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Collaborating Authors

 Peng, Run


Smart Agent-Based Modeling: On the Use of Large Language Models in Computer Simulations

arXiv.org Artificial Intelligence

Computer simulations offer a robust toolset for exploring complex systems across various disciplines. A particularly impactful approach within this realm is Agent-Based Modeling (ABM), which harnesses the interactions of individual agents to emulate intricate system dynamics. ABM's strength lies in its bottom-up methodology, illuminating emergent phenomena by modeling the behaviors of individual components of a system. Yet, ABM has its own set of challenges, notably its struggle with modeling natural language instructions and common sense in mathematical equations or rules. This paper seeks to transcend these boundaries by integrating Large Language Models (LLMs) like GPT into ABM. This amalgamation gives birth to a novel framework, Smart Agent-Based Modeling (SABM). Building upon the concept of smart agents -- entities characterized by their intelligence, adaptability, and computation ability -- we explore in the direction of utilizing LLM-powered agents to simulate real-world scenarios with increased nuance and realism. In this comprehensive exploration, we elucidate the state of the art of ABM, introduce SABM's potential and methodology, and present three case studies (source codes available at https://github.com/Roihn/SABM), demonstrating the SABM methodology and validating its effectiveness in modeling real-world systems. Furthermore, we cast a vision towards several aspects of the future of SABM, anticipating a broader horizon for its applications. Through this endeavor, we aspire to redefine the boundaries of computer simulations, enabling a more profound understanding of complex systems.


Towards A Holistic Landscape of Situated Theory of Mind in Large Language Models

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have generated considerable interest and debate regarding their potential emergence of Theory of Mind (ToM). Several recent inquiries reveal a lack of robust ToM in these models and pose a pressing demand to develop new benchmarks, as current ones primarily focus on different aspects of ToM and are prone to shortcuts and data leakage. In this position paper, we seek to answer two road-blocking questions: (1) How can we taxonomize a holistic landscape of machine ToM? (2) What is a more effective evaluation protocol for machine ToM? Following psychological studies, we taxonomize machine ToM into 7 mental state categories and delineate existing benchmarks to identify under-explored aspects of ToM. We argue for a holistic and situated evaluation of ToM to break ToM into individual components and treat LLMs as an agent who is physically situated in environments and socially situated in interactions with humans. Such situated evaluation provides a more comprehensive assessment of mental states and potentially mitigates the risk of shortcuts and data leakage. We further present a pilot study in a grid world setup as a proof of concept. We hope this position paper can facilitate future research to integrate ToM with LLMs and offer an intuitive means for researchers to better position their work in the landscape of ToM. Project page: https://github.com/Mars-tin/awesome-theory-of-mind


Think, Act, and Ask: Open-World Interactive Personalized Robot Navigation

arXiv.org Artificial Intelligence

Zero-Shot Object Navigation (ZSON) enables agents to navigate towards open-vocabulary objects in unknown environments. The existing works of ZSON mainly focus on following individual instructions to find generic object classes, neglecting the utilization of natural language interaction and the complexities of identifying user-specific objects. To address these limitations, we introduce Zero-shot Interactive Personalized Object Navigation (ZIPON), where robots need to navigate to personalized goal objects while engaging in conversations with users. To solve ZIPON, we propose a new framework termed Open-woRld Interactive persOnalized Navigation (ORION), which uses Large Language Models (LLMs) to make sequential decisions to manipulate different modules for perception, navigation and communication. Experimental results show that the performance of interactive agents that can leverage user feedback exhibits significant improvement. However, obtaining a good balance between task completion and the efficiency of navigation and interaction remains challenging for all methods. We further provide more findings on the impact of diverse user feedback forms on the agents' performance.


Go Beyond Imagination: Maximizing Episodic Reachability with World Models

arXiv.org Artificial Intelligence

Efficient exploration is a challenging topic in reinforcement learning, especially for sparse reward tasks. To deal with the reward sparsity, people commonly apply intrinsic rewards to motivate agents to explore the state space efficiently. In this paper, we introduce a new intrinsic reward design called GoBI - Go Beyond Imagination, which combines the traditional lifelong novelty motivation with an episodic intrinsic reward that is designed to maximize the stepwise reachability expansion. More specifically, we apply learned world models to generate predicted future states with random actions. States with more unique predictions that are not in episodic memory are assigned high intrinsic rewards. Our method greatly outperforms previous state-of-the-art methods on 12 of the most challenging Minigrid navigation tasks and improves the sample efficiency on locomotion tasks from DeepMind Control Suite.