Hou, Guiyang
Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive Tasks
Zhang, Wenqi, Wang, Mengna, Liu, Gangao, Huixin, Xu, Jiang, Yiwei, Shen, Yongliang, Hou, Guiyang, Zheng, Zhe, Zhang, Hang, Li, Xin, Lu, Weiming, Li, Peng, Zhuang, Yueting
Recent advances in deep thinking models have demonstrated remarkable reasoning capabilities on mathematical and coding tasks. However, their effectiveness in embodied domains which require continuous interaction with environments through image action interleaved trajectories remains largely -unexplored. We present Embodied Reasoner, a model that extends o1 style reasoning to interactive embodied search tasks. Unlike mathematical reasoning that relies primarily on logical deduction, embodied scenarios demand spatial understanding, temporal reasoning, and ongoing self-reflection based on interaction history. To address these challenges, we synthesize 9.3k coherent Observation-Thought-Action trajectories containing 64k interactive images and 90k diverse thinking processes (analysis, spatial reasoning, reflection, planning, and verification). We develop a three-stage training pipeline that progressively enhances the model's capabilities through imitation learning, self-exploration via rejection sampling, and self-correction through reflection tuning. The evaluation shows that our model significantly outperforms those advanced visual reasoning models, e.g., it exceeds OpenAI o1, o3-mini, and Claude-3.7 by +9\%, 24\%, and +13\%. Analysis reveals our model exhibits fewer repeated searches and logical inconsistencies, with particular advantages in complex long-horizon tasks. Real-world environments also show our superiority while exhibiting fewer repeated searches and logical inconsistency cases.
Think Twice, Click Once: Enhancing GUI Grounding via Fast and Slow Systems
Tang, Fei, Shen, Yongliang, Zhang, Hang, Chen, Siqi, Hou, Guiyang, Zhang, Wenqi, Zhang, Wenqiao, Song, Kaitao, Lu, Weiming, Zhuang, Yueting
Humans can flexibly switch between different modes of thinking based on task complexity: from rapid intuitive judgments to in-depth analytical understanding. However, current Graphical User Interface (GUI) grounding systems which locate interface elements based on natural language instructions rely solely on immediate prediction without reasoning, struggling to understand complex interface layouts with nested structures and hierarchical relationships, limiting their effectiveness on complex interfaces. Inspired by human dual-system cognition, we present Focus, a novel GUI grounding framework that combines fast prediction with systematic analysis. The framework dynamically switches between rapid and deliberate processing through an adaptive system switching based on task complexity, optimizing both efficiency and accuracy. Focus decomposes grounding into progressive stages: interface summarization, visual focused analysis, and precise coordinate prediction. This structured decomposition enables systematic understanding of both interface layouts and visual relationships. Extensive experiments show that Focus achieves state-of-the-art performance using only 300K of the training data with a 2B parameter model compared to existing approaches. Focus demonstrates superior performance particularly in complex GUI scenarios, achieving 77.4% average accuracy on ScreenSpot and 13.3% on the more challenging ScreenSpot-Pro. Our analysis reveals the effectiveness of this dual-system approach while demonstrating its potential for improving complex GUI interaction scenarios.
Entering Real Social World! Benchmarking the Social Intelligence of Large Language Models from a First-person Perspective
Hou, Guiyang, Zhang, Wenqi, Shen, Yongliang, Tan, Zeqi, Shen, Sihao, Lu, Weiming
Social intelligence is built upon three foundational pillars: cognitive intelligence, situational intelligence, and behavioral intelligence. As large language models (LLMs) become increasingly integrated into our social lives, understanding, evaluating, and developing their social intelligence are becoming increasingly important. While multiple existing works have investigated the social intelligence of LLMs, (1) most focus on a specific aspect, and the social intelligence of LLMs has yet to be systematically organized and studied; (2) position LLMs as passive observers from a third-person perspective, such as in Theory of Mind (ToM) tests. Compared to the third-person perspective, ego-centric first-person perspective evaluation can align well with actual LLM-based Agent use scenarios. (3) a lack of comprehensive evaluation of behavioral intelligence, with specific emphasis on incorporating critical human-machine interaction scenarios. In light of this, we present EgoSocialArena, a novel framework grounded in the three pillars of social intelligence: cognitive, situational, and behavioral intelligence, aimed to systematically evaluate the social intelligence of LLMs from a first-person perspective. With EgoSocialArena, we have conducted a comprehensive evaluation of eight prominent foundation models, even the most advanced LLMs like o1-preview lag behind human performance by 11.0 points.
