-tuning LLMs with synthetic data can significantly improve their reward modeling capabilities while mitigating catastrophic forgetting, further broadening their utility in sequential decision-making tasks.
Grounding Multimodal Large Language Models in Actions
Szot, Andrew, Mazoure, Bogdan, Agrawal, Harsh, Hjelm, Devon, Kira, Zsolt, Toshev, Alexander
Multimodal Large Language Models (MLLMs) have demonstrated a wide range of capabilities across many domains, including Embodied AI. In this work, we study how to best ground a MLLM into different embodiments and their associated action spaces, with the goal of leveraging the multimodal world knowledge of the MLLM. We first generalize a number of methods through a unified architecture and the lens of action space adaptors. For continuous actions, we show that a learned tokenization allows for sufficient modeling precision, yielding the best performance on downstream tasks. For discrete actions, we demonstrate that semantically aligning these actions with the native output token space of the MLLM leads to the strongest performance. We arrive at these lessons via a thorough study of seven action space adapters on five different environments, encompassing over 114 embodied tasks.
MM1: Methods, Analysis & Insights from Multimodal LLM Pre-training
McKinzie, Brandon, Gan, Zhe, Fauconnier, Jean-Philippe, Dodge, Sam, Zhang, Bowen, Dufter, Philipp, Shah, Dhruti, Du, Xianzhi, Peng, Futang, Weers, Floris, Belyi, Anton, Zhang, Haotian, Singh, Karanjeet, Kang, Doug, Jain, Ankur, Hè, Hongyu, Schwarzer, Max, Gunter, Tom, Kong, Xiang, Zhang, Aonan, Wang, Jianyu, Wang, Chong, Du, Nan, Lei, Tao, Wiseman, Sam, Yin, Guoli, Lee, Mark, Wang, Zirui, Pang, Ruoming, Grasch, Peter, Toshev, Alexander, Yang, Yinfei
In this work, we discuss building performant Multimodal Large Language Models (MLLMs). In particular, we study the importance of various architecture components and data choices. Through careful and comprehensive ablations of the image encoder, the vision language connector, and various pre-training data choices, we identified several crucial design lessons. For example, we demonstrate that for large-scale multimodal pre-training using a careful mix of image-caption, interleaved image-text, and text-only data is crucial for achieving stateof-the-art (SOTA) few-shot results across multiple benchmarks, compared to other published multimodal pre-training results. Further, we show that the image encoder together with image resolution and the image token count has substantial impact, while the vision-language connector design is of comparatively negligible importance. By scaling up the presented recipe, we build MM1, a family of multimodal models, including both dense variants up to 30B and mixture-of-experts (MoE) variants up to 64B, that are SOTA in pre-training metrics and achieve competitive performance after supervised fine-tuning on a range of established multimodal benchmarks. Thanks to large-scale pre-training, MM1 enjoys appealing properties such as enhanced in-context learning, and multi-image reasoning, enabling few-shot chain-of-thought prompting.
Pre-trained Language Models Do Not Help Auto-regressive Text-to-Image Generation
Zhang, Yuhui, McKinzie, Brandon, Gan, Zhe, Shankar, Vaishaal, Toshev, Alexander
Recent advances in image tokenizers, such as VQ-VAE, have enabled text-to-image generation using auto-regressive methods, similar to language modeling. However, these methods have yet to leverage pre-trained language models, despite their adaptability to various downstream tasks. In this work, we explore this gap by adapting a pre-trained language model for auto-regressive text-to-image generation, and find that pre-trained language models offer limited help. We provide a two-fold explanation by analyzing tokens from each modality. First, we demonstrate that image tokens possess significantly different semantics compared to text tokens, rendering pre-trained language models no more effective in modeling them than randomly initialized ones. Second, the text tokens in the image-text datasets are too simple compared to normal language model pre-training data, which causes the catastrophic degradation of language models' capability.
