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 Roitberg, Alina


Mitigating Label Noise using Prompt-Based Hyperbolic Meta-Learning in Open-Set Domain Generalization

arXiv.org Artificial Intelligence

Open-Set Domain Generalization (OSDG) is a challenging task requiring models to accurately predict familiar categories while minimizing confidence for unknown categories to effectively reject them in unseen domains. While the OSDG field has seen considerable advancements, the impact of label noise--a common issue in real-world datasets--has been largely overlooked. Label noise can mislead model optimization, thereby exacerbating the challenges of open-set recognition in novel domains. In this study, we take the first step towards addressing Open-Set Domain Generalization under Noisy Labels (OSDG-NL) by constructing dedicated benchmarks derived from widely used OSDG datasets, including PACS and DigitsDG. We evaluate baseline approaches by integrating techniques from both label denoising and OSDG methodologies, highlighting the limitations of existing strategies in handling label noise effectively. To address these limitations, we propose HyProMeta, a novel framework that integrates hyperbolic category prototypes for label noise-aware meta-learning alongside a learnable new-category agnostic prompt designed to enhance generalization to unseen classes. Our extensive experiments demonstrate the superior performance of HyProMeta compared to state-of-the-art methods across the newly established benchmarks. The source code of this work is released at https://github.com/KPeng9510/HyProMeta.


Advancing Open-Set Domain Generalization Using Evidential Bi-Level Hardest Domain Scheduler

arXiv.org Artificial Intelligence

In Open-Set Domain Generalization (OSDG), the model is exposed to both new variations of data appearance (domains) and open-set conditions, where both known and novel categories are present at test time. The challenges of this task arise from the dual need to generalize across diverse domains and accurately quantify category novelty, which is critical for applications in dynamic environments. Recently, meta-learning techniques have demonstrated superior results in OSDG, effectively orchestrating the meta-train and -test tasks by employing varied random categories and predefined domain partition strategies. These approaches prioritize a well-designed training schedule over traditional methods that focus primarily on data augmentation and the enhancement of discriminative feature learning. The prevailing meta-learning models in OSDG typically utilize a predefined sequential domain scheduler to structure data partitions. However, a crucial aspect that remains inadequately explored is the influence brought by strategies of domain schedulers during training. In this paper, we observe that an adaptive domain scheduler benefits more in OSDG compared with prefixed sequential and random domain schedulers. We propose the Evidential Bi-Level Hardest Domain Scheduler (EBiL-HaDS) to achieve an adaptive domain scheduler. This method strategically sequences domains by assessing their reliabilities in utilizing a follower network, trained with confidence scores learned in an evidential manner, regularized by max rebiasing discrepancy, and optimized in a bi-level manner. The results show that our method substantially improves OSDG performance and achieves more discriminative embeddings for both the seen and unseen categories. The source code is publicly available at https://github.com/KPeng9510/EBiL-HaDS.


Referring Atomic Video Action Recognition

arXiv.org Artificial Intelligence

We introduce a new task called Referring Atomic Video Action Recognition (RAVAR), aimed at identifying atomic actions of a particular person based on a textual description and the video data of this person. This task differs from traditional action recognition and localization, where predictions are delivered for all present individuals. In contrast, we focus on recognizing the correct atomic action of a specific individual, guided by text. To explore this task, we present the RefAVA dataset, containing 36,630 instances with manually annotated textual descriptions of the individuals. To establish a strong initial benchmark, we implement and validate baselines from various domains, e.g., atomic action localization, video question answering, and text-video retrieval. Since these existing methods underperform on RAVAR, we introduce RefAtomNet -- a novel cross-stream attention-driven method specialized for the unique challenges of RAVAR: the need to interpret a textual referring expression for the targeted individual, utilize this reference to guide the spatial localization and harvest the prediction of the atomic actions for the referring person. The key ingredients are: (1) a multi-stream architecture that connects video, text, and a new location-semantic stream, and (2) cross-stream agent attention fusion and agent token fusion which amplify the most relevant information across these streams and consistently surpasses standard attention-based fusion on RAVAR. Extensive experiments demonstrate the effectiveness of RefAtomNet and its building blocks for recognizing the action of the described individual. The dataset and code will be made publicly available at https://github.com/KPeng9510/RAVAR.


