Luo, Xuan
FastCuRL: Curriculum Reinforcement Learning with Progressive Context Extension for Efficient Training R1-like Reasoning Models
Song, Mingyang, Zheng, Mao, Li, Zheng, Yang, Wenjie, Luo, Xuan, Pan, Yue, Zhang, Feng
In this paper, we propose \textbf{\textsc{FastCuRL}}, a simple yet efficient \textbf{Cu}rriculum \textbf{R}einforcement \textbf{L}earning approach with context window extending strategy to accelerate the reinforcement learning training efficiency for R1-like reasoning models while enhancing their performance in tackling complex reasoning tasks with long chain-of-thought rationales, particularly with a 1.5B parameter language model. \textbf{\textsc{FastCuRL}} consists of two main procedures: length-aware training data segmentation and context window extension training. Specifically, the former first splits the original training data into three different levels by the input prompt length, and then the latter leverages segmented training datasets with a progressively increasing context window length to train the reasoning model. Experimental results demonstrate that \textbf{\textsc{FastCuRL}}-1.5B-Preview surpasses DeepScaleR-1.5B-Preview across all five datasets (including MATH 500, AIME 2024, AMC 2023, Minerva Math, and OlympiadBench) while only utilizing 50\% of training steps. Furthermore, all training stages for FastCuRL-1.5B-Preview are completed using just a single node with 8 GPUs.
GRP: Goal-Reversed Prompting for Zero-Shot Evaluation with LLMs
Song, Mingyang, Zheng, Mao, Luo, Xuan
Using Large Language Models (LLMs) to evaluate and compare two answers from different models typically involves having LLM-based judges select the better answer. However, humans often approach problem-solving from a reverse perspective, for instance, by choosing the worse option instead of the better one in a pairwise comparison. Generally, this kind of reverse thinking plays a crucial role in human reasoning and decision-making and can further test the difference between original and reverse thought processes simultaneously. To address the above issue, in this paper, we propose a Goal-Reversed Prompting (GRP) approach for pairwise evaluation that shifts the original task from selecting the better answer to choosing the worse one. We encourage LLMs to think in reverse by prompting LLMs to identify the worse response. Experiments on closed-source models demonstrate that GRP significantly enhances evaluation capabilities, outperforming the prompt template with the original goal.
Quark: Real-time, High-resolution, and General Neural View Synthesis
Flynn, John, Broxton, Michael, Murmann, Lukas, Chai, Lucy, DuVall, Matthew, Godard, Clรฉment, Heal, Kathryn, Kaza, Srinivas, Lombardi, Stephen, Luo, Xuan, Achar, Supreeth, Prabhu, Kira, Sun, Tiancheng, Tsai, Lynn, Overbeck, Ryan
We present a novel neural algorithm for performing high-quality, high-resolution, real-time novel view synthesis. From a sparse set of input RGB images or videos streams, our network both reconstructs the 3D scene and renders novel views at 1080p resolution at 30fps on an NVIDIA A100. Our feed-forward network generalizes across a wide variety of datasets and scenes and produces state-of-the-art quality for a real-time method. Our quality approaches, and in some cases surpasses, the quality of some of the top offline methods. In order to achieve these results we use a novel combination of several key concepts, and tie them together into a cohesive and effective algorithm. We build on previous works that represent the scene using semi-transparent layers and use an iterative learned render-and-refine approach to improve those layers. Instead of flat layers, our method reconstructs layered depth maps (LDMs) that efficiently represent scenes with complex depth and occlusions. The iterative update steps are embedded in a multi-scale, UNet-style architecture to perform as much compute as possible at reduced resolution. Within each update step, to better aggregate the information from multiple input views, we use a specialized Transformer-based network component. This allows the majority of the per-input image processing to be performed in the input image space, as opposed to layer space, further increasing efficiency. Finally, due to the real-time nature of our reconstruction and rendering, we dynamically create and discard the internal 3D geometry for each frame, generating the LDM for each view. Taken together, this produces a novel and effective algorithm for view synthesis. Through extensive evaluation, we demonstrate that we achieve state-of-the-art quality at real-time rates. Project page: https://quark-3d.github.io/
Can Many-Shot In-Context Learning Help Long-Context LLM Judges? See More, Judge Better!
