Plotting

 Meshi, Ofer


Minimizing Live Experiments in Recommender Systems: User Simulation to Evaluate Preference Elicitation Policies

arXiv.org Artificial Intelligence

Evaluation of policies in recommender systems typically involves A/B testing using live experiments on real users to assess a new policy's impact on relevant metrics. This ``gold standard'' comes at a high cost, however, in terms of cycle time, user cost, and potential user retention. In developing policies for ``onboarding'' new users, these costs can be especially problematic, since on-boarding occurs only once. In this work, we describe a simulation methodology used to augment (and reduce) the use of live experiments. We illustrate its deployment for the evaluation of ``preference elicitation'' algorithms used to onboard new users of the YouTube Music platform. By developing counterfactually robust user behavior models, and a simulation service that couples such models with production infrastructure, we are able to test new algorithms in a way that reliably predicts their performance on key metrics when deployed live. We describe our domain, our simulation models and platform, results of experiments and deployment, and suggest future steps needed to further realistic simulation as a powerful complement to live experiments.


Overcoming Prior Misspecification in Online Learning to Rank

arXiv.org Artificial Intelligence

The recent literature on online learning to rank (LTR) has established the utility of prior knowledge to Bayesian ranking bandit algorithms. However, a major limitation of existing work is the requirement for the prior used by the algorithm to match the true prior. In this paper, we propose and analyze adaptive algorithms that address this issue and additionally extend these results to the linear and generalized linear models. We also consider scalar relevance feedback on top of click feedback. Moreover, we demonstrate the efficacy of our algorithms using both synthetic and real-world experiments.


Asynchronous Parallel Coordinate Minimization for MAP Inference

Neural Information Processing Systems

Finding the maximum a-posteriori (MAP) assignment is a central task in graphical models. Since modern applications give rise to very large problem instances, there is increasing need for efficient solvers. In this work we propose to improve the efficiency of coordinate-minimization-based dual-decomposition solvers by running their updates asynchronously in parallel. In this case message-passing inference is performed by multiple processing units simultaneously without coordination, all reading and writing to shared memory. We analyze the convergence properties of the resulting algorithms and identify settings where speedup gains can be expected.


Advantage Amplification in Slowly Evolving Latent-State Environments

arXiv.org Artificial Intelligence

Latent-state environments with long horizons, such as those faced by recommender systems, pose significant challenges for reinforcement learning (RL). In this work, we identify and analyze several key hurdles for RL in such environments, including belief state error and small action advantage. We develop a general principle of advantage amplification that can overcome these hurdles through the use of temporal abstraction. We propose several aggregation methods and prove they induce amplification in certain settings. We also bound the loss in optimality incurred by our methods in environments where latent state evolves slowly and demonstrate their performance empirically in a stylized user-modeling task.


Empirical Bayes Regret Minimization

arXiv.org Machine Learning

The prevalent approach to bandit algorithm design is to have a low-regret algorithm by design. While celebrated, this approach is often conservative because it ignores many intricate properties of actual problem instances. In this work, we pioneer the idea of minimizing an empirical approximation to the Bayes regret, the expected regret with respect to a distribution over problems. This approach can be viewed as an instance of learning-to-learn, it is conceptually straightforward, and easy to implement. We conduct a comprehensive empirical study of empirical Bayes regret minimization in a wide range of bandit problems, from Bernoulli bandits to structured problems, such as generalized linear and Gaussian process bandits. We report significant improvements over state-of-the-art bandit algorithms, often by an order of magnitude, by simply optimizing over a sample from the distribution.


Deep Structured Prediction with Nonlinear Output Transformations

Neural Information Processing Systems

Deep structured models are widely used for tasks like semantic segmentation, where explicit correlations between variables provide important prior information which generally helps to reduce the data needs of deep nets. However, current deep structured models are restricted by oftentimes very local neighborhood structure, which cannot be increased for computational complexity reasons, and by the fact that the output configuration, or a representation thereof, cannot be transformed further. Very recent approaches which address those issues include graphical model inference inside deep nets so as to permit subsequent non-linear output space transformations. However, optimization of those formulations is challenging and not well understood. Here, we develop a novel model which generalizes existing approaches, such as structured prediction energy networks, and discuss a formulation which maintains applicability of existing inference techniques.


Deep Structured Prediction with Nonlinear Output Transformations

arXiv.org Machine Learning

Deep structured models are widely used for tasks like semantic segmentation, where explicit correlations between variables provide important prior information which generally helps to reduce the data needs of deep nets. However, current deep structured models are restricted by oftentimes very local neighborhood structure, which cannot be increased for computational complexity reasons, and by the fact that the output configuration, or a representation thereof, cannot be transformed further. Very recent approaches which address those issues include graphical model inference inside deep nets so as to permit subsequent non-linear output space transformations. However, optimization of those formulations is challenging and not well understood. Here, we develop a novel model which generalizes existing approaches, such as structured prediction energy networks, and discuss a formulation which maintains applicability of existing inference techniques.


Seq2Slate: Re-ranking and Slate Optimization with RNNs

arXiv.org Machine Learning

Ranking is a central task in machine learning and information retrieval. In this task, it is especially important to present the user with a slate of items that is appealing as a whole. This in turn requires taking into account interactions between items, since intuitively, placing an item on the slate affects the decision of which other items should be placed alongside it. In this work, we propose a sequence-to-sequence model for ranking called seq2slate. At each step, the model predicts the next item to place on the slate given the items already selected. The recurrent nature of the model allows complex dependencies between items to be captured directly in a flexible and scalable way. We show how to learn the model end-to-end from weak supervision in the form of easily obtained click-through data. We further demonstrate the usefulness of our approach in experiments on standard ranking benchmarks as well as in a real-world recommendation system.


Planning and Learning with Stochastic Action Sets

arXiv.org Artificial Intelligence

In many practical uses of reinforcement learning (RL) the set of actions available at a given state is a random variable, with realizations governed by an exogenous stochastic process. Somewhat surprisingly, the foundations for such sequential decision processes have been unaddressed. In this work, we formalize and investigate MDPs with stochastic action sets (SAS-MDPs) to provide these foundations. We show that optimal policies and value functions in this model have a structure that admits a compact representation. From an RL perspective, we show that Q-learning with sampled action sets is sound. In model-based settings, we consider two important special cases: when individual actions are available with independent probabilities; and a sampling-based model for unknown distributions. We develop poly-time value and policy iteration methods for both cases; and in the first, we offer a poly-time linear programming solution.


Asynchronous Parallel Coordinate Minimization for MAP Inference

Neural Information Processing Systems

Finding the maximum a-posteriori (MAP) assignment is a central task in graphical models. Since modern applications give rise to very large problem instances, there is increasing need for efficient solvers. In this work we propose to improve the efficiency of coordinate-minimization-based dual-decomposition solvers by running their updates asynchronously in parallel. In this case message-passing inference is performed by multiple processing units simultaneously without coordination, all reading and writing to shared memory. We analyze the convergence properties of the resulting algorithms and identify settings where speedup gains can be expected. Our numerical evaluations show that this approach indeed achieves significant speedups in common computer vision tasks.