Skeleton-Based Human Action Recognition with Noisy Labels

arXiv.org Artificial Intelligence

Understanding human actions from body poses is critical for assistive robots sharing space with humans in order to make informed and safe decisions about the next interaction. However, precise temporal localization and annotation of activity sequences is time-consuming and the resulting labels are often noisy. If not effectively addressed, label noise negatively affects the model's training, resulting in lower recognition quality. Despite its importance, addressing label noise for skeleton-based action recognition has been overlooked so far. In this study, we bridge this gap by implementing a framework that augments well-established skeleton-based human action recognition methods with label-denoising strategies from various research areas to serve as the initial benchmark. Observations reveal that these baselines yield only marginal performance when dealing with sparse skeleton data. Consequently, we introduce a novel methodology, NoiseEraSAR, which integrates global sample selection, co-teaching, and Cross-Modal Mixture-of-Experts (CM-MOE) strategies, aimed at mitigating the adverse impacts of label noise. Our proposed approach demonstrates better performance on the established benchmark, setting new state-of-the-art standards. The source code for this study will be made accessible at https://github.com/xuyizdby/NoiseEraSAR.


Elevating Skeleton-Based Action Recognition with Efficient Multi-Modality Self-Supervision

arXiv.org Artificial Intelligence

Self-supervised representation learning for human action recognition has developed rapidly in recent years. Most of the existing works are based on skeleton data while using a multi-modality setup. These works overlooked the differences in performance among modalities, which led to the propagation of erroneous knowledge between modalities while only three fundamental modalities, i.e., joints, bones, and motions are used, hence no additional modalities are explored. In this work, we first propose an Implicit Knowledge Exchange Module (IKEM) which alleviates the propagation of erroneous knowledge between low-performance modalities. Then, we further propose three new modalities to enrich the complementary information between modalities. Finally, to maintain efficiency when introducing new modalities, we propose a novel teacher-student framework to distill the knowledge from the secondary modalities into the mandatory modalities considering the relationship constrained by anchors, positives, and negatives, named relational cross-modality knowledge distillation. The experimental results demonstrate the effectiveness of our approach, unlocking the efficient use of skeleton-based multi-modality data. Source code will be made publicly available at https://github.com/desehuileng0o0/IKEM.


TransKD: Transformer Knowledge Distillation for Efficient Semantic Segmentation

arXiv.org Artificial Intelligence

Semantic segmentation benchmarks in the realm of autonomous driving are dominated by large pre-trained transformers, yet their widespread adoption is impeded by substantial computational costs and prolonged training durations. To lift this constraint, we look at efficient semantic segmentation from a perspective of comprehensive knowledge distillation and consider to bridge the gap between multi-source knowledge extractions and transformer-specific patch embeddings. We put forward the Transformer-based Knowledge Distillation (TransKD) framework which learns compact student transformers by distilling both feature maps and patch embeddings of large teacher transformers, bypassing the long pre-training process and reducing the FLOPs by >85.0%. Specifically, we propose two fundamental and two optimization modules: (1) Cross Selective Fusion (CSF) enables knowledge transfer between cross-stage features via channel attention and feature map distillation within hierarchical transformers; (2) Patch Embedding Alignment (PEA) performs dimensional transformation within the patchifying process to facilitate the patch embedding distillation; (3) Global-Local Context Mixer (GL-Mixer) extracts both global and local information of a representative embedding; (4) Embedding Assistant (EA) acts as an embedding method to seamlessly bridge teacher and student models with the teacher's number of channels. Experiments on Cityscapes, ACDC, NYUv2, and Pascal VOC2012 datasets show that TransKD outperforms state-of-the-art distillation frameworks and rivals the time-consuming pre-training method. The source code is publicly available at https://github.com/RuipingL/TransKD.


MuscleMap: Towards Video-based Activated Muscle Group Estimation in the Wild

arXiv.org Artificial Intelligence

In this paper, we tackle the new task of video-based Activated Muscle Group Estimation (AMGE) aiming at identifying active muscle regions during physical activity in the wild. To this intent, we provide the MuscleMap dataset featuring >15K video clips with 135 different activities and 20 labeled muscle groups. This dataset opens the vistas to multiple video-based applications in sports and rehabilitation medicine under flexible environment constraints. The proposed MuscleMap dataset is constructed with YouTube videos, specifically targeting High-Intensity Interval Training (HIIT) physical exercise in the wild. To make the AMGE model applicable in real-life situations, it is crucial to ensure that the model can generalize well to numerous types of physical activities not present during training and involving new combinations of activated muscles. To achieve this, our benchmark also covers an evaluation setting where the model is exposed to activity types excluded from the training set. Our experiments reveal that the generalizability of existing architectures adapted for the AMGE task remains a challenge. Therefore, we also propose a new approach, TransM3E, which employs a multi-modality feature fusion mechanism between both the video transformer model and the skeleton-based graph convolution model with novel cross-modal knowledge distillation executed on multi-classification tokens. The proposed method surpasses all popular video classification models when dealing with both, previously seen and new types of physical activities. The contributed dataset and code are made publicly available at https://github.com/KPeng9510/MuscleMap.


