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Collaborating Authors

 Ge, Yunhao


Cosmos-Transfer1: Conditional World Generation with Adaptive Multimodal Control

arXiv.org Artificial Intelligence

We introduce Cosmos-Transfer1, a conditional world generation model that can generate world simulations based on multiple spatial control inputs of various modalities such as segmentation, depth, and edge. In the design, the spatial conditional scheme is adaptive and customizable. It allows weighting different conditional inputs differently at different spatial locations. This enables highly controllable world generation and finds use in various world-to-world transfer use cases, including Sim2Real. We conduct extensive evaluations to analyze the proposed model and demonstrate its applications for Physical AI, including robotics Sim2Real and autonomous vehicle data enrichment. We further demonstrate an inference scaling strategy to achieve real-time world generation with an NVIDIA GB200 NVL72 rack.


Cosmos World Foundation Model Platform for Physical AI

arXiv.org Artificial Intelligence

Physical AI needs to be trained digitally first. It needs a digital twin of itself, the policy model, and a digital twin of the world, the world model. In this paper, we present the Cosmos World Foundation Model Platform to help developers build customized world models for their Physical AI setups. We position a world foundation model as a general-purpose world model that can be fine-tuned into customized world models for downstream applications. Our platform covers a video curation pipeline, pre-trained world foundation models, examples of post-training of pre-trained world foundation models, and video tokenizers. To help Physical AI builders solve the most critical problems of our society, we make our platform open-source and our models open-weight with permissive licenses available via https://github.com/NVIDIA/Cosmos.


freePruner: A Training-free Approach for Large Multimodal Model Acceleration

arXiv.org Artificial Intelligence

Large Multimodal Models (LMMs) have demonstrated impressive capabilities in visual-language tasks but face significant deployment challenges due to their high computational demands. While recent token reduction methods show promise for accelerating LMMs, they typically require extensive retraining or fine-tuning, making them impractical for many state-of-the-art models, especially those with proprietary training data. We propose freePruner, a training-free token reduction approach that can be directly applied to any open-source LMM without additional training. Unlike existing methods that rely heavily on token merging operations, freePruner employs a two-stage token selection strategy: (1) identifying pivotal tokens that capture high-level semantic information using our designed contribution degree metric, and (2) selecting complementary tokens that preserve essential low-level visual details through attention pattern analysis. Extensive experiments demonstrate that freePruner achieves 2x acceleration while maintaining comparable performance across mainstream visual question-answering benchmarks in the training-free setting. Moreover, freePruner is orthogonal to and can be combined with other post-training acceleration techniques, such as post-training quantization, providing a practical solution for efficient LMM deployment.


Edify Image: High-Quality Image Generation with Pixel Space Laplacian Diffusion Models

arXiv.org Artificial Intelligence

We introduce Edify Image, a family of diffusion models capable of generating photorealistic image content with pixel-perfect accuracy. Edify Image utilizes cascaded pixel-space diffusion models trained using a novel Laplacian diffusion process, in which image signals at different frequency bands are attenuated at varying rates. Edify Image supports a wide range of applications, including text-to-image synthesis, 4K upsampling, ControlNets, 360 HDR panorama generation, and finetuning for image customization.


Edify 3D: Scalable High-Quality 3D Asset Generation

arXiv.org Artificial Intelligence

We introduce Edify 3D, an advanced solution designed for high-quality 3D asset generation. Our method first synthesizes RGB and surface normal images of the described object at multiple viewpoints using a diffusion model. The multi-view observations are then used to reconstruct the shape, texture, and PBR materials of the object. Our method can generate high-quality 3D assets with detailed geometry, clean shape topologies, high-resolution textures, and materials within 2 minutes of runtime.


Evaluating Pretrained models for Deployable Lifelong Learning

arXiv.org Artificial Intelligence

We create a novel benchmark for evaluating a Deployable Lifelong Learning system for Visual Reinforcement Learning (RL) that is pretrained on a curated dataset, and propose a novel Scalable Lifelong Learning system capable of retaining knowledge from the previously learnt RL tasks. Our benchmark measures the efficacy of a deployable Lifelong Learning system that is evaluated on scalability, performance and resource utilization. Our proposed system, once pretrained on the dataset, can be deployed to perform continual learning on unseen tasks. Our proposed method consists of a Few Shot Class Incremental Learning (FSCIL) based task-mapper and an encoder/backbone trained entirely using the pretrain dataset. The policy parameters corresponding to the recognized task are then loaded to perform the task. We show that this system can be scaled to incorporate a large number of tasks due to the small memory footprint and fewer computational resources. We perform experiments on our DeLL (Deployment for Lifelong Learning) benchmark on the Atari games to determine the efficacy of the system.


