Icarte, Rodrigo Toro
Being Considerate as a Pathway Towards Pluralistic Alignment for Agentic AI
Alamdari, Parand A., Klassen, Toryn Q., Icarte, Rodrigo Toro, McIlraith, Sheila A.
Pluralistic alignment is concerned with ensuring that an AI system's objectives and behaviors are in harmony with the diversity of human values and perspectives. In this paper we study the notion of pluralistic alignment in the context of agentic AI, and in particular in the context of an agent that is trying to learn a policy in a manner that is mindful of the values and perspective of others in the environment. To this end, we show how being considerate of the future wellbeing and agency of other (human) agents can promote a form of pluralistic alignment.
Reward Machines for Deep RL in Noisy and Uncertain Environments
Li, Andrew C., Chen, Zizhao, Klassen, Toryn Q., Vaezipoor, Pashootan, Icarte, Rodrigo Toro, McIlraith, Sheila A.
Reward Machines provide an automata-inspired structure for specifying instructions, safety constraints, and other temporally extended reward-worthy behaviour. By exposing complex reward function structure, they enable counterfactual learning updates that have resulted in impressive sample efficiency gains. While Reward Machines have been employed in both tabular and deep RL settings, they have typically relied on a ground-truth interpretation of the domain-specific vocabulary that form the building blocks of the reward function. Such ground-truth interpretations can be elusive in many real-world settings, due in part to partial observability or noisy sensing. In this paper, we explore the use of Reward Machines for Deep RL in noisy and uncertain environments. We characterize this problem as a POMDP and propose a suite of RL algorithms that leverage task structure under uncertain interpretation of domain-specific vocabulary. Theoretical analysis exposes pitfalls in naive approaches to this problem, while experimental results show that our algorithms successfully leverage task structure to improve performance under noisy interpretations of the vocabulary. Our results provide a general framework for exploiting Reward Machines in partially observable environments.
Learning Symbolic Representations for Reinforcement Learning of Non-Markovian Behavior
Christoffersen, Phillip J. K., Li, Andrew C., Icarte, Rodrigo Toro, McIlraith, Sheila A.
Many real-world reinforcement learning (RL) problems necessitate learning complex, temporally extended behavior that may only receive reward signal when the behavior is completed. If the reward-worthy behavior is known, it can be specified in terms of a non-Markovian reward function - a function that depends on aspects of the state-action history, rather than just the current state and action. Such reward functions yield sparse rewards, necessitating an inordinate number of experiences to find a policy that captures the reward-worthy pattern of behavior. Recent work has leveraged Knowledge Representation (KR) to provide a symbolic abstraction of aspects of the state that summarize reward-relevant properties of the state-action history and support learning a Markovian decomposition of the problem in terms of an automaton over the KR. Providing such a decomposition has been shown to vastly improve learning rates, especially when coupled with algorithms that exploit automaton structure. Nevertheless, such techniques rely on a priori knowledge of the KR. In this work, we explore how to automatically discover useful state abstractions that support learning automata over the state-action history. The result is an end-to-end algorithm that can learn optimal policies with significantly fewer environment samples than state-of-the-art RL on simple non-Markovian domains.
Noisy Symbolic Abstractions for Deep RL: A case study with Reward Machines
Li, Andrew C., Chen, Zizhao, Vaezipoor, Pashootan, Klassen, Toryn Q., Icarte, Rodrigo Toro, McIlraith, Sheila A.
Natural and formal languages provide an effective mechanism for humans to specify instructions and reward functions. We investigate how to generate policies via RL when reward functions are specified in a symbolic language captured by Reward Machines, an increasingly popular automaton-inspired structure. We are interested in the case where the mapping of environment state to a symbolic (here, Reward Machine) vocabulary -- commonly known as the labelling function -- is uncertain from the perspective of the agent. We formulate the problem of policy learning in Reward Machines with noisy symbolic abstractions as a special class of POMDP optimization problem, and investigate several methods to address the problem, building on existing and new techniques, the latter focused on predicting Reward Machine state, rather than on grounding of individual symbols. We analyze these methods and evaluate them experimentally under varying degrees of uncertainty in the correct interpretation of the symbolic vocabulary. We verify the strength of our approach and the limitation of existing methods via an empirical investigation on both illustrative, toy domains and partially observable, deep RL domains.
AppBuddy: Learning to Accomplish Tasks in Mobile Apps via Reinforcement Learning
Shvo, Maayan, Hu, Zhiming, Icarte, Rodrigo Toro, Mohomed, Iqbal, Jepson, Allan, McIlraith, Sheila A.
Human beings, even small children, quickly become adept at figuring out how to use applications on their mobile devices. Learning to use a new app is often achieved via trial-and-error, accelerated by transfer of knowledge from past experiences with like apps. The prospect of building a smarter smartphone - one that can learn how to achieve tasks using mobile apps - is tantalizing. In this paper we explore the use of Reinforcement Learning (RL) with the goal of advancing this aspiration. We introduce an RL-based framework for learning to accomplish tasks in mobile apps. RL agents are provided with states derived from the underlying representation of on-screen elements, and rewards that are based on progress made in the task. Agents can interact with screen elements by tapping or typing. Our experimental results, over a number of mobile apps, show that RL agents can learn to accomplish multi-step tasks, as well as achieve modest generalization across different apps. More generally, we develop a platform which addresses several engineering challenges to enable an effective RL training environment. Our AppBuddy platform is compatible with OpenAI Gym and includes a suite of mobile apps and benchmark tasks that supports a diversity of RL research in the mobile app setting.