Navigating Open Set Scenarios for Skeleton-based Action Recognition

arXiv.org Artificial Intelligence

In real-world scenarios, human actions often fall outside the distribution of training data, making it crucial for models to recognize known actions and reject unknown ones. However, using pure skeleton data in such open-set conditions poses challenges due to the lack of visual background cues and the distinct sparse structure of body pose sequences. In this paper, we tackle the unexplored Open-Set Skeleton-based Action Recognition (OS-SAR) task and formalize the benchmark on three skeleton-based datasets. We assess the performance of seven established open-set approaches on our task and identify their limits and critical generalization issues when dealing with skeleton information. To address these challenges, we propose a distance-based cross-modality ensemble method that leverages the cross-modal alignment of skeleton joints, bones, and velocities to achieve superior open-set recognition performance. We refer to the key idea as CrossMax - an approach that utilizes a novel cross-modality mean max discrepancy suppression mechanism to align latent spaces during training and a cross-modality distance-based logits refinement method during testing. CrossMax outperforms existing approaches and consistently yields state-of-the-art results across all datasets and backbones. The benchmark, code, and models will be released at https://github.com/KPeng9510/OS-SAR.


Quantized Distillation: Optimizing Driver Activity Recognition Models for Resource-Constrained Environments

arXiv.org Artificial Intelligence

Deep learning-based models are at the forefront of most driver observation benchmarks due to their remarkable accuracies but are also associated with high computational costs. This is challenging, as resources are often limited in real-world driving scenarios. This paper introduces a lightweight framework for resource-efficient driver activity recognition. The framework enhances 3D MobileNet, a neural architecture optimized for speed in video classification, by incorporating knowledge distillation and model quantization to balance model accuracy and computational efficiency. Knowledge distillation helps maintain accuracy while reducing the model size by leveraging soft labels from a larger teacher model (I3D), instead of relying solely on original ground truth data. Model quantization significantly lowers memory and computation demands by using lower precision integers for model weights and activations. Extensive testing on a public dataset for in-vehicle monitoring during autonomous driving demonstrates that this new framework achieves a threefold reduction in model size and a 1.4-fold improvement in inference time, compared to an already optimized architecture. The code for this study is available at https://github.com/calvintanama/qd-driver-activity-reco.


RelaMiX: Exploring Few-Shot Adaptation in Video-based Action Recognition

arXiv.org Artificial Intelligence

Domain adaptation is essential for activity recognition to ensure accurate and robust performance across diverse environments, sensor types, and data sources. Unsupervised domain adaptation methods have been extensively studied, yet, they require large-scale unlabeled data from the target domain. In this work, we address Few-Shot Domain Adaptation for video-based Activity Recognition (FSDA-AR), which leverages a very small amount of labeled target videos to achieve effective adaptation. This setting is attractive and promising for applications, as it requires recording and labeling only a few, or even a single example per class in the target domain, which often includes activities that are rare yet crucial to recognize. We construct FSDA-AR benchmarks using five established datasets considering diverse domain types: UCF101, HMDB51, EPIC-KITCHEN, Sims4Action, and ToyotaSmartHome. Our results demonstrate that FSDA-AR performs comparably to unsupervised domain adaptation with significantly fewer (yet labeled) target domain samples. We further propose a novel approach, RelaMiX, to better leverage the few labeled target domain samples as knowledge guidance. RelaMiX encompasses a temporal relational attention network with relation dropout, alongside a cross-domain information alignment mechanism. Furthermore, it integrates a mechanism for mixing features within a latent space by using the few-shot target domain samples. The proposed RelaMiX solution achieves state-of-the-art performance on all datasets within the FSDA-AR benchmark. To encourage future research of few-shot domain adaptation for video-based activity recognition, our benchmarks and source code are made publicly available at https://github.com/KPeng9510/RelaMiX.