Hauser, Kris
Learning and Autonomy for Extraterrestrial Terrain Sampling: An Experience Report from OWLAT Deployment
Thangeda, Pranay, Goel, Ashish, Tevere, Erica, Zhu, Yifan, Kramer, Erik, Daca, Adriana, Nayar, Hari, Hauser, Kris, Ornik, Melkior
The exploration of ocean worlds stands as a pivotal element in humanity's exploration of our solar system, encompassing critical research objectives including the quest for potential signs of life and the comprehensive understanding of conditions fostering habitability [1], [2], [3]. Robotic exploration missions are essential for the exploration of potentially habitable ocean worlds. Past lander and rover missions including the Mars exploration program [4] and the Perseverance rover mission [5] are human-in-the-loop systems with expert teams on Earth supervising the terrain sampling process and controlling them based on the collected data. However, unlike Mars missions, many of the ocean world missions, including the Europa Lander mission concept [6], are anticipated to have short durations, on the order of tens of days, due to the intensity of the radiation environment, adverse thermal conditions, low availability of solar energy, and using battery as the sole power source. The limited mission duration combined with the long communication delays between Earth and the ocean worlds necessitates a high degree of autonomy for the lander's success [7]. The Europa lander's primary objectives include collecting terrain samples for in situ analysis of surface and sub-surface materials. Autonomy in terrain sampling missions is challenging due to the high degree of uncertainty in the surface topology at the landing site, terrain material properties, composition, and appearance. Constraints on the number of samples that can be analyzed in-situ, coupled with the risk of system failures, further limits the extent of exploration [8].
On the Overconfidence Problem in Semantic 3D Mapping
Marques, Joao Marcos Correia, Zhai, Albert, Wang, Shenlong, Hauser, Kris
Semantic 3D mapping, the process of fusing depth and image segmentation information between multiple views to build 3D maps annotated with object classes in real-time, is a recent topic of interest. This paper highlights the fusion overconfidence problem, in which conventional mapping methods assign high confidence to the entire map even when they are incorrect, leading to miscalibrated outputs. Several methods to improve uncertainty calibration at different stages in the fusion pipeline are presented and compared on the ScanNet dataset. We show that the most widely used Bayesian fusion strategy is among the worst calibrated, and propose a learned pipeline that combines fusion and calibration, GLFS, which achieves simultaneously higher accuracy and 3D map calibration while retaining real-time capability. We further illustrate the importance of map calibration on a downstream task by showing that incorporating proper semantic fusion on a modular ObjectNav agent improves its success rates. Our code will be provided on Github for reproducibility upon acceptance.
Few-shot Adaptation for Manipulating Granular Materials Under Domain Shift
Zhu, Yifan, Thangeda, Pranay, Ornik, Melkior, Hauser, Kris
Autonomous lander missions on extraterrestrial bodies will need to sample granular material while coping with domain shift, no matter how well a sampling strategy is tuned on Earth. This paper proposes an adaptive scooping strategy that uses deep Gaussian process method trained with meta-learning to learn on-line from very limited experience on the target terrains. It introduces a novel meta-training approach, Deep Meta-Learning with Controlled Deployment Gaps (CoDeGa), that explicitly trains the deep kernel to predict scooping volume robustly under large domain shifts. Employed in a Bayesian Optimization sequential decision-making framework, the proposed method allows the robot to use vision and very little on-line experience to achieve high-quality scooping actions on out-of-distribution terrains, significantly outperforming non-adaptive methods proposed in the excavation literature as well as other state-of-the-art meta-learning methods. Moreover, a dataset of 6,700 executed scoops collected on a diverse set of materials, terrain topography, and compositions is made available for future research in granular material manipulation and meta-learning.
