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Collaborating Authors

 Sung, Yoonchang


Effort Allocation for Deadline-Aware Task and Motion Planning: A Metareasoning Approach

arXiv.org Artificial Intelligence

Their approach involved modeling the problem using a set of processes, each dedicated to searching for a plan, akin to representing search nodes on an open list. Each process is characterized by a probabilistic performance profile, modeled by a random variable indicating the probability of successful termination given processing time, as well as a random variable modeling the deadline corresponding to each partial plan, which is only revealed after planning is concluded. The meta-level problem lies in finding an optimal schedule of processing time across all processes that maximizes the probability that any process delivers a plan before its deadline. A simplified version of this problem, known as "simplified allocating planning effort when actions expire," assumes discrete time intervals and has been proven to be NP-hard. However, under the condition of known deadlines, the problem becomes solvable in pseudo-polynomial time through dynamic programming. Later, this line of work was extended to consider interleaved planning and execution, where partial plans can be executed during the search [62, 63]. While this body of work bears relevance to our research, it primarily concentrates on deriving symbolic plans. In contrast, our focus lies in elaborating existing symbolic plans through motion-level reasoning to make them executable for a robot, optimizing the likelihood of meeting a pre-specified deadline.


PRESTO: Fast motion planning using diffusion models based on key-configuration environment representation

arXiv.org Artificial Intelligence

We introduce a learning-guided motion planning framework that provides initial seed trajectories using a diffusion model for trajectory optimization. Given a workspace, our method approximates the configuration space (C-space) obstacles through a key-configuration representation that consists of a sparse set of task-related key configurations, and uses this as an input to the diffusion model. The diffusion model integrates regularization terms that encourage collision avoidance and smooth trajectories during training, and trajectory optimization refines the generated seed trajectories to further correct any colliding segments. Our experimental results demonstrate that using high-quality trajectory priors, learned through our C-space-grounded diffusion model, enables efficient generation of collision-free trajectories in narrow-passage environments, outperforming prior learning- and planning-based baselines. Videos and additional materials can be found on the project page: https://kiwi-sherbet.github.io/PRESTO.


A Survey of Decision-Theoretic Approaches for Robotic Environmental Monitoring

arXiv.org Artificial Intelligence

Robotics has dramatically increased our ability to gather data about our environments, creating an opportunity for the robotics and algorithms communities to collaborate on novel solutions to environmental monitoring problems. To understand a taxonomy of problems and methods in this realm, we present the first comprehensive survey of decision-theoretic approaches that enable efficient sampling of various environmental processes. We investigate representations for different environments, followed by a discussion of using these presentations to solve tasks of interest, such as learning, localization, and monitoring. To efficiently implement the tasks, decision-theoretic optimization algorithms consider: (1) where to take measurements from, (2) which tasks to be assigned, (3) what samples to collect, (4) when to collect samples, (5) how to learn environment; and (6) who to communicate. Finally, we summarize our study and present the challenges and opportunities in robotic environmental monitoring.


Asynchronous Task Plan Refinement for Multi-Robot Task and Motion Planning

arXiv.org Artificial Intelligence

This paper explores general multi-robot task and motion planning, where multiple robots in close proximity manipulate objects while satisfying constraints and a given goal. In particular, we formulate the plan refinement problem--which, given a task plan, finds valid assignments of variables corresponding to solution trajectories--as a hybrid constraint satisfaction problem. The proposed algorithm follows several design principles that yield the following features: (1) efficient solution finding due to sequential heuristics and implicit time and roadmap representations, and (2) maximized feasible solution space obtained by introducing minimally necessary coordination-induced constraints and not relying on prevalent simplifications that exist in the literature. The evaluation results demonstrate the planning efficiency of the proposed algorithm, outperforming the synchronous approach in terms of makespan.


Motion Planning (In)feasibility Detection using a Prior Roadmap via Path and Cut Search

arXiv.org Artificial Intelligence

Motion planning seeks a collision-free path in a configuration space (C-space), representing all possible robot configurations in the environment. As it is challenging to construct a C-space explicitly for a high-dimensional robot, we generally build a graph structure called a roadmap, a discrete approximation of a complex continuous C-space, to reason about connectivity. Checking collision-free connectivity in the roadmap requires expensive edge-evaluation computations, and thus, reducing the number of evaluations has become a significant research objective. However, in practice, we often face infeasible problems: those in which there is no collision-free path in the roadmap between the start and the goal locations. Existing studies often overlook the possibility of infeasibility, becoming highly inefficient by performing many edge evaluations. In this work, we address this oversight in scenarios where a prior roadmap is available; that is, the edges of the roadmap contain the probability of being a collision-free edge learned from past experience. To this end, we propose an algorithm called iterative path and cut finding (IPC) that iteratively searches for a path and a cut in a prior roadmap to detect infeasibility while reducing expensive edge evaluations as much as possible. We further improve the efficiency of IPC by introducing a second algorithm, iterative decomposition and path and cut finding (IDPC), that leverages the fact that cut-finding algorithms partition the roadmap into smaller subgraphs. We analyze the theoretical properties of IPC and IDPC, such as completeness and computational complexity, and evaluate their performance in terms of completion time and the number of edge evaluations in large-scale simulations.


Towards Optimal Correlational Object Search

arXiv.org Artificial Intelligence

In realistic applications of object search, robots will need to locate target objects in complex environments while coping with unreliable sensors, especially for small or hard-to-detect objects. In such settings, correlational information can be valuable for planning efficiently: when looking for a fork, the robot could start by locating the easier-to-detect refrigerator, since forks would probably be found nearby. Previous approaches to object search with correlational information typically resort to ad-hoc or greedy search strategies. In this paper, we propose the Correlational Object Search POMDP (COS-POMDP), which can be solved to produce search strategies that use correlational information. COS-POMDPs contain a correlation-based observation model that allows us to avoid the exponential blow-up of maintaining a joint belief about all objects, while preserving the optimal solution to this naive, exponential POMDP formulation. We propose a hierarchical planning algorithm to scale up COS-POMDP for practical domains. We conduct experiments using AI2-THOR, a realistic simulator of household environments, as well as YOLOv5, a widely-used object detector. Our results show that, particularly for hard-to-detect objects, such as scrub brush and remote control, our method offers the most robust performance compared to baselines that ignore correlations as well as a greedy, next-best view approach.


Multi-Resolution POMDP Planning for Multi-Object Search in 3D

arXiv.org Artificial Intelligence

Robots operating in household environments must find objects on shelves, under tables, and in cupboards. Previous work often formulate the object search problem as a POMDP (Partially Observable Markov Decision Process), yet constrain the search space in 2D. We propose a new approach that enables the robot to efficiently search for objects in 3D, taking occlusions into account. We model the problem as an object-oriented POMDP, where the robot receives a volumetric observation from a viewing frustum and must produce a policy to efficiently search for objects. To address the challenge of large state and observation spaces, we first propose a per-voxel observation model which drastically reduces the observation size necessary for planning. Then, we present a novel octree-based belief representation which captures beliefs at different resolutions and supports efficient exact belief update. Finally, we design an online multi-resolution planning algorithm that leverages the resolution layers in the octree structure as levels of abstractions to the original POMDP problem. Our evaluation in a simulated 3D domain shows that, as the problem scales, our approach significantly outperforms baselines without resolution hierarchy by 25%-35% in cumulative reward. We demonstrate the practicality of our approach on a torso-actuated mobile robot searching for objects in areas of a cluttered lab environment where objects appear on surfaces at different heights.