Pradeep K. Ravikumar
DAGs with NO TEARS: Continuous Optimization for Structure Learning
Xun Zheng, Bryon Aragam, Pradeep K. Ravikumar, Eric P. Xing
Estimating the structure of directed acyclic graphs (DAGs, also known as Bayesian networks) is a challenging problem since the search space of DAGs is combinatorial and scales superexponentially with the number of nodes. Existing approaches rely on various local heuristics for enforcing the acyclicity constraint. In this paper, we introduce a fundamentally different strategy: we formulate the structure learning problem as a purely continuous optimization problem over real matrices that avoids this combinatorial constraint entirely. This is achieved by a novel characterization of acyclicity that is not only smooth but also exact. The resulting problem can be efficiently solved by standard numerical algorithms, which also makes implementation effortless. The proposed method outperforms existing ones, without imposing any structural assumptions on the graph such as bounded treewidth or in-degree.
The Sample Complexity of Semi-Supervised Learning with Nonparametric Mixture Models
Chen Dan, Liu Leqi, Bryon Aragam, Pradeep K. Ravikumar, Eric P. Xing
We study the sample complexity of semi-supervised learning (SSL) and introduce new assumptions based on the mismatch between a mixture model learned from unlabeled data and the true mixture model induced by the (unknown) class conditional distributions. Under these assumptions, we establish an ฮฉ(K log K) labeled sample complexity bound without imposing parametric assumptions, where K is the number of classes. Our results suggest that even in nonparametric settings it is possible to learn a near-optimal classifier using only a few labeled samples. Unlike previous theoretical work which focuses on binary classification, we consider general multiclass classification (K > 2), which requires solving a difficult permutation learning problem. This permutation defines a classifier whose classification error is controlled by the Wasserstein distance between mixing measures, and we provide finite-sample results characterizing the behaviour of the excess risk of this classifier. Finally, we describe three algorithms for computing these estimators based on a connection to bipartite graph matching, and perform experiments to illustrate the superiority of the MLE over the majority vote estimator.
Representer Point Selection for Explaining Deep Neural Networks
Chih-Kuan Yeh, Joon Kim, Ian En-Hsu Yen, Pradeep K. Ravikumar
We propose to explain the predictions of a deep neural network, by pointing to the set of what we call representer points in the training set, for a given test point prediction. Specifically, we show that we can decompose the pre-activation prediction of a neural network into a linear combination of activations of training points, with the weights corresponding to what we call representer values, which thus capture the importance of that training point on the learned parameters of the network. But it provides a deeper understanding of the network than simply training point influence: with positive representer values corresponding to excitatory training points, and negative values corresponding to inhibitory points, which as we show provides considerably more insight. Our method is also much more scalable, allowing for real-time feedback in a manner not feasible with influence functions.
DAGs with NO TEARS: Continuous Optimization for Structure Learning
Xun Zheng, Bryon Aragam, Pradeep K. Ravikumar, Eric P. Xing
On Human-Aligned Risk Minimization
Liu Leqi, Adarsh Prasad, Pradeep K. Ravikumar
Game Design for Eliciting Distinguishable Behavior
Fan Yang, Liu Leqi, Yifan Wu, Zachary Lipton, Pradeep K. Ravikumar, Tom M. Mitchell, William W. Cohen
The ability to inferring latent psychological traits from human behavior is key to developing personalized human-interacting machine learning systems. Approaches to infer such traits range from surveys to manually-constructed experiments and games. However, these traditional games are limited because they are typically designed based on heuristics. In this paper, we formulate the task of designing behavior diagnostic games that elicit distinguishable behavior as a mutual information maximization problem, which can be solved by optimizing a variational lower bound. Our framework is instantiated by using prospect theory to model varying player traits, and Markov Decision Processes to parameterize the games. We validate our approach empirically, showing that our designed games can successfully distinguish among players with different traits, outperforming manually-designed ones by a large margin.
Representer Point Selection for Explaining Deep Neural Networks
Chih-Kuan Yeh, Joon Kim, Ian En-Hsu Yen, Pradeep K. Ravikumar
We propose to explain the predictions of a deep neural network, by pointing to the set of what we call representer points in the training set, for a given test point prediction. Specifically, we show that we can decompose the pre-activation prediction of a neural network into a linear combination of activations of training points, with the weights corresponding to what we call representer values, which thus capture the importance of that training point on the learned parameters of the network. But it provides a deeper understanding of the network than simply training point influence: with positive representer values corresponding to excitatory training points, and negative values corresponding to inhibitory points, which as we show provides considerably more insight. Our method is also much more scalable, allowing for real-time feedback in a manner not feasible with influence functions.