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Collaborating Authors

 Ivan, Vladimir


RoLoMa: Robust Loco-Manipulation for Quadruped Robots with Arms

arXiv.org Artificial Intelligence

Deployment of robotic systems in the real world requires a certain level of robustness in order to deal with uncertainty factors, such as mismatches in the dynamics model, noise in sensor readings, and communication delays. Some approaches tackle these issues reactively at the control stage. However, regardless of the controller, online motion execution can only be as robust as the system capabilities allow at any given state. This is why it is important to have good motion plans to begin with, where robustness is considered proactively. To this end, we propose a metric (derived from first principles) for representing robustness against external disturbances. We then use this metric within our trajectory optimization framework for solving complex loco-manipulation tasks. Through our experiments, we show that trajectories generated using our approach can resist a greater range of forces originating from any possible direction. By using our method, we can compute trajectories that solve tasks as effectively as before, with the added benefit of being able to counteract stronger disturbances in worst-case scenarios.


Topology-Based MPC for Automatic Footstep Placement and Contact Surface Selection

arXiv.org Artificial Intelligence

State-of-the-art approaches to footstep planning assume reduced-order dynamics when solving the combinatorial problem of selecting contact surfaces in real time. However, in exchange for computational efficiency, these approaches ignore joint torque limits and limb dynamics. In this work, we address these limitations by presenting a topology-based approach that enables model predictive control (MPC) to simultaneously plan full-body motions, torque commands, footstep placements, and contact surfaces in real time. To determine if a robot's foot is inside a contact surface, we borrow the winding number concept from topology. We then use this winding number and potential field to create a contact-surface penalty function. By using this penalty function, MPC can select a contact surface from all candidate surfaces in the vicinity and determine footstep placements within it. We demonstrate the benefits of our approach by showing the impact of considering full-body dynamics, which includes joint torque limits and limb dynamics, on the selection of footstep placements and contact surfaces. Furthermore, we validate the feasibility of deploying our topology-based approach in an MPC scheme and explore its potential capabilities through a series of experimental and simulation trials.


Online Multi-Contact Receding Horizon Planning via Value Function Approximation

arXiv.org Artificial Intelligence

Planning multi-contact motions in a receding horizon fashion requires a value function to guide the planning with respect to the future, e.g., building momentum to traverse large obstacles. Traditionally, the value function is approximated by computing trajectories in a prediction horizon (never executed) that foresees the future beyond the execution horizon. However, given the non-convex dynamics of multi-contact motions, this approach is computationally expensive. To enable online Receding Horizon Planning (RHP) of multi-contact motions, we find efficient approximations of the value function. Specifically, we propose a trajectory-based and a learning-based approach. In the former, namely RHP with Multiple Levels of Model Fidelity, we approximate the value function by computing the prediction horizon with a convex relaxed model. In the latter, namely Locally-Guided RHP, we learn an oracle to predict local objectives for locomotion tasks, and we use these local objectives to construct local value functions for guiding a short-horizon RHP. We evaluate both approaches in simulation by planning centroidal trajectories of a humanoid robot walking on moderate slopes, and on large slopes where the robot cannot maintain static balance. Our results show that locally-guided RHP achieves the best computation efficiency (95\%-98.6\% cycles converge online). This computation advantage enables us to demonstrate online receding horizon planning of our real-world humanoid robot Talos walking in dynamic environments that change on-the-fly.


RGB-D-Inertial SLAM in Indoor Dynamic Environments with Long-term Large Occlusion

arXiv.org Artificial Intelligence

This work presents a novel RGB-D-inertial dynamic SLAM method that can enable accurate localisation when the majority of the camera view is occluded by multiple dynamic objects over a long period of time. Most dynamic SLAM approaches either remove dynamic objects as outliers when they account for a minor proportion of the visual input, or detect dynamic objects using semantic segmentation before camera tracking. Therefore, dynamic objects that cause large occlusions are difficult to detect without prior information. The remaining visual information from the static background is also not enough to support localisation when large occlusion lasts for a long period. To overcome these problems, our framework presents a robust visual-inertial bundle adjustment that simultaneously tracks camera, estimates cluster-wise dense segmentation of dynamic objects and maintains a static sparse map by combining dense and sparse features. The experiment results demonstrate that our method achieves promising localisation and object segmentation performance compared to other state-of-the-art methods in the scenario of long-term large occlusion.


Sparsity-Inducing Optimal Control via Differential Dynamic Programming

arXiv.org Artificial Intelligence

Optimal control is a popular approach to synthesize highly dynamic motion. Commonly, $L_2$ regularization is used on the control inputs in order to minimize energy used and to ensure smoothness of the control inputs. However, for some systems, such as satellites, the control needs to be applied in sparse bursts due to how the propulsion system operates. In this paper, we study approaches to induce sparsity in optimal control solutions -- namely via smooth $L_1$ and Huber regularization penalties. We apply these loss terms to state-of-the-art DDP-based solvers to create a family of sparsity-inducing optimal control methods. We analyze and compare the effect of the different losses on inducing sparsity, their numerical conditioning, their impact on convergence, and discuss hyperparameter settings. We demonstrate our method in simulation and hardware experiments on canonical dynamics systems, control of satellites, and the NASA Valkyrie humanoid robot. We provide an implementation of our method and all examples for reproducibility on GitHub.