GaVaMoE: Gaussian-Variational Gated Mixture of Experts for Explainable Recommendation
Tang, Fei, Shen, Yongliang, Zhang, Hang, Tan, Zeqi, Zhang, Wenqi, Hou, Guiyang, Song, Kaitao, Lu, Weiming, Zhuang, Yueting
Large language model-based explainable recommendation (LLM-based ER) systems show promise in generating human-like explanations for recommendations. However, they face challenges in modeling user-item collaborative preferences, personalizing explanations, and handling sparse user-item interactions. To address these issues, we propose GaVaMoE, a novel Gaussian-Variational Gated Mixture of Experts framework for explainable recommendation. GaVaMoE introduces two key components: (1) a rating reconstruction module that employs Variational Autoencoder (VAE) with a Gaussian Mixture Model (GMM) to capture complex user-item collaborative preferences, serving as a pre-trained multi-gating mechanism; and (2) a set of fine-grained expert models coupled with the multi-gating mechanism for generating highly personalized explanations. The VAE component models latent factors in user-item interactions, while the GMM clusters users with similar behaviors. Each cluster corresponds to a gate in the multi-gating mechanism, routing user-item pairs to appropriate expert models. This architecture enables GaVaMoE to generate tailored explanations for specific user types and preferences, mitigating data sparsity by leveraging user similarities. Extensive experiments on three real-world datasets demonstrate that GaVaMoE significantly outperforms existing methods in explanation quality, personalization, and consistency. Notably, GaVaMoE exhibits robust performance in scenarios with sparse user-item interactions, maintaining high-quality explanations even for users with limited historical data.
TimeToM: Temporal Space is the Key to Unlocking the Door of Large Language Models' Theory-of-Mind
Hou, Guiyang, Zhang, Wenqi, Shen, Yongliang, Wu, Linjuan, Lu, Weiming
Theory of Mind (ToM)-the cognitive ability to reason about mental states of ourselves and others, is the foundation of social interaction. Although ToM comes naturally to humans, it poses a significant challenge to even the most advanced Large Language Models (LLMs). Due to the complex logical chains in ToM reasoning, especially in higher-order ToM questions, simply utilizing reasoning methods like Chain of Thought (CoT) will not improve the ToM capabilities of LLMs. We present TimeToM, which constructs a temporal space and uses it as the foundation to improve the ToM capabilities of LLMs in multiple scenarios. Specifically, within the temporal space, we construct Temporal Belief State Chain (TBSC) for each character and inspired by the cognition perspective of the social world model, we divide TBSC into self-world beliefs and social world beliefs, aligning with first-order ToM (first-order beliefs) and higher-order ToM (higher-order beliefs) questions, respectively. Moreover, we design a novel tool-belief solver that, by considering belief communication between characters in temporal space, can transform a character's higher-order beliefs into another character's first-order beliefs under belief communication period. Experimental results indicate that TimeToM can dramatically improve the reasoning performance of LLMs on ToM questions while taking a big step towards coherent and robust ToM reasoning.
Agent-Pro: Learning to Evolve via Policy-Level Reflection and Optimization
Zhang, Wenqi, Tang, Ke, Wu, Hai, Wang, Mengna, Shen, Yongliang, Hou, Guiyang, Tan, Zeqi, Li, Peng, Zhuang, Yueting, Lu, Weiming
Large Language Models (LLMs) exhibit robust problem-solving capabilities for diverse tasks. However, most LLM-based agents are designed as specific task solvers with sophisticated prompt engineering, rather than agents capable of learning and evolving through interactions. These task solvers necessitate manually crafted prompts to inform task rules and regulate LLM behaviors, inherently incapacitating to address complex dynamic scenarios e.g., large interactive games. In light of this, we propose Agent-Pro: an LLM-based Agent with Policy-level Reflection and Optimization that can learn a wealth of expertise from interactive experiences and progressively elevate its behavioral policy. Specifically, it involves a dynamic belief generation and reflection process for policy evolution. Rather than action-level reflection, Agent-Pro iteratively reflects on past trajectories and beliefs, fine-tuning its irrational beliefs for a better policy. Moreover, a depth-first search is employed for policy optimization, ensuring continual enhancement in policy payoffs. Agent-Pro is evaluated across two games: Blackjack and Texas Hold'em, outperforming vanilla LLM and specialized models. Our results show Agent-Pro can learn and evolve in complex and dynamic scenes, which also benefits numerous LLM-based applications.