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Collaborating Authors

 Jiang, Ray


AlphaStar Unplugged: Large-Scale Offline Reinforcement Learning

arXiv.org Artificial Intelligence

StarCraft II is one of the most challenging simulated reinforcement learning environments; it is partially observable, stochastic, multi-agent, and mastering StarCraft II requires strategic planning over long time horizons with real-time low-level execution. It also has an active professional competitive scene. StarCraft II is uniquely suited for advancing offline RL algorithms, both because of its challenging nature and because Blizzard has released a massive dataset of millions of StarCraft II games played by human players. This paper leverages that and establishes a benchmark, called AlphaStar Unplugged, introducing unprecedented challenges for offline reinforcement learning. We define a dataset (a subset of Blizzard's release), tools standardizing an API for machine learning methods, and an evaluation protocol. We also present baseline agents, including behavior cloning, offline variants of actor-critic and MuZero. We improve the state of the art of agents using only offline data, and we achieve 90% win rate against previously published AlphaStar behavior cloning agent.


Scaling Goal-based Exploration via Pruning Proto-goals

arXiv.org Artificial Intelligence

One of the gnarliest challenges in reinforcement learning (RL) is exploration that scales to vast domains, where novelty-, or coverage-seeking behaviour falls short. Goal-directed, purposeful behaviours are able to overcome this, but rely on a good goal space. The core challenge in goal discovery is finding the right balance between generality (not hand-crafted) and tractability (useful, not too many). Our approach explicitly seeks the middle ground, enabling the human designer to specify a vast but meaningful proto-goal space, and an autonomous discovery process to refine this to a narrower space of controllable, reachable, novel, and relevant goals. The effectiveness of goal-conditioned exploration with the latter is then demonstrated in three challenging environments.


Learning Expected Emphatic Traces for Deep RL

arXiv.org Machine Learning

Off-policy sampling and experience replay are key for improving sample efficiency and scaling model-free temporal difference learning methods. When combined with function approximation, such as neural networks, this combination is known as the deadly triad and is potentially unstable. Recently, it has been shown that stability and good performance at scale can be achieved by combining emphatic weightings and multi-step updates. This approach, however, is generally limited to sampling complete trajectories in order, to compute the required emphatic weighting. In this paper we investigate how to combine emphatic weightings with non-sequential, off-line data sampled from a replay buffer. We develop a multi-step emphatic weighting that can be combined with replay, and a time-reversed $n$-step TD learning algorithm to learn the required emphatic weighting. We show that these state weightings reduce variance compared with prior approaches, while providing convergence guarantees. We tested the approach at scale on Atari 2600 video games, and observed that the new X-ETD($n$) agent improved over baseline agents, highlighting both the scalability and broad applicability of our approach.


Emphatic Algorithms for Deep Reinforcement Learning

arXiv.org Machine Learning

Off-policy learning allows us to learn about possible policies of behavior from experience generated by a different behavior policy. Temporal difference (TD) learning algorithms can become unstable when combined with function approximation and off-policy sampling - this is known as the ''deadly triad''. Emphatic temporal difference (ETD($\lambda$)) algorithm ensures convergence in the linear case by appropriately weighting the TD($\lambda$) updates. In this paper, we extend the use of emphatic methods to deep reinforcement learning agents. We show that naively adapting ETD($\lambda$) to popular deep reinforcement learning algorithms, which use forward view multi-step returns, results in poor performance. We then derive new emphatic algorithms for use in the context of such algorithms, and we demonstrate that they provide noticeable benefits in small problems designed to highlight the instability of TD methods. Finally, we observed improved performance when applying these algorithms at scale on classic Atari games from the Arcade Learning Environment.


Learning from Delayed Outcomes via Proxies with Applications to Recommender Systems

arXiv.org Machine Learning

Predicting delayed outcomes is an important problem in recommender systems (e.g., if customers will finish reading an ebook). We formalize the problem as an adversarial, delayed online learning problem and consider how a proxy for the delayed outcome (e.g., if customers read a third of the book in 24 hours) can help minimize regret, even though the proxy is not available when making a prediction. Motivated by our regret analysis, we propose two neural network architectures: Factored Forecaster (FF) which is ideal if the proxy is informative of the outcome in hindsight, and Residual Factored Forecaster (RFF) that is robust to a non-informative proxy. Experiments on two real-world datasets for predicting human behavior show that RFF outperforms both FF and a direct forecaster that does not make use of the proxy. Our results suggest that exploiting proxies by factorization is a promising way to mitigate the impact of long delays in human-behavior prediction tasks.


Wasserstein Fair Classification

arXiv.org Machine Learning

We propose an approach to fair classification that enforces independence between the classifier outputs and sensitive information by minimizing Wasserstein-1 distances. The approach has desirable theoretical properties and is robust to specific choices of the threshold used to obtain class predictions from model outputs. We introduce different methods that enable hiding sensitive information at test time or have a simple and fast implementation. We show empirical performance against different fairness baselines on several benchmark fairness datasets.


Degenerate Feedback Loops in Recommender Systems

arXiv.org Machine Learning

Machine learning is used extensively in recommender systems deployed in products. The decisions made by these systems can influence user beliefs and preferences which in turn affect the feedback the learning system receives - thus creating a feedback loop. This phenomenon can give rise to the so-called "echo chambers" or "filter bubbles" that have user and societal implications. In this paper, we provide a novel theoretical analysis that examines both the role of user dynamics and the behavior of recommender systems, disentangling the echo chamber from the filter bubble effect. In addition, we offer practical solutions to slow down system degeneracy. Our study contributes toward understanding and developing solutions to commonly cited issues in the complex temporal scenario, an area that is still largely unexplored.


Optimizing Slate Recommendations via Slate-CVAE

arXiv.org Machine Learning

The slate recommendation problem aims to find the "optimal" ordering of a subset of documents to be presented on a surface that we call "slate". The definition of "optimal" changes depending on the underlying applications but a typical goal is to maximize user engagement with the slate. Solving this problem at scale is hard due to the combinatorial explosion of documents to show and their display positions on the slate. In this paper, we introduce Slate Conditional Variational Auto-Encoders (Slate-CVAE) to generate optimal slates. To the best of our knowledge, this is the first conditional generative model that provides a unified framework for slate recommendation by direct generation. Slate-CVAE automatically takes into account the format of the slate and any biases that the representation causes, thus truly proposing the optimal slate. Additionally, to deal with large corpora of documents, we present a novel approach that uses pretrained document embeddings combined with a soft-nearest-neighbors layer within our CVAE model. Experiments show that on the simulated and real-world datasets, Slate-CVAE outperforms recommender systems that consists of greedily ranking documents by a significant margin while remaining scalable.