3D Copy-Paste: Physically Plausible Object Insertion for Monocular 3D Detection

arXiv.org Artificial Intelligence

A major challenge in monocular 3D object detection is the limited diversity and quantity of objects in real datasets. While augmenting real scenes with virtual objects holds promise to improve both the diversity and quantity of the objects, it remains elusive due to the lack of an effective 3D object insertion method in complex real captured scenes. In this work, we study augmenting complex real indoor scenes with virtual objects for monocular 3D object detection. The main challenge is to automatically identify plausible physical properties for virtual assets (e.g., locations, appearances, sizes, etc.) in cluttered real scenes. To address this challenge, we propose a physically plausible indoor 3D object insertion approach to automatically copy virtual objects and paste them into real scenes. The resulting objects in scenes have 3D bounding boxes with plausible physical locations and appearances. In particular, our method first identifies physically feasible locations and poses for the inserted objects to prevent collisions with the existing room layout. Subsequently, it estimates spatially-varying illumination for the insertion location, enabling the immersive blending of the virtual objects into the original scene with plausible appearances and cast shadows. We show that our augmentation method significantly improves existing monocular 3D object models and achieves state-of-the-art performance. For the first time, we demonstrate that a physically plausible 3D object insertion, serving as a generative data augmentation technique, can lead to significant improvements for discriminative downstream tasks such as monocular 3D object detection. Project website: https://gyhandy.github.io/3D-Copy-Paste/


Lightweight Learner for Shared Knowledge Lifelong Learning

arXiv.org Artificial Intelligence

In Lifelong Learning (LL), agents continually learn as they encounter new conditions and tasks. Most current LL is limited to a single agent that learns tasks sequentially. Dedicated LL machinery is then deployed to mitigate the forgetting of old tasks as new tasks are learned. This is inherently slow. We propose a new Shared Knowledge Lifelong Learning (SKILL) challenge, which deploys a decentralized population of LL agents that each sequentially learn different tasks, with all agents operating independently and in parallel. After learning their respective tasks, agents share and consolidate their knowledge over a decentralized communication network, so that, in the end, all agents can master all tasks. We present one solution to SKILL which uses Lightweight Lifelong Learning (LLL) agents, where the goal is to facilitate efficient sharing by minimizing the fraction of the agent that is specialized for any given task. Each LLL agent thus consists of a common task-agnostic immutable part, where most parameters are, and individual task-specific modules that contain fewer parameters but are adapted to each task. Agents share their task-specific modules, plus summary information ("task anchors") representing their tasks in the common task-agnostic latent space of all agents. Receiving agents register each received task-specific module using the corresponding anchor. Thus, every agent improves its ability to solve new tasks each time new task-specific modules and anchors are received. On a new, very challenging SKILL-102 dataset with 102 image classification tasks (5,033 classes in total, 2,041,225 training, 243,464 validation, and 243,464 test images), we achieve much higher (and SOTA) accuracy over 8 LL baselines, while also achieving near perfect parallelization. Code and data can be found at https://github.com/gyhandy/Shared-Knowledge-Lifelong-Learning


Invariant Structure Learning for Better Generalization and Causal Explainability

arXiv.org Machine Learning

Learning the causal structure behind data is invaluable for improving generalization and obtaining high-quality explanations. We propose a novel framework, Invariant Structure Learning (ISL), that is designed to improve causal structure discovery by utilizing generalization as an indication. ISL splits the data into different environments, and learns a structure that is invariant to the target across different environments by imposing a consistency constraint. An aggregation mechanism then selects the optimal classifier based on a graph structure that reflects the causal mechanisms in the data more accurately compared to the structures learnt from individual environments. Furthermore, we extend ISL to a self-supervised learning setting where accurate causal structure discovery does not rely on any labels. This self-supervised ISL utilizes invariant causality proposals by iteratively setting different nodes as targets. On synthetic and real-world datasets, we demonstrate that ISL accurately discovers the causal structure, outperforms alternative methods, and yields superior generalization for datasets with significant distribution shifts.


A Peek Into the Reasoning of Neural Networks: Interpreting with Structural Visual Concepts

arXiv.org Artificial Intelligence

Despite substantial progress in applying neural networks (NN) to a wide variety of areas, they still largely suffer from a lack of transparency and interpretability. While recent developments in explainable artificial intelligence attempt to bridge this gap (e.g., by visualizing the correlation between input pixels and final outputs), these approaches are limited to explaining low-level relationships, and crucially, do not provide insights on error correction. In this work, we propose a framework (VRX) to interpret classification NNs with intuitive structural visual concepts. Given a trained classification model, the proposed VRX extracts relevant class-specific visual concepts and organizes them using structural concept graphs (SCG) based on pairwise concept relationships. By means of knowledge distillation, we show VRX can take a step towards mimicking the reasoning process of NNs and provide logical, concept-level explanations for final model decisions. With extensive experiments, we empirically show VRX can meaningfully answer "why" and "why not" questions about the prediction, providing easy-to-understand insights about the reasoning process. We also show that these insights can potentially provide guidance on improving NN's performance.