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 Peters, Dominik


Proportionality and Strategyproofness in Multiwinner Elections

arXiv.org Artificial Intelligence

Multiwinner voting rules can be used to select a fixed-size committee from a larger set of candidates. We consider approval-based committee rules, which allow voters to approve or disapprove candidates. In this setting, several voting rules such as Proportional Approval Voting (PAV) and Phragm\'en's rules have been shown to produce committees that are proportional, in the sense that they proportionally represent voters' preferences; all of these rules are strategically manipulable by voters. On the other hand, a generalisation of Approval Voting gives a non-proportional but strategyproof voting rule. We show that there is a fundamental tradeoff between these two properties: we prove that no multiwinner voting rule can simultaneously satisfy a weak form of proportionality (a weakening of justified representation) and a weak form of strategyproofness. Our impossibility is obtained using a formulation of the problem in propositional logic and applying SAT solvers; a human-readable version of the computer-generated proof is obtained by extracting a minimal unsatisfiable set (MUS). We also discuss several related axiomatic questions in the domain of committee elections.


Designing Digital Voting Systems for Citizens: Achieving Fairness and Legitimacy in Digital Participatory Budgeting

arXiv.org Artificial Intelligence

Digital Participatory Budgeting (PB) has become a key democratic tool for resource allocation in cities. Enabled by digital platforms, new voting input formats and aggregation have been utilised. Yet, challenges in achieving fairness and legitimacy persist. This study investigates the trade-offs in various voting and aggregation methods within digital PB. Through behavioural experiments, we identified favourable voting design combinations in terms of cognitive load, proportionality, and perceived legitimacy. The research reveals how design choices profoundly influence collective decision-making, citizen perceptions, and outcome fairness. Our findings offer actionable insights for human-computer interaction, mechanism design, and computational social choice, contributing to the development of fairer and more transparent digital PB systems and multi-winner collective decision-making process for citizens.


Proportional Aggregation of Preferences for Sequential Decision Making

arXiv.org Artificial Intelligence

We study the problem of fair sequential decision making given voter preferences. In each round, a decision rule must choose a decision from a set of alternatives where each voter reports which of these alternatives they approve. Instead of going with the most popular choice in each round, we aim for proportional representation. We formalize this aim using axioms based on Proportional Justified Representation (PJR), which were proposed in the literature on multi-winner voting and were recently adapted to multi-issue decision making. The axioms require that every group of $\alpha\%$ of the voters, if it agrees in every round (i.e., approves a common alternative), then those voters must approve at least $\alpha\%$ of the decisions. A stronger version of the axioms requires that every group of $\alpha\%$ of the voters that agrees in a $\beta$ fraction of rounds must approve $\beta\cdot\alpha\%$ of the decisions. We show that three attractive voting rules satisfy axioms of this style. One of them (Sequential Phragm\'en) makes its decisions online, and the other two satisfy strengthened versions of the axioms but make decisions semi-online (Method of Equal Shares) or fully offline (Proportional Approval Voting). The first two are polynomial-time computable, and the latter is based on an NP-hard optimization, but it admits a polynomial-time local search algorithm that satisfies the same axiomatic properties. We present empirical results about the performance of these rules based on synthetic data and U.S. political elections. We also run experiments where votes are cast by preference models trained on user responses from the moral machine dataset about ethical dilemmas.


Preferences Single-Peaked on a Circle

Journal of Artificial Intelligence Research

We introduce the domain of preferences that are single-peaked on a circle, which is a generalization of the well-studied single-peaked domain. This preference restriction is useful, e.g., for scheduling decisions, certain facility location problems, and for one-dimensional decisions in the presence of extremist preferences. We give a fast recognition algorithm of this domain, provide a characterisation by finitely many forbidden subprofiles, and show that many popular single- and multi-winner voting rules are polynomial-time computable on this domain. In particular, we prove that Proportional Approval Voting can be computed in polynomial time for profiles that are single-peaked on a circle. In contrast, Kemeny's rule remains hard to evaluate, and several impossibility results from social choice theory can be proved using only profiles in this domain.


