Lenat, Douglas B.
WWTS (What Would Turing Say?)
Lenat, Douglas B. (AAAI)
WWTS (What Would Turing Say?) Turing's Imitation Game was a brilliant Turing was heavily influenced by the World War II "game" If Turing were alive today, what sort of test might he propose? If a machine could fool interrogators as often as a typical man, then one would have to conclude that that machine, as programmed, was as intelligent as a person (well, as intelligent as men.) As Judy Genova (1994) puts it, Turing's originally proposed game involves not a question of species, but one of gender. The current version, where the interrogator is told he or she needs to distinguish a person from a machine, is (1) much more difficult to get a program to pass, and (2) almost all the added difficulties are largely irrelevant to intelligence! And it's possible to muddy the waters even more by some programs appearing to do well at it due to various tricks, such as having the interviewee program claim to be a 13-year-old Ukrainian who doesn't speak English well (University of Reading 2014), and hence having all its wrong or bizarre responses excused due to cultural, age, or language issues.
The Voice of the Turtle: Whatever Happened to AI?
Lenat, Douglas B. (Cycorp)
On March 27, 2006, I gave a light-hearted and occasionally bittersweet presentation on “Whatever Happened to AI?” at the Stanford Spring Symposium presentation – to a lively audience of active AI researchers and formerly-active ones (whose current inaction could be variously ascribed to their having aged, reformed, given up, redefined the problem, etc.) This article is a brief chronicling of that talk, and I entreat the reader to take it in that spirit: a textual snapshot of a discussion with friends and colleagues, rather than a scholarly article. I begin by whining about the Turing Test, but only for a thankfully brief bit, and then get down to my top-10 list of factors that have retarded progress in our field, that have delayed the emergence of a true strong AI.
CYC: Using Common Sense Knowledge to Overcome Brittleness and Knowledge Acquisition Bottlenecks
Lenat, Douglas B., Prakash, Mayank, Shepherd, Mary
The major limitations in building large software have always been (a) its brittleness when confronted by problems that were not foreseen by its builders, and (by the amount of manpower required. The recent history of expert systems, for example highlights how constricting the brittleness and knowledge acquisition bottlenecks are. Moreover, standard software methodology (e.g., working from a detailed "spec") has proven of little use in AI, a field which by definition tackles ill- structured problems. But decades of work on such systems have convinced us that each of these approaches has difficulty "scaling up" for want a substantial base of real world knowledge.
CYC: Using Common Sense Knowledge to Overcome Brittleness and Knowledge Acquisition Bottlenecks
Lenat, Douglas B., Prakash, Mayank, Shepherd, Mary
The major limitations in building large software have always been (a) its brittleness when confronted by problems that were not foreseen by its builders, and (by the amount of manpower required. The recent history of expert systems, for example highlights how constricting the brittleness and knowledge acquisition bottlenecks are. Moreover, standard software methodology (e.g., working from a detailed "spec") has proven of little use in AI, a field which by definition tackles ill- structured problems. How can these bottlenecks be widened? Attractive, elegant answers have included machine learning, automatic programming, and natural language understanding. But decades of work on such systems have convinced us that each of these approaches has difficulty "scaling up" for want a substantial base of real world knowledge.
Eurisko: A Program Which Learns New Heuristics and Domain Concepts
Lenat, Douglas B.
Heuristic Search for New Microcircuit Structures: An Application of Artificial Intelligence
Lenat, Douglas B., Sutherland, William R., Gibbons, James
Three experiments have been conducted, and some novel designs and design rules have emerged. The paradigm for Eurisko's exploration is a loop in which it generates a new device configuration, computes its I/O behavior, tries to "parse" this into a functionally it already knows about and can use, and then evaluates the results. In the first experiment, this loop took place at the level of charged carriers moving under the effects of electric fields through abutted regions of doped and undoped semiconductors. This was unsurprising, as they were short sentences in the descriptive language we had defined (a language with verbs like Abut and ApplyEField, and with nouns like nDoped Region and IntrinsicChannellRegion).
Heuristic Search for New Microcircuit Structures: An Application of Artificial Intelligence
Lenat, Douglas B., Sutherland, William R., Gibbons, James
Eurisko is an AI program that learns by discovery. We are applying Eurisko to the task of inventing new kinds of three- dimensional microelectronic devices that can then be fabricated using recently developed laser recrystallization techniques. Three experiments have been conducted, and some novel designs and design rules have emerged. The paradigm for Eurisko's exploration is a loop in which it generates a new device configuration, computes its I/O behavior, tries to "parse" this into a functionally it already knows about and can use, and then evaluates the results. In the first experiment, this loop took place at the level of charged carriers moving under the effects of electric fields through abutted regions of doped and undoped semiconductors. Many of the well-known primitive devices were synthesized quickly, such as the MOSFET, Junction Diode, and Bipolar Transistor. This was unsurprising, as they were short sentences in the descriptive language we had defined (a language with verbs like Abut and ApplyEField, and with nouns like nDoped Region and IntrinsicChannellRegion).