3D Force and Contact Estimation for a Soft-Bubble Visuotactile Sensor Using FEM
Peng, Jing-Chen, Yao, Shaoxiong, Hauser, Kris
Soft-bubble tactile sensors have the potential to capture dense contact and force information across a large contact surface. However, it is difficult to extract contact forces directly from observing the bubble surface because local contacts change the global surface shape significantly due to membrane mechanics and air pressure. This paper presents a model-based method of reconstructing dense contact forces from the bubble sensor's internal RGBD camera and air pressure sensor. We present a finite element model of the force response of the bubble sensor that uses a linear plane stress approximation that only requires calibrating 3 variables. Our method is shown to reconstruct normal and shear forces significantly more accurately than the state-of-the-art, with comparable accuracy for detecting the contact patch, and with very little calibration data.
Simultaneous Trajectory Optimization and Contact Selection for Multi-Modal Manipulation Planning
Zhang, Mengchao, Jha, Devesh K., Raghunathan, Arvind U., Hauser, Kris
Complex dexterous manipulations require switching between prehensile and non-prehensile grasps, and sliding and pivoting the object against the environment. This paper presents a manipulation planner that is able to reason about diverse changes of contacts to discover such plans. It implements a hybrid approach that performs contact-implicit trajectory optimization for pivoting and sliding manipulation primitives and sampling-based planning to change between manipulation primitives and target object poses. The optimization method, simultaneous trajectory optimization and contact selection (STOCS), introduces an infinite programming framework to dynamically select from contact points and support forces between the object and environment during a manipulation primitive. To sequence manipulation primitives, a sampling-based tree-growing planner uses STOCS to construct a manipulation tree. We show that by using a powerful trajectory optimizer, the proposed planner can discover multi-modal manipulation trajectories involving grasping, sliding, and pivoting within a few dozen samples. The resulting trajectories are verified to enable a 6 DoF manipulator to manipulate physical objects successfully.
Attentiveness Map Estimation for Haptic Teleoperation of Mobile Robot Obstacle Avoidance and Approach
Zhong, Ninghan, Hauser, Kris
Haptic feedback can improve safety of teleoperated robots when situational awareness is limited or operators are inattentive. Standard potential field approaches increase haptic resistance as an obstacle is approached, which is desirable when the operator is unaware of the obstacle but undesirable when the movement is intentional, such as when the operator wishes to inspect or manipulate an object. This paper presents a novel haptic teleoperation framework that estimates the operator's attentiveness to dampen haptic feedback for intentional movement. A biologically-inspired attention model is developed based on computational working memory theories to integrate visual saliency estimation with spatial mapping. This model generates an attentiveness map in real-time, and the haptic rendering system generates lower haptic forces for obstacles that the operator is estimated to be aware of. Experimental results in simulation show that the proposed framework outperforms haptic teleoperation without attentiveness estimation in terms of task performance, robot safety, and user experience.
Optimized Coverage Planning for UV Surface Disinfection
Marques, Joao Marcos Correia, Ramalingam, Ramya, Pan, Zherong, Hauser, Kris
UV radiation has been used as a disinfection strategy to deactivate a wide range of pathogens, but existing irradiation strategies do not ensure sufficient exposure of all environmental surfaces and/or require long disinfection times. We present a near-optimal coverage planner for mobile UV disinfection robots. The formulation optimizes the irradiation time efficiency, while ensuring that a sufficient dosage of radiation is received by each surface. The trajectory and dosage plan are optimized taking collision and light occlusion constraints into account. We propose a two-stage scheme to approximate the solution of the induced NP-hard optimization, and, for efficiency, perform key irradiance and occlusion calculations on a GPU. Empirical results show that our technique achieves more coverage for the same exposure time as strategies for existing UV robots, can be used to compare UV robot designs, and produces near-optimal plans. This is an extended version of the paper originally contributed to ICRA2021.