On Recognising Nearly Single-Crossing Preferences

AAAI Conferences

If voters' preferences are one-dimensional, many hard problems in computational social choice become tractable. A preference profile can be classified as one-dimensional if it has the single-crossing property, which requires that the voters can be ordered from left to right so that their preferences are consistent with this order. In practice, preferences may exhibit some one-dimensional structure, despite not being single-crossing in the formal sense. Hence, we ask whether one can identify preference profiles that are close to being single-crossing. We consider three distance measures, which are based on partitioning voters or candidates or performing a small number of swaps in each vote. We prove that it can be efficiently decided if voters can be split into two single-crossing groups. Also, for every fixed k >= 1 we can decide in polynomial time if a profile can be made single-crossing by performing at most k candidate swaps per vote. In contrast, for each k >= 3 it is NP-complete to decide whether candidates can be partitioned into k sets so that the restriction of the input profile to each set is single-crossing.


Effective Heuristics for Committee Scoring Rules

AAAI Conferences

Committee scoring rules form an important class of multiwinner voting rules. As computing winning committees under such rules is generally intractable, in this paper we investigate efficient heuristics for this task. We design two novel heuristics for computing approximate results of multiwinner elections under arbitrary committee scoring rules; notably, one of these heuristics uses concepts from cooperative game theory. We then provide an experimental evaluation of our heuristics (and two others, known from the literature): we compare the scores of the committees output by our algorithms to the scores of the optimal committees, and also use the two-dimensional Euclidean domain to compare the visual representations of the outputs of our algorithms.


Single-Peakedness and Total Unimodularity: New Polynomial-Time Algorithms for Multi-Winner Elections

AAAI Conferences

The winner determination problems of many attractive multi-winner voting rules are NP-complete. However, they often admit polynomial-time algorithms when restricting inputs to be single-peaked. Commonly, such algorithms employ dynamic programming along the underlying axis. We introduce a new technique: carefully chosen integer linear programming (IP) formulations for certain voting problems admit an LP relaxation which is totally unimodular if preferences are single-peaked, and which thus admits an integral optimal solution. This technique gives efficient algorithms for finding optimal committees under Proportional Approval Voting (PAV) and the Chamberlin-Courant rule with single-peaked preferences, as well as for certain OWA-based rules. For PAV, this is the first technique able to efficiently find an optimal committee when preferences are single-peaked. An advantage of our approach is that no special-purpose algorithm needs to be used to exploit structure in the input preferences: any standard IP solver will terminate in the first iteration if the input is single-peaked, and will continue to work otherwise.


Preferences Single-Peaked on a Circle

AAAI Conferences

We introduce the domain of preferences that are single-peaked on a circle, which is a generalization of the well-studied single-peaked domain. This preference restriction is useful, e.g., for scheduling decisions, and for one-dimensional decisions in the presence of extremist preferences. We give a fast recognition algorithm of this domain, provide a characterisation by finitely many forbidden subprofiles, and show that many popular single- and multi-winner voting rules are polynomial-time computable on this domain. In contrast, Kemeny's rule remains hard to evaluate, and several impossibility results from social choice theory can be proved using only profiles that are single-peaked on a circle


Recognising Multidimensional Euclidean Preferences

AAAI Conferences

Euclidean preferences are a widely studied preference model, in which decision makers and alternatives are embedded in d-dimensional Euclidean space. Decision makers prefer those alternatives closer to them. This model, also known as multidimensional unfolding, has applications in economics, psychometrics, marketing, and many other fields. We study the problem of deciding whether a given preference profile is d -Euclidean. For the one-dimensional case, polynomial-time algorithms are known. We show that, in contrast, for every other fixed dimension d > 1, the recognition problem is equivalent to the existential theory of the reals (ETR), and so in particular NP-hard. We further show that some Euclidean preference profiles require exponentially many bits in order to specify any Euclidean embedding, and prove that the domain of d-Euclidean preferences does not admit a finite forbidden minor characterisation for any d > 1. We also study dichotomous preferences and the behaviour of other metrics, and survey a variety of related work.


Group Activity Selection on Social Networks

AAAI Conferences

We propose a new variant of the group activity selection problem (GASP), where the agents are placed on a social network and activities can only be assigned to connected subgroups. We show that if multiple groupscan simultaneously engage in the same activity, finding a stable outcome is easy as long as the networkis acyclic. In contrast, if each activity can be assigned to a single group only, finding stable outcomes becomes computationally intractable, even if the underlying network is very simple: the problem of determining whether a given instance of a GASP admits a Nash stable outcome turns out to be NP-hard when the social network is a path, a star, or if the size of each connected component is bounded by a constant.On the other hand, we obtain fixed-parameter tractability results for this problem with respectto the number of activities.