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Collaborating Authors

 Lindner, David


MONA: Myopic Optimization with Non-myopic Approval Can Mitigate Multi-step Reward Hacking

arXiv.org Artificial Intelligence

Future advanced AI systems may learn sophisticated strategies through reinforcement learning (RL) that humans cannot understand well enough to safely evaluate. We propose a training method which avoids agents learning undesired multi-step plans that receive high reward (multi-step "reward hacks") even if humans are not able to detect that the behaviour is undesired. The method, Myopic Optimization with Non-myopic Approval (MONA), works by combining short-sighted optimization with far-sighted reward. We demonstrate that MONA can prevent multi-step reward hacking that ordinary RL causes, even without being able to detect the reward hacking and without any extra information that ordinary RL does not get access to. We study MONA empirically in three settings which model different misalignment failure modes including 2-step environments with LLMs representing delegated oversight and encoded reasoning and longer-horizon gridworld environments representing sensor tampering.


MISR: Measuring Instrumental Self-Reasoning in Frontier Models

arXiv.org Artificial Intelligence

We propose a suite of tasks to evaluate the instrumental self-reasoning ability of large language model (LLM) agents. Instrumental self-reasoning ability could improve adaptability and enable self-modification, but it could also pose significant risks, such as enabling deceptive alignment. Prior work has only evaluated self-reasoning in non-agentic settings or in limited domains. In this paper, we propose evaluations for instrumental self-reasoning ability in agentic tasks in a wide range of scenarios, including self-modification, knowledge seeking, and opaque self-reasoning. We evaluate agents built using state-of-the-art LLMs, including commercial and open source systems. We find that instrumental self-reasoning ability emerges only in the most capable frontier models and that it is highly context-dependent. No model passes the the most difficult versions of our evaluations, hence our evaluation can be used to measure increases in instrumental self-reasoning ability in future models. We open-source our evaluations at https://github.com/kaifronsdal/Self-Reasoning-Evals.


ViSTa Dataset: Do vision-language models understand sequential tasks?

arXiv.org Artificial Intelligence

Using vision-language models (VLMs) as reward models in reinforcement learning holds promise for reducing costs and improving safety. So far, VLM reward models have only been used for goal-oriented tasks, where the agent must reach a particular final outcome. We explore VLMs' potential to supervise tasks that cannot be scored by the final state alone. To this end, we introduce ViSTa, a dataset for evaluating Vision-based understanding of Sequential Tasks. ViSTa comprises over 4,000 videos with step-by-step descriptions in virtual home, Minecraft, and real-world environments. Its novel hierarchical structure -- basic single-step tasks composed into more and more complex sequential tasks -- allows a fine-grained understanding of how well VLMs can judge tasks with varying complexity. To illustrate this, we use ViSTa to evaluate state-of-the-art VLMs, including CLIP, ViCLIP, and GPT-4o. We find that, while they are all good at object recognition, they fail to understand sequential tasks, with only GPT-4o achieving non-trivial performance.


Mapping out the Space of Human Feedback for Reinforcement Learning: A Conceptual Framework

arXiv.org Artificial Intelligence

Reinforcement Learning from Human feedback (RLHF) has become a powerful tool to fine-tune or train agentic machine learning models. Similar to how humans interact in social contexts, we can use many types of feedback to communicate our preferences, intentions, and knowledge to an RL agent. However, applications of human feedback in RL are often limited in scope and disregard human factors. In this work, we bridge the gap between machine learning and human-computer interaction efforts by developing a shared understanding of human feedback in interactive learning scenarios. We first introduce a taxonomy of feedback types for reward-based learning from human feedback based on nine key dimensions. Our taxonomy allows for unifying human-centered, interface-centered, and model-centered aspects. In addition, we identify seven quality metrics of human feedback influencing both the human ability to express feedback and the agent's ability to learn from the feedback. Based on the feedback taxonomy and quality criteria, we derive requirements and design choices for systems learning from human feedback. We relate these requirements and design choices to existing work in interactive machine learning. In the process, we identify gaps in existing work and future research opportunities. We call for interdisciplinary collaboration to harness the full potential of reinforcement learning with data-driven co-adaptive modeling and varied interaction mechanics.


Towards evaluations-based safety cases for AI scheming

arXiv.org Artificial Intelligence

We sketch how developers of frontier AI systems could construct a structured rationale -- a 'safety case' -- that an AI system is unlikely to cause catastrophic outcomes through scheming. Scheming is a potential threat model where AI systems could pursue misaligned goals covertly, hiding their true capabilities and objectives. In this report, we propose three arguments that safety cases could use in relation to scheming. For each argument we sketch how evidence could be gathered from empirical evaluations, and what assumptions would need to be met to provide strong assurance. First, developers of frontier AI systems could argue that AI systems are not capable of scheming (Scheming Inability). Second, one could argue that AI systems are not capable of posing harm through scheming (Harm Inability). Third, one could argue that control measures around the AI systems would prevent unacceptable outcomes even if the AI systems intentionally attempted to subvert them (Harm Control). Additionally, we discuss how safety cases might be supported by evidence that an AI system is reasonably aligned with its developers (Alignment). Finally, we point out that many of the assumptions required to make these safety arguments have not been confidently satisfied to date and require making progress on multiple open research problems.