Be Considerate: Objectives, Side Effects, and Deciding How to Act
Alamdari, Parand Alizadeh, Klassen, Toryn Q., Icarte, Rodrigo Toro, McIlraith, Sheila A.
Recent work in AI safety has highlighted that in sequential decision making, objectives are often underspecified or incomplete. This gives discretion to the acting agent to realize the stated objective in ways that may result in undesirable outcomes. We contend that to learn to act safely, a reinforcement learning (RL) agent should include contemplation of the impact of its actions on the wellbeing and agency of others in the environment, including other acting agents and reactive processes. We endow RL agents with the ability to contemplate such impact by augmenting their reward based on expectation of future return by others in the environment, providing different criteria for characterizing impact. We further endow these agents with the ability to differentially factor this impact into their decision making, manifesting behavior that ranges from self-centred to self-less, as demonstrated by experiments in gridworld environments.
LTL2Action: Generalizing LTL Instructions for Multi-Task RL
Vaezipoor, Pashootan, Li, Andrew, Icarte, Rodrigo Toro, McIlraith, Sheila
We address the problem of teaching a deep reinforcement learning (RL) agent to follow instructions in multi-task environments. We employ a well-known formal language -- linear temporal logic (LTL) -- to specify instructions, using a domain-specific vocabulary. We propose a novel approach to learning that exploits the compositional syntax and the semantics of LTL, enabling our RL agent to learn task-conditioned policies that generalize to new instructions, not observed during training. The expressive power of LTL supports the specification of a diversity of complex temporally extended behaviours that include conditionals and alternative realizations. Experiments on discrete and continuous domains demonstrate the strength of our approach in learning to solve (unseen) tasks, given LTL instructions.
Interpretable Sequence Classification via Discrete Optimization
Shvo, Maayan, Li, Andrew C., Icarte, Rodrigo Toro, McIlraith, Sheila A.
Sequence classification is the task of predicting a class label given a sequence of observations. In many applications such as healthcare monitoring or intrusion detection, early classification is crucial to prompt intervention. In this work, we learn sequence classifiers that favour early classification from an evolving observation trace. While many state-of-the-art sequence classifiers are neural networks, and in particular LSTMs, our classifiers take the form of finite state automata and are learned via discrete optimization. Our automata-based classifiers are interpretable---supporting explanation, counterfactual reasoning, and human-in-the-loop modification---and have strong empirical performance. Experiments over a suite of goal recognition and behaviour classification datasets show our learned automata-based classifiers to have comparable test performance to LSTM-based classifiers, with the added advantage of being interpretable.
Reward Machines: Exploiting Reward Function Structure in Reinforcement Learning
Icarte, Rodrigo Toro, Klassen, Toryn Q., Valenzano, Richard, McIlraith, Sheila A.
Reinforcement learning (RL) methods usually treat reward functions as black boxes. As such, these methods must extensively interact with the environment in order to discover rewards and optimal policies. In most RL applications, however, users have to program the reward function and, hence, there is the opportunity to treat reward functions as white boxes instead -- to show the reward function's code to the RL agent so it can exploit its internal structures to learn optimal policies faster. In this paper, we show how to accomplish this idea in two steps. First, we propose reward machines (RMs), a type of finite state machine that supports the specification of reward functions while exposing reward function structure. We then describe different methodologies to exploit such structures, including automated reward shaping, task decomposition, and counterfactual reasoning for data augmentation. Experiments on tabular and continuous domains show the benefits of exploiting reward structure across different tasks and RL agents.
The act of remembering: a study in partially observable reinforcement learning
Icarte, Rodrigo Toro, Valenzano, Richard, Klassen, Toryn Q., Christoffersen, Phillip, Farahmand, Amir-massoud, McIlraith, Sheila A.
Reinforcement Learning (RL) agents typically learn memoryless policies---policies that only consider the last observation when selecting actions. Learning memoryless policies is efficient and optimal in fully observable environments. However, some form of memory is necessary when RL agents are faced with partial observability. In this paper, we study a lightweight approach to tackle partial observability in RL. We provide the agent with an external memory and additional actions to control what, if anything, is written to the memory. At every step, the current memory state is part of the agent's observation, and the agent selects a tuple of actions: one action that modifies the environment and another that modifies the memory. When the external memory is sufficiently expressive, optimal memoryless policies yield globally optimal solutions. Unfortunately, previous attempts to use external memory in the form of binary memory have produced poor results in practice. Here, we investigate alternative forms of memory in support of learning effective memoryless policies. Our novel forms of memory outperform binary and LSTM-based memory in well-established partially observable domains.