Rempe, Davis
Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation
Petrovich, Mathis, Litany, Or, Iqbal, Umar, Black, Michael J., Varol, Gül, Peng, Xue Bin, Rempe, Davis
Recent advances in generative modeling have led to promising progress on synthesizing 3D human motion from text, with methods that can generate character animations from short prompts and specified durations. However, using a single text prompt as input lacks the fine-grained control needed by animators, such as composing multiple actions and defining precise durations for parts of the motion. To address this, we introduce the new problem of timeline control for text-driven motion synthesis, which provides an intuitive, yet fine-grained, input interface for users. Instead of a single prompt, users can specify a multi-track timeline of multiple prompts organized in temporal intervals that may overlap. This enables specifying the exact timings of each action and composing multiple actions in sequence or at overlapping intervals. To generate composite animations from a multi-track timeline, we propose a new test-time denoising method. This method can be integrated with any pre-trained motion diffusion model to synthesize realistic motions that accurately reflect the timeline. At every step of denoising, our method processes each timeline interval (text prompt) individually, subsequently aggregating the predictions with consideration for the specific body parts engaged in each action. Experimental comparisons and ablations validate that our method produces realistic motions that respect the semantics and timing of given text prompts. Our code and models are publicly available at https://mathis.petrovich.fr/stmc.
Language-Guided Traffic Simulation via Scene-Level Diffusion
Zhong, Ziyuan, Rempe, Davis, Chen, Yuxiao, Ivanovic, Boris, Cao, Yulong, Xu, Danfei, Pavone, Marco, Ray, Baishakhi
Realistic and controllable traffic simulation is a core capability that is necessary to accelerate autonomous vehicle (AV) development. However, current approaches for controlling learning-based traffic models require significant domain expertise and are difficult for practitioners to use. To remedy this, we present CTG++, a scene-level conditional diffusion model that can be guided by language instructions. Developing this requires tackling two challenges: the need for a realistic and controllable traffic model backbone, and an effective method to interface with a traffic model using language. To address these challenges, we first propose a scene-level diffusion model equipped with a spatio-temporal transformer backbone, which generates realistic and controllable traffic. We then harness a large language model (LLM) to convert a user's query into a loss function, guiding the diffusion model towards query-compliant generation. Through comprehensive evaluation, we demonstrate the effectiveness of our proposed method in generating realistic, query-compliant traffic simulations.
Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion
Rempe, Davis, Luo, Zhengyi, Peng, Xue Bin, Yuan, Ye, Kitani, Kris, Kreis, Karsten, Fidler, Sanja, Litany, Or
We introduce a method for generating realistic pedestrian trajectories and full-body animations that can be controlled to meet user-defined goals. We draw on recent advances in guided diffusion modeling to achieve test-time controllability of trajectories, which is normally only associated with rule-based systems. Our guided diffusion model allows users to constrain trajectories through target waypoints, speed, and specified social groups while accounting for the surrounding environment context. This trajectory diffusion model is integrated with a novel physics-based humanoid controller to form a closed-loop, full-body pedestrian animation system capable of placing large crowds in a simulated environment with varying terrains. We further propose utilizing the value function learned during RL training of the animation controller to guide diffusion to produce trajectories better suited for particular scenarios such as collision avoidance and traversing uneven terrain. Video results are available on the project page at https://nv-tlabs.github.io/trace-pace .
COPILOT: Human-Environment Collision Prediction and Localization from Egocentric Videos
Pan, Boxiao, Shen, Bokui, Rempe, Davis, Paschalidou, Despoina, Mo, Kaichun, Yang, Yanchao, Guibas, Leonidas J.
The ability to forecast human-environment collisions from egocentric observations is vital to enable collision avoidance in applications such as VR, AR, and wearable assistive robotics. In this work, we introduce the challenging problem of predicting collisions in diverse environments from multi-view egocentric videos captured from body-mounted cameras. Solving this problem requires a generalizable perception system that can classify which human body joints will collide and estimate a collision region heatmap to localize collisions in the environment. To achieve this, we propose a transformer-based model called COPILOT to perform collision prediction and localization simultaneously, which accumulates information across multi-view inputs through a novel 4D space-time-viewpoint attention mechanism. To train our model and enable future research on this task, we develop a synthetic data generation framework that produces egocentric videos of virtual humans moving and colliding within diverse 3D environments. This framework is then used to establish a large-scale dataset consisting of 8.6M egocentric RGBD frames. Extensive experiments show that COPILOT generalizes to unseen synthetic as well as real-world scenes. We further demonstrate COPILOT outputs are useful for downstream collision avoidance through simple closed-loop control. Please visit our project webpage at https://sites.google.com/stanford.edu/copilot.
Guided Conditional Diffusion for Controllable Traffic Simulation
Zhong, Ziyuan, Rempe, Davis, Xu, Danfei, Chen, Yuxiao, Veer, Sushant, Che, Tong, Ray, Baishakhi, Pavone, Marco
Controllable and realistic traffic simulation is critical for developing and verifying autonomous vehicles. Typical heuristic-based traffic models offer flexible control to make vehicles follow specific trajectories and traffic rules. On the other hand, data-driven approaches generate realistic and human-like behaviors, improving transfer from simulated to real-world traffic. However, to the best of our knowledge, no traffic model offers both controllability and realism. In this work, we develop a conditional diffusion model for controllable traffic generation (CTG) that allows users to control desired properties of trajectories at test time (e.g., reach a goal or follow a speed limit) while maintaining realism and physical feasibility through enforced dynamics. The key technical idea is to leverage recent advances from diffusion modeling and differentiable logic to guide generated trajectories to meet rules defined using signal temporal logic (STL). We further extend guidance to multi-agent settings and enable interaction-based rules like collision avoidance. CTG is extensively evaluated on the nuScenes dataset for diverse and composite rules, demonstrating improvement over strong baselines in terms of the controllability-realism tradeoff.