On scalable oversight with weak LLMs judging strong LLMs

arXiv.org Artificial Intelligence

Scalable oversight protocols aim to enable humans to accurately supervise superhuman AI. In this paper we study debate, where two AI's compete to convince a judge; consultancy, where a single AI tries to convince a judge that asks questions; and compare to a baseline of direct question-answering, where the judge just answers outright without the AI. We use large language models (LLMs) as both AI agents and as stand-ins for human judges, taking the judge models to be weaker than agent models. We benchmark on a diverse range of asymmetries between judges and agents, extending previous work on a single extractive QA task with information asymmetry, to also include mathematics, coding, logic and multimodal reasoning asymmetries. We find that debate outperforms consultancy across all tasks when the consultant is randomly assigned to argue for the correct/incorrect answer. Comparing debate to direct question answering, the results depend on the type of task: in extractive QA tasks with information asymmetry debate outperforms direct question answering, but in other tasks without information asymmetry the results are mixed. Previous work assigned debaters/consultants an answer to argue for. When we allow them to instead choose which answer to argue for, we find judges are less frequently convinced by the wrong answer in debate than in consultancy. Further, we find that stronger debater models increase judge accuracy, though more modestly than in previous studies.


Evaluating Frontier Models for Dangerous Capabilities

arXiv.org Artificial Intelligence

To understand the risks posed by a new AI system, we must understand what it can and cannot do. Building on prior work, we introduce a programme of new "dangerous capability" evaluations and pilot them on Gemini 1.0 models. Our evaluations cover four areas: (1) persuasion and deception; (2) cyber-security; (3) self-proliferation; and (4) self-reasoning. We do not find evidence of strong dangerous capabilities in the models we evaluated, but we flag early warning signs. Our goal is to help advance a rigorous science of dangerous capability evaluation, in preparation for future models.


Tracr: Compiled Transformers as a Laboratory for Interpretability

arXiv.org Machine Learning

We show how to "compile" human-readable programs into standard decoder-only transformer models. Our compiler, Tracr, generates models with known structure. This structure can be used to design experiments. For example, we use it to study "superposition" in transformers that execute multi-step algorithms. Additionally, the known structure of Tracr-compiled models can serve as ground-truth for evaluating interpretability methods. Commonly, because the "programs" learned by transformers are unknown it is unclear whether an interpretation succeeded. We demonstrate our approach by implementing and examining programs including computing token frequencies, sorting, and parenthesis checking. We provide an open-source implementation of Tracr at https://github.com/google-deepmind/tracr.


Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement learning (RL) requires either manually specifying a reward function, which is often infeasible, or learning a reward model from a large amount of human feedback, which is often very expensive. We study a more sample-efficient alternative: using pretrained vision-language models (VLMs) as zero-shot reward models (RMs) to specify tasks via natural language. We propose a natural and general approach to using VLMs as reward models, which we call VLM-RMs. We use VLM-RMs based on CLIP to train a MuJoCo humanoid to learn complex tasks without a manually specified reward function, such as kneeling, doing the splits, and sitting in a lotus position. For each of these tasks, we only provide a single sentence text prompt describing the desired task with minimal prompt engineering. We provide videos of the trained agents at: https://sites.google.com/view/vlm-rm. We can improve performance by providing a second ``baseline'' prompt and projecting out parts of the CLIP embedding space irrelevant to distinguish between goal and baseline. Further, we find a strong scaling effect for VLM-RMs: larger VLMs trained with more compute and data are better reward models. The failure modes of VLM-RMs we encountered are all related to known capability limitations of current VLMs, such as limited spatial reasoning ability or visually unrealistic environments that are far off-distribution for the VLM. We find that VLM-RMs are remarkably robust as long as the VLM is large enough. This suggests that future VLMs will become more and more useful reward models for a wide range of RL applications.


Open Problems and Fundamental Limitations of Reinforcement Learning from Human Feedback

arXiv.org Artificial Intelligence

Reinforcement learning from human feedback (RLHF) is a technique for training AI systems to align with human goals. RLHF has emerged as the central method used to finetune state-of-the-art large language models (LLMs). Despite this popularity, there has been relatively little public work systematizing its flaws. In this paper, we (1) survey open problems and fundamental limitations of RLHF and related methods; (2) overview techniques to understand, improve, and complement RLHF in practice; and (3) propose auditing and disclosure standards to improve societal oversight of RLHF systems. Our work emphasizes the limitations of RLHF and highlights the importance of a multi-faceted approach to the development of safer AI systems.