Howard, Ayanna
A Bayesian Framework for Nash Equilibrium Inference in Human-Robot Parallel Play
Bansal, Shray, Xu, Jin, Howard, Ayanna, Isbell, Charles
We consider shared workspace scenarios with humans and robots acting to achieve independent goals, termed as parallel play. We model these as general-sum games and construct a framework that utilizes the Nash equilibrium solution concept to consider the interactive effect of both agents while planning. We find multiple Pareto-optimal equilibria in these tasks. We hypothesize that people act by choosing an equilibrium based on social norms and their personalities. To enable coordination, we infer the equilibrium online using a probabilistic model that includes these two factors and use it to select the robot's action. We apply our approach to a close-proximity pick-and-place task involving a robot and a simulated human with three potential behaviors - defensive, selfish, and norm-following. We showed that using a Bayesian approach to infer the equilibrium enables the robot to complete the task with less than half the number of collisions while also reducing the task execution time as compared to the best baseline. We also performed a study with human participants interacting either with other humans or with different robot agents and observed that our proposed approach performs similar to human-human parallel play interactions. The code is available at https://github.com/shray/bayes-nash
Invited Talk Abstracts
Howard, Ayanna (Georgia Institute of Technology) | Johnson, David (Decooda) | Conati, Cristina (University of British Columbia) | Chen, Frederick W. (Signal Systems Corporation) | Bjorner, Nikolaj (Microsoft Research)
Abstracts of the invited talks presented at the 2013 FLAIRS conference. Talks include Robotics and Assistive Technologies: Their Emerging Role in Healthcare (Howard); Crossing the Data Science Chasm: The Perception of What Data Science Is and What It Needs to Be (Johnson); Who Are My Users and How I Can Help Them? The Quest of User-Adaptive Interaction (Conati); Neural Networks in Satellite-Based Atmospheric Remote Sensing (Chen); and The Use of Automated Reasoning for Software Verification of Microsoft Products (Bjorner).
Wii Nunchuk Controlled Dance Pleo! Dance! to Assist Children with Cerebral Palsy by Play Therapy
Gregory, Jennifer (Hampton University) | Howard, Ayanna (Georgia Institute of Technology) | Boonthum-Denecke, Chutima (Hampton University)
Children with cerebral palsy have difficulty moving their hands and muscles due to developmental issues. One way to assist these children is by having them participate in physical therapy. The best form of physical therapy for children is playing. Playing is a natural activity for children, and it also helps in furthering the developments of muscles. This form of therapy is perhaps a greater choice for children because it keeps the child engaged due to the interest the child holds in the activity. By integrating two projects done by previous students, a Pleo that is controlled by a Wii Nunchuk will be able to teach Pleo how to dance. The child will be engaged in this activity for long durations because there are many variations of dance that the Pleo can learn by moving many body parts. Children using this toy will have continuous movement in their arm muscles by moving the Nunchuk for the duration of the activity. This toy will not only help children with severe disabilities feeling equal to their non-disabled peers by allowing them to use controllers found on many game consoles, but it will also enhance the child’s self-esteem and confidence by allowing them to control the outcome of the Pleo.
Components, Curriculum, and Community: Robots and Robotics in Undergraduate AI Education
Dodds, Zachary, Greenwald, Lloyd, Howard, Ayanna, Tejada, Sheila, Weinberg, Jerry
Although the Lego RCX's has helped guide Sony's own choice of Hitachi H8 microcontroller lists at 16 megahertz next-generation AIBO features and software and 32 kilobytes of memory, the overhead support. As for two-legged platforms, the University of the firmware and interpreter yield of Freiburg has already prototyped a about 10 kilobytes and 500 hertz throughput soccer team of Robosapiens running from for a typical user--slightly better with alternative handheld computers.
The 2004 AAAI Spring Symposium Series
Canamero, Lola, Dodds, Zachary, Greenwald, Lloyd, Gunderson, James, Howard, Ayanna, Hudlicka, Eva, Martin, Cheryl, Parker, Lynn, Oates, Tim, Payne, Terry, Qu, Yan, Schlenoff, Craig, Shanahan, James G., Tejada, Sheila, Weinberg, Jerry, Wiebe, Janyce
The Association for the Advancement of Artificial Intelligence, in cooperation with Stanford University's Department of Computer Science, presented the 2004 Spring Symposium Series, Monday through Wednesday, March 22-24, at Stanford University. The titles of the eight symposia were (1) Accessible Hands-on Artificial Intelligence and Robotics Education; (2) Architectures for Modeling Emotion: Cross-Disciplinary Foundations; (3) Bridging the Multiagent and Multirobotic Research Gap; (4) Exploring Attitude and Affect in Text: Theories and Applications; (5) Interaction between Humans and Autonomous Systems over Extended Operation; (6) Knowledge Representation and Ontologies for Autonomous Systems; (7) Language Learning: An Interdisciplinary Perspective; and (8) Semantic Web Services. Most symposia chairs elected to create AAAI technical reports of their symposium, which are available as paperbound reports or (for AAAI members) are downloadable on the AAAI members-only Web site. This report includes summaries of the eight symposia, written by the symposia chairs.
The 2004 AAAI Spring Symposium Series
Canamero, Lola, Dodds, Zachary, Greenwald, Lloyd, Gunderson, James, Howard, Ayanna, Hudlicka, Eva, Martin, Cheryl, Parker, Lynn, Oates, Tim, Payne, Terry, Qu, Yan, Schlenoff, Craig, Shanahan, James G., Tejada, Sheila, Weinberg, Jerry, Wiebe, Janyce
The Association for the Advancement of Artificial Intelligence, in cooperation with Stanford University's Department of Computer Science, presented the 2004 Spring Symposium Series, Monday through Wednesday, March 22-24, at Stanford University. The titles of the eight symposia were (1) Accessible Hands-on Artificial Intelligence and Robotics Education; (2) Architectures for Modeling Emotion: Cross-Disciplinary Foundations; (3) Bridging the Multiagent and Multirobotic Research Gap; (4) Exploring Attitude and Affect in Text: Theories and Applications; (5) Interaction between Humans and Autonomous Systems over Extended Operation; (6) Knowledge Representation and Ontologies for Autonomous Systems; (7) Language Learning: An Interdisciplinary Perspective; and (8) Semantic Web Services. Each symposium had limited attendance. Most symposia chairs elected to create AAAI technical reports of their symposium, which are available as paperbound reports or (for AAAI members) are downloadable on the AAAI members-only Web site. This report includes summaries of the eight symposia, written by the symposia chairs.