Reports on the 2014 AAAI Fall Symposium Series
Cohen, Adam B. (Independent Consultant) | Chernova, Sonia (Worcester Polytechnic Institute) | Giordano, James (Georgetown University Medical Center) | Guerin, Frank (University of Aberdeen) | Hauser, Kris (Duke University) | Indurkhya, Bipin (AGH University of Science and Technology) | Leonetti, Matteo (University of Texas at Austin) | Medsker, Larry (Siena College) | Michalowski, Martin (Adventium Labs) | Sonntag, Daniel (German Research Center for Artificial Intelligence) | Stojanov, Georgi (American University of Paris) | Tecuci, Dan G. (IBM Watson, Austin) | Thomaz, Andrea (Georgia Institute of Technology) | Veale, Tony (University College Dublin) | Waltinger, Ulli (Siemens Corporate Technology)
The AAAI 2014 Fall Symposium Series was held Thursday through Saturday, November 13โ15, at the Westin Arlington Gateway in Arlington, Virginia adjacent to Washington, DC. The titles of the seven symposia were Artificial Intelligence for Human-Robot Interaction, Energy Market Prediction, Expanding the Boundaries of Health Informatics Using AI, Knowledge, Skill, and Behavior Transfer in Autonomous Robots, Modeling Changing Perspectives: Reconceptualizing Sensorimotor Experiences, Natural Language Access to Big Data, and The Nature of Humans and Machines: A Multidisciplinary Discourse. The highlights of each symposium are presented in this report.
Reports on the 2014 AAAI Fall Symposium Series
Cohen, Adam B. (Independent Consultant) | Chernova, Sonia (Worcester Polytechnic Institute) | Giordano, James (Georgetown University Medical Center) | Guerin, Frank (University of Aberdeen) | Hauser, Kris (Duke University) | Indurkhya, Bipin (AGH University of Science and Technology) | Leonetti, Matteo (University of Texas at Austin) | Medsker, Larry (Siena College) | Michalowski, Martin (Adventium Labs) | Sonntag, Daniel (German Research Center for Artificial Intelligence) | Stojanov, Georgi (American University of Paris) | Tecuci, Dan G. (IBM Watson, Austin) | Thomaz, Andrea (Georgia Institute of Technology) | Veale, Tony (University College Dublin) | Waltinger, Ulli (Siemens Corporate Technology)
The program also included six keynote presentations, a funding panel, a community panel, and multiple breakout sessions. The keynote presentations, given by speakers that have been working on AI for HRI for many years, focused on the larger intellectual picture of this subfield. Each speaker was asked to address, from his or her personal perspective, why HRI is an AI problem and how AI research can bring us closer to the reality of humans interacting with robots on everyday tasks. Speakers included Rodney Brooks (Rethink Robotics), Manuela Veloso (Carnegie Mellon University), Michael Goodrich (Brigham Young University), Benjamin Kuipers (University of Michigan), Maja Mataric (University of Southern California), and Brian Scassellati (Yale University).
Artificial Intelligence Framework for Simulating Clinical Decision-Making: A Markov Decision Process Approach
Bennett, Casey C., Hauser, Kris
In the modern healthcare system, rapidly expanding costs/complexity, the growing myriad of treatment options, and exploding information streams that often do not effectively reach the front lines hinder the ability to choose optimal treatment decisions over time. The goal in this paper is to develop a general purpose (non-disease-specific) computational/artificial intelligence (AI) framework to address these challenges. This serves two potential functions: 1) a simulation environment for exploring various healthcare policies, payment methodologies, etc., and 2) the basis for clinical artificial intelligence - an AI that can think like a doctor. This approach combines Markov decision processes and dynamic decision networks to learn from clinical data and develop complex plans via simulation of alternative sequential decision paths while capturing the sometimes conflicting, sometimes synergistic interactions of various components in the healthcare system. It can operate in partially observable environments (in the case of missing observations or data) by maintaining belief states about patient health status and functions as an online agent that plans and re-plans. This framework was evaluated using real patient data from an electronic health record. Such an AI framework easily outperforms the current treatment-as-usual (TAU) case-rate/fee-for-service models of healthcare (Cost per Unit Change: $189 vs. $497) while obtaining a 30-35% increase in patient outcomes. Tweaking certain model parameters further enhances this advantage, obtaining roughly 50% more improvement for roughly half the costs. Given careful design and problem formulation, an AI simulation framework can approximate optimal decisions even in complex and uncertain environments. Future work is described that outlines potential lines of research and integration of machine learning algorithms for personalized medicine.