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Collaborating Authors

 Jiang, Albert Xin


Resource Graph Games: A Compact Representation for Games with Structured Strategy Spaces

AAAI Conferences

In many real-world systems, strategic agents' decisions can be understood as complex - i.e., consisting of multiple sub-decisions - and hence can give rise to an exponential number of pure strategies. Examples include network congestion games, simultaneous auctions, and security games. However, agents' sets of strategies are often structured, allowing them to be represented compactly. There currently exists no general modeling language that captures a wide range of commonly seen strategy structure and utility structure. We propose Resource Graph Games (RGGs), the first general compact representation for games with structured strategy spaces, which is able to represent a wide range of games studied in literature. We leverage recent results about multilinearity, a key property of games that allows us to represent the mixed strategies compactly, and, as a result, to compute various equilibrium concepts efficiently. While not all RGGs are multilinear, we provide a general method of converting RGGs to those that are multilinear, and identify subclasses of RGGs whose converted version allow efficient computation.


Combining Compact Representation and Incremental Generation in Large Games with Sequential Strategies

AAAI Conferences

Many search and security games played on a graph can be modeled as normal-form zero-sum games with strategies consisting of sequences of actions. The size of the strategy space provides a computational challenge when solving these games. This complexity is tackled either by using the compact representation of sequential strategies and linear programming, or by incremental strategy generation of iterative double-oracle methods. In this paper, we present novel hybrid of these two approaches: compact-strategy double-oracle (CS-DO) algorithm that combines the advantages of the compact representation with incremental strategy generation. We experimentally compare CS-DO with the standard approaches and analyze the impact of the size of the support on the performance of the algorithms. Results show that CS-DO dramatically improves the convergence rate in games with non-trivial support


Reports of the 2014 AAAI Spring Symposium Series

AI Magazine

The Association for the Advancement of Artificial Intelligence was pleased to present the AAAI 2014 Spring Symposium Series, held Monday through Wednesday, March 24โ€“26, 2014. The titles of the eight symposia were Applied Computational Game Theory, Big Data Becomes Personal: Knowledge into Meaning, Formal Verification and Modeling in Human-Machine Systems, Implementing Selves with Safe Motivational Systems and Self-Improvement, The Intersection of Robust Intelligence and Trust in Autonomous Systems, Knowledge Representation and Reasoning in Robotics, Qualitative Representations for Robots, and Social Hacking and Cognitive Security on the Internet and New Media). This report contains summaries of the symposia, written, in most cases, by the cochairs of the symposium.


Reports of the 2014 AAAI Spring Symposium Series

AI Magazine

The Association for the Advancement of Artificial Intelligence was pleased to present the AAAI 2014 Spring Symposium Series, held Monday through Wednesday, March 24โ€“26, 2014. The titles of the eight symposia were Applied Computational Game Theory, Big Data Becomes Personal: Knowledge into Meaning, Formal Verification and Modeling in Human-Machine Systems, Implementing Selves with Safe Motivational Systems and Self-Improvement, The Intersection of Robust Intelligence and Trust in Autonomous Systems, Knowledge Representation and Reasoning in Robotics, Qualitative Representations for Robots, and Social Hacking and Cognitive Security on the Internet and New Media). This report contains summaries of the symposia, written, in most cases, by the cochairs of the symposium.


Solving Zero-Sum Security Games in Discretized Spatio-Temporal Domains

AAAI Conferences

Among the many deployment areas of Stackelberg Security games, a major area involves games played out in space and time, which includes applications in multiple mobile defender resources protecting multiple mobile targets. Previous algorithms for such spatio-temporal security games fail to scale-up and little is known ofthe computational complexity properties of these problems.This paper provides a novel oracle-based algorithmic framework for a systematic study of different problem variants of computing optimal (minimax) strategies in spatio-temporal security games. Our framework enables efficient computation of a minimax strategy when the problem admits a polynomial-time oracle. Furthermore,for the cases in which efficient oracles are difficultto find, we propose approximations or prove hardness results.