Data Filtering Networks
Fang, Alex, Jose, Albin Madappally, Jain, Amit, Schmidt, Ludwig, Toshev, Alexander, Shankar, Vaishaal
Large training sets have become a cornerstone of machine learning and are the foundation for recent advances in language modeling and multimodal learning. While data curation for pre-training is often still ad-hoc, one common paradigm is to first collect a massive pool of data from the Web and then filter this candidate pool down to an actual training set via various heuristics. In this work, we study the problem of learning a data filtering network (DFN) for this second step of filtering a large uncurated dataset. Our key finding is that the quality of a network for filtering is distinct from its performance on downstream tasks: for instance, a model that performs well on ImageNet can yield worse training sets than a model with low ImageNet accuracy that is trained on a small amount of high-quality data. Based on our insights, we construct new data filtering networks that induce state-of-the-art image-text datasets. Specifically, our best performing dataset DFN-5B enables us to train state-of-the-art CLIP models for their compute budgets: among other improvements on a variety of tasks, a ViT-H trained on our dataset achieves 84.4% zero-shot transfer accuracy on ImageNet, out-performing models trained on other datasets such as LAION-2B, DataComp-1B, or OpenAI's WIT. In order to facilitate further research in dataset design, we also release a new 2 billion example dataset DFN-2B and show that high performance data filtering networks can be trained from scratch using only publicly available data.
Large Language Models as Generalizable Policies for Embodied Tasks
Szot, Andrew, Schwarzer, Max, Agrawal, Harsh, Mazoure, Bogdan, Talbott, Walter, Metcalf, Katherine, Mackraz, Natalie, Hjelm, Devon, Toshev, Alexander
We show that large language models (LLMs) can be adapted to be generalizable policies for embodied visual tasks. Our approach, called Large LAnguage model Reinforcement Learning Policy (LLaRP), adapts a pre-trained frozen LLM to take as input text instructions and visual egocentric observations and output actions directly in the environment. Using reinforcement learning, we train LLaRP to see and act solely through environmental interactions. We show that LLaRP is robust to complex paraphrasings of task instructions and can generalize to new tasks that require novel optimal behavior. In particular, on 1,000 unseen tasks it achieves 42% success rate, 1.7x the success rate of other common learned baselines or zero-shot applications of LLMs. Finally, to aid the community in studying language conditioned, massively multi-task, embodied AI problems we release a novel benchmark, Language Rearrangement, consisting of 150,000 training and 1,000 testing tasks for language-conditioned rearrangement. Video examples of LLaRP in unseen Language Rearrangement instructions are at https://llm-rl.github.io.
Principles and Guidelines for Evaluating Social Robot Navigation Algorithms
Francis, Anthony, Pérez-D'Arpino, Claudia, Li, Chengshu, Xia, Fei, Alahi, Alexandre, Alami, Rachid, Bera, Aniket, Biswas, Abhijat, Biswas, Joydeep, Chandra, Rohan, Chiang, Hao-Tien Lewis, Everett, Michael, Ha, Sehoon, Hart, Justin, How, Jonathan P., Karnan, Haresh, Lee, Tsang-Wei Edward, Manso, Luis J., Mirksy, Reuth, Pirk, Sören, Singamaneni, Phani Teja, Stone, Peter, Taylor, Ada V., Trautman, Peter, Tsoi, Nathan, Vázquez, Marynel, Xiao, Xuesu, Xu, Peng, Yokoyama, Naoki, Toshev, Alexander, Martín-Martín, Roberto
A major challenge to deploying robots widely is navigation in human-populated environments, commonly referred to as social robot navigation. While the field of social navigation has advanced tremendously in recent years, the fair evaluation of algorithms that tackle social navigation remains hard because it involves not just robotic agents moving in static environments but also dynamic human agents and their perceptions of the appropriateness of robot behavior. In contrast, clear, repeatable, and accessible benchmarks have accelerated progress in fields like computer vision, natural language processing and traditional robot navigation by enabling researchers to fairly compare algorithms, revealing limitations of existing solutions and illuminating promising new directions. We believe the same approach can benefit social navigation. In this paper, we pave the road towards common, widely accessible, and repeatable benchmarking criteria to evaluate social robot navigation. Our contributions include (a) a definition of a socially navigating robot as one that respects the principles of safety, comfort, legibility, politeness, social competency, agent understanding, proactivity, and responsiveness to context, (b) guidelines for the use of metrics, development of scenarios, benchmarks, datasets, and simulators to evaluate social navigation, and (c) a design of a social navigation metrics framework to make it easier to compare results from different simulators, robots and datasets.