Song, Mingyang, Zheng, Mao, Luo, Xuan
Leveraging Large Language Models (LLMs) as judges for judging the performance of LLMs has recently garnered attention. However, this type of approach is affected by the potential biases in LLMs, raising concerns about the reliability of the evaluation results. To mitigate this issue, we propose and study two versions of many-shot in-context prompts, which rely on two existing settings of many-shot ICL for helping GPT-4o-as-a-Judge in single answer grading to mitigate the potential biases in LLMs, Reinforced ICL and Unsupervised ICL. Concretely, the former utilizes in-context examples with model-generated rationales, and the latter without. Based on the designed prompts, we investigate the impact of scaling the number of in-context examples on the consistency and quality of the judgment results. Furthermore, we reveal the symbol bias hidden in the pairwise comparison of GPT-4o-as-a-Judge and propose a simple yet effective approach to mitigate it. Experimental results show that advanced long-context LLMs, such as GPT-4o, perform better in the many-shot regime than in the zero-shot regime. Meanwhile, the experimental results further verify the effectiveness of the symbol bias mitigation approach.
Counting-Stars: A Multi-evidence, Position-aware, and Scalable Benchmark for Evaluating Long-Context Large Language Models
Song, Mingyang, Zheng, Mao, Luo, Xuan
While recent research endeavors have focused on developing Large Language Models (LLMs) with robust long-context capabilities, due to the lack of long-context benchmarks, relatively little is known about how well the performance of long-context LLMs. To address this gap, we propose a multi-evidence, position-aware, and scalable benchmark for evaluating long-context LLMs, named Counting-Stars, which evaluates long-context LLMs by using two tasks: multi-evidence acquisition and multi-evidence reasoning. Based on the Counting-Stars test, we conduct experiments to evaluate long-context LLMs (i.e., GPT-4 Turbo, Gemini 1.5 Pro, Claude3 Opus, GLM-4, and Moonshot-v1). Experimental results demonstrate that Gemini 1.5 Pro achieves the best overall results, while the performance of GPT-4 Turbo is the most stable across various tasks. Furthermore, our analysis of these LLMs, which are extended to handle long-context scenarios, indicates that there is potential for improvement as the length of the input context and the intricacy of the tasks are increasing.
Memory efficient location recommendation through proximity-aware representation
Luo, Xuan, Huang, Mingqing, Lv, Rui, Zhao, Hui
Sequential location recommendation plays a huge role in modern life, which can enhance user experience, bring more profit to businesses and assist in government administration. Although methods for location recommendation have evolved significantly thanks to the development of recommendation systems, there is still limited utilization of geographic information, along with the ongoing challenge of addressing data sparsity. In response, we introduce a Proximity-aware based region representation for Sequential Recommendation (PASR for short), built upon the Self-Attention Network architecture. We tackle the sparsity issue through a novel loss function employing importance sampling, which emphasizes informative negative samples during optimization. Moreover, PASR enhances the integration of geographic information by employing a self-attention-based geography encoder to the hierarchical grid and proximity grid at each GPS point. To further leverage geographic information, we utilize the proximity-aware negative samplers to enhance the quality of negative samples. We conducted evaluations using three real-world Location-Based Social Networking (LBSN) datasets, demonstrating that PASR surpasses state-of-the-art sequential location recommendation methods
STOA-VLP: Spatial-Temporal Modeling of Object and Action for Video-Language Pre-training
Zhong, Weihong, Zheng, Mao, Tang, Duyu, Luo, Xuan, Gong, Heng, Feng, Xiaocheng, Qin, Bing
Although large-scale video-language pre-training models, which usually build a global alignment between the video and the text, have achieved remarkable progress on various downstream tasks, the idea of adopting fine-grained information during the pre-training stage is not well explored. In this work, we propose STOA-VLP, a pre-training framework that jointly models object and action information across spatial and temporal dimensions. More specifically, the model regards object trajectories across frames and multiple action features from the video as fine-grained features. Besides, We design two auxiliary tasks to better incorporate both kinds of information into the pre-training process of the video-language model. The first is the dynamic object-text alignment task, which builds a better connection between object trajectories and the relevant noun tokens. The second is the spatial-temporal action set prediction, which guides the model to generate consistent action features by predicting actions found in the text. Extensive experiments on three downstream tasks (video captioning, text-video retrieval, and video question answering) demonstrate the effectiveness of our proposed STOA-VLP (e.g. 3.7 Rouge-L improvements on MSR-VTT video captioning benchmark, 2.9% accuracy improvements on MSVD video question answering benchmark, compared to previous approaches).