Give a Hard Problem to a Diverse Team: Exploring Large Action Spaces

AAAI Conferences

Recent work has shown that diverse teams can outperform a uniform team made of copies of the best agent. However, there are fundamental questions that were not asked before. When should we use diverse or uniform teams? How does the performance change as the action space or the teams get larger? Hence, we present a new model of diversity for teams, that is more general than previous models. We prove that the performance of a diverse team improves as the size of the action space gets larger. Concerning the size of the diverse team, we show that the performance converges exponentially fast to the optimal one as we increase the number of agents. We present synthetic experiments that allow us to gain further insights: even though a diverse team outperforms a uniform team when the size of the action space increases, the uniform team will eventually again play better than the diverse team for a large enough action space. We verify our predictions in a system of Go playing agents, where we show a diverse team that improves in performance as the board size increases, and eventually overcomes a uniform team.


TRUSTS: Scheduling Randomized Patrols for Fare Inspection in Transit Systems Using Game Theory

AI Magazine

In proof-of-payment transit systems, passengers are legally required to purchase tickets before entering but are not physically forced to do so. Instead, patrol units move about the transit system, inspecting the tickets of passengers, who face fines if caught fare evading. TRUSTS models the problem of computing patrol strategies as a leader-follower Stackelberg game where the objective is to deter fare evasion and hence maximize revenue. We present an efficient algorithm for computing such patrol strategies and present experimental results using real-world ridership data from the Los Angeles Metro Rail system.


TRUSTS: Scheduling Randomized Patrols for Fare Inspection in Transit Systems Using Game Theory

AI Magazine

In proof-of-payment transit systems, passengers are legally required to purchase tickets before entering but are not physically forced to do so. Instead, patrol units move about the transit system, inspecting the tickets of passengers, who face fines if caught fare evading. The deterrence of fare evasion depends on the unpredictability and effectiveness of the patrols. In this paper, we present TRUSTS, an application for scheduling randomized patrols for fare inspection in transit systems. TRUSTS models the problem of computing patrol strategies as a leader-follower Stackelberg game where the objective is to deter fare evasion and hence maximize revenue. This problem differs from previously studied Stackelberg settings in that the leader strategies must satisfy massive temporal and spatial constraints; moreover, unlike in these counterterrorism-motivated Stackelberg applications, a large fraction of the ridership might realistically consider fare evasion, and so the number of followers is potentially huge. A third key novelty in our work is deliberate simplification of leader strategies to make patrols easier to be executed. We present an efficient algorithm for computing such patrol strategies and present experimental results using real-world ridership data from the Los Angeles Metro Rail system. The Los Angeles County Sheriffโ€™s department is currently carrying out trials of TRUSTS.


Temporal Action-Graph Games: A New Representation for Dynamic Games

arXiv.org Artificial Intelligence

In this paper we introduce temporal action graph games (TAGGs), a novel graphical representation of imperfect-information extensive form games. We show that when a game involves anonymity or context-specific utility independencies, its encoding as a TAGG can be much more compact than its direct encoding as a multiagent influence diagram (MAID).We also show that TAGGs can be understood as indirect MAID encodings in which many deterministic chance nodes are introduced. We provide an algorithm for computing with TAGGs, and show both theoretically and empirically that our approach improves significantly on the previous state of the art.


Towards Optimal Patrol Strategies for Fare Inspection in Transit Systems

AAAI Conferences

In some urban transit systems, passengers are legally required to purchase tickets before entering but are not physically forced to do so. Instead, patrol units move about through the transit system, inspecting tickets of passengers, who face fines for fare evasion. This setting yields the problem of computing optimal patrol strategies satisfying certain temporal and spacial constraints, to deter fare evasion and hence maximize revenue. In this paper we propose an initial model of this problem as a leader-follower Stackelberg game. We then formulate an LP relaxation of this problem and present initial experimental results using real-world ridership data from the Los Angeles Metro Rail system.