Bot or Human? Detecting ChatGPT Imposters with A Single Question
Wang, Hong, Luo, Xuan, Wang, Weizhi, Yan, Xifeng
Large language models like ChatGPT have recently demonstrated impressive capabilities in natural language understanding and generation, enabling various applications including translation, essay writing, and chit-chatting. However, there is a concern that they can be misused for malicious purposes, such as fraud or denial-of-service attacks. Therefore, it is crucial to develop methods for detecting whether the party involved in a conversation is a bot or a human. In this paper, we propose a framework named FLAIR, Finding Large language model Authenticity via a single Inquiry and Response, to detect conversational bots in an online manner. Specifically, we target a single question scenario that can effectively differentiate human users from bots. The questions are divided into two categories: those that are easy for humans but difficult for bots (e.g., counting, substitution, positioning, noise filtering, and ASCII art), and those that are easy for bots but difficult for humans (e.g., memorization and computation). Our approach shows different strengths of these questions in their effectiveness, providing a new way for online service providers to protect themselves against nefarious activities and ensure that they are serving real users. We open-sourced our dataset on https://github.com/hongwang600/FLAIR and welcome contributions from the community to enrich such detection datasets.
StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation
Or-El, Roy, Luo, Xuan, Shan, Mengyi, Shechtman, Eli, Park, Jeong Joon, Kemelmacher-Shlizerman, Ira
We introduce a high resolution, 3D-consistent image and shape generation technique which we call StyleSDF. Our method is trained on single-view RGB data only, and stands on the shoulders of StyleGAN2 for image generation, while solving two main challenges in 3D-aware GANs: 1) high-resolution, view-consistent generation of the RGB images, and 2) detailed 3D shape. We achieve this by merging a SDF-based 3D representation with a style-based 2D generator. Our 3D implicit network renders low-resolution feature maps, from which the style-based network generates view-consistent, 1024x1024 images. Notably, our SDF-based 3D modeling defines detailed 3D surfaces, leading to consistent volume rendering. Our method shows higher quality results compared to state of the art in terms of visual and geometric quality.
RL-CSDia: Representation Learning of Computer Science Diagrams
Wang, Shaowei, Zhang, LingLing, Luo, Xuan, Yang, Yi, Hu, Xin, Liu, Jun
Recent studies on computer vision mainly focus on natural images that express real-world scenes. They achieve outstanding performance on diverse tasks such as visual question answering. Diagram is a special form of visual expression that frequently appears in the education field and is of great significance for learners to understand multimodal knowledge. Current research on diagrams preliminarily focuses on natural disciplines such as Biology and Geography, whose expressions are still similar to natural images. Another type of diagrams such as from Computer Science is composed of graphics containing complex topologies and relations, and research on this type of diagrams is still blank. The main challenges of graphic diagrams understanding are the rarity of data and the confusion of semantics, which are mainly reflected in the diversity of expressions. In this paper, we construct a novel dataset of graphic diagrams named Computer Science Diagrams (CSDia). It contains more than 1,200 diagrams and exhaustive annotations of objects and relations. Considering the visual noises caused by the various expressions in diagrams, we introduce the topology of diagrams to parse topological structure. After that, we propose Diagram Parsing Net (DPN) to represent the diagram from three branches: topology, visual feature, and text, and apply the model to the diagram classification task to evaluate the ability of diagrams understanding. The results show the effectiveness of the proposed DPN on